[Classic] Loki Patch notes Oct 23 onward!
#51
Posted 25 October 2012 - 05:18 PM
#52
Posted 25 October 2012 - 05:20 PM
#53
Posted 25 October 2012 - 05:22 PM
#54
Posted 25 October 2012 - 06:00 PM
#55
Posted 25 October 2012 - 06:04 PM
I'm not against them... I just want more pvm variety. What happened on the renewal servers wasn't cool in the end.
#56
Posted 25 October 2012 - 06:04 PM
Edited by oshiyo, 25 October 2012 - 06:06 PM.
#57
Posted 25 October 2012 - 06:34 PM
#58
Posted 25 October 2012 - 06:43 PM
That is a very good idea.
I think he'll be traveling around on the Domestic Airship though.
Will have to make that happen next maint.
For the plan
BG implemented
Please DO NOT implement BG (and Bg/kvm) itens before a kind of long time of the server ..Since the items of battleground are too imbalanced(kinda strong)
It wont matter that much for now but when transcending becomes available , everyone yes, EVERYONE will be already full bg ekps and thats bad enough...
#59
Posted 25 October 2012 - 06:47 PM
It's the repeatable turnin quests that make normal gameplay obsolete.
#60
Posted 25 October 2012 - 06:51 PM
Starting a new Patch server thread, the other was getting long in the tooth.
For
October 25 Late night maintenance to not interfere so much with your playtime.
For the period of 10/25 ~ 10/30 we will keep the 1.5x exp/drop inplace and have VIP active. On Tuesday if we decide it is working properly we will remove the default 1.5x; and make the server 1x with VIP doing 1.5x. This is possible to change, but we want to manage expectations so that he worst case is what you know about already.October 23
- Prontera 3 Castle GD entrance fixed
Valk GDspawn improvement for all GDs, will have to see how well these 20%~70% spawn increases work before making further adjustments.- Implement Regular refiner near the Kafra in Eden Group
- Super Novice gear seller is on the Domestic Airship. Inside near the south-side windows.
- Ymir Quest implemented on the airships.
- Niflheim Spotlight's quests that lead up to
- Glastheim Spotlight quests
- Corrected Halloween quest to allow re-entry into your same instance if you get disconnected, instance still only exists 1 hour
- Testing out VIP! 150% EXP/Drops 1% Death penalty and 600 storage. In addition to getting access to more characters, and bypass of the Magical stone check for Mail/Cart/2nd Job change. If you had VIP at one point and do one of those features it will pretend you spent the Magical stone!Server rates on the game end are 150% "normal"
VIP will currently do 150% of the above (so yes for your mathy people 225%)
That server 150% XP rate may return to the "normal" 100% rate on Tuesday.
For VIP storage, you will be able to pull items out if your VIP expires, but not put back in until VIP is active again.
For character slots it is currently remaining as is, with access to those premium character slots only be available when you have VIP. This is especially true during the testing period because changing it back and forth if we need to undo the VIP would be more of a confusion than not modifying it yet.
- WoE 1 portals should default open now
- WoE 1 Kafra gals should be on for you to save and repair
- Guild Vs Guild rooms in PVP should allow fighting between guilds now!
- Yellow Bandana , Novices can now wear
- Sealed Boxer will no longer give Extractors, she will still allow box opening with Silver/Gold keys
- Enriched Elunium returns to normal price
- "No Zeny Enriched hammer" is stopped (you'll have to pay zeny again when refining with Enriched Ore)
- 7 New Halloween Hats for sale until November 20. Effects will be posted on the Website, the hats are not tradable, but the boxes they come in are.
- Whikebain Ears animated 600pt
- Skull Hood 400pt
- Necromancer's Hood 500pt
- Grim Reaper 500pt
- Black Devils Mask 600pt
- Frost Giant's Skull 600pt
- Whisper Mask 400pt- Ragnarok Tactics Sponsored Quest : Investigate the Orcish Invasion? Prize is exp and a Fancy Orc Hero Helm!
Also... PLEASE, DO NOT return exp from server to "normal" (its hard enough , and fun enough as it is) Vip should get bonuses (that is correct) so i think double exp and drop + magical stone dismiss and 600 storage kafra are more than enough...
Returning server to normal exp may go as "an arrow in the knee" some players might quit (not because its harder to lvl ) but because vip would get the same exp as it used to be(vip should be encouraged not obligated to acquire.=(....) . for that exp matter it should stay the way it is.
at last but not least: middle slotted headgers should be implement somehow , not sure how they should arrive atm (not account bound plz).
#61
Posted 25 October 2012 - 07:01 PM
I personally liked having the option to go and do Pre-Renewal turn-in's like Peco pecos, Hodes, Dokibi, Gators, and goats. They would only bring you up to level 84 max and then you still had to grind the rest of the way to 99.
It was those constant "Event" Dragons,Ice dungeon"ice titans" Turn-ins that were game breaking. They flooded the market with "Somewhat" rare gears and items and it didn't have a daily limit or Level cut off they went all the way up to level 99.
#62
Posted 25 October 2012 - 07:05 PM
The rate adjustment, will be discussed internally. it coems down to player joy vs long term gameplan really. With lower rates it makes exp quest put in more valuable which shifts the game play from murder job to more of a murder quest type thing. If the rates are higher we have less room to entice with those quests.
Ahnnnnnn LoL???
quest are way overrated... yes , Personally i make several of them but they arent and shall never be the main fount of experience on the game , leveling should be about PvM...
regarding Player joy vs long term gamepan (yeah it will take so much time to lvl that the player shall be full of joy when he levels up or simply quits leveling or playing , Because no matter what ... at a certain point , leveling becomes boring , yes a pain in the butt .
Event quest are normally not that fun or great(i know the inttetion of the staff is good and you guys may follow "times" of the year such as Halloween quest) But i also know as a player ,that double drops and exp weeks are much more fun than any event quests anyone would ever make.
the joy of dropping a almost impossible to drop item , is always greater than getting a little exp and a cool show-off hat
and lets not forget the frustation of breaking the drop on over attempts (LOL).
More double exp and/or drops events should happen , not reduction on rates and event quest...
at least thats my thinking
#63
Posted 25 October 2012 - 07:49 PM
#64
Posted 25 October 2012 - 08:01 PM
#65
Posted 25 October 2012 - 08:36 PM
VIP: lets be honest, very few people view the kafra stone/larger storage as a deal breaker for VIP. People get VIP for the exp/drop increase, period. Since I have two accounts that means I am going to have to be dropping $20 a month (over two accounts) plus additional $$ I spend on the normal kafra box items. This I would not have a problem with if the rates were set at 225% as VIP because it would give me that extra incentive. But if you think that I am going to pay an additional $20 a month for the privilege to play at the rates that I have been playing at since server start (lets be honest, with the limited maps, its really not that fast) then you are off your rocker. If you reduce default rates to 1x and 1.5xVIP on Tuesday I promise you, you will not see another dime from me. I want to feel like I am getting that competitive edge by investing in WPE, not feel like I am getting money gauged for the right to play a game that I enjoy. I am willing to bet that I am not the only person who spends money on this game with this sentiment. The GM brain trust needs to think long and hard about this one. This whole VIP move could make you lose out on a lot of money in the long run.
If you are worried about people leveling too fast with TKM then release trans and delay the release of the TKM.
#66
Posted 25 October 2012 - 08:36 PM
it's the same if you use a battle manual. The other guys in party dont get this exp bonus except they use bm/vip too. This system works very well on fROanyone knows who the vip exp will work out in parties? like would the vip exp off of a monster split between lets say a 2 person party when only one person has vip? or would only the person with vip get the bonus exp?
#67
Posted 25 October 2012 - 08:39 PM
Like I wrote earlier, I'm not closing down the possibility of leaving default at 150% it is just something the team here needs to discuss in better detail before we make a somewhat permanent decision. This decision will incur a lot heavier effects when TKMs enter the game and places like Thors are available. The time balance between those that Thored vs those that grinded will only be further expanded by 225% w VIP. From a busines standpoint it is much better to keep players engaged on a character for a longer period of time rather than too easy giving level cap away. I know talking business in a game discussion is distasteful but we do have to be mindful of those effects so we have a Ragnarok to login to years from now rather than short term smiles and then nothing. We want you to be engaged longer, AND be having fun while doing it.
I don't mind and actually appreciate you bringing up the business point of view. I understand that limited content is a significant issue in the long term, but is it a permanent one? Are you guys just delaying the inevitable and expecting us to just grind for as long as possible? I feel like that was the original idea behind kRO and early Gravity. I think pvp is probably going to be Classic's saving grace. I was pretty disappointed that the only time, that I can recall, a town became pvp was when I was too noob to participate. Why not do events like that? Or ones that get people more involved in GD?
What limits are there to deal with around pvp and WoE?
#68
Posted 25 October 2012 - 08:43 PM
#69
Posted 25 October 2012 - 08:43 PM
#70
Posted 25 October 2012 - 08:48 PM
Edited by Humbelum, 25 October 2012 - 08:50 PM.
#71
Posted 25 October 2012 - 08:53 PM
#72
Posted 25 October 2012 - 08:57 PM
Honestly though it just sounds like you are trying too hard to make everyone purchase VIP subscription by reducing base EXP rate of all monsters from 1.5 to 1.x.
#73
Posted 25 October 2012 - 09:02 PM
#74
Posted 25 October 2012 - 09:54 PM
The real killer is when you have 2x exp rates every few weeks instead of like, twice a year?
#75
Posted 25 October 2012 - 10:15 PM
Like I wrote earlier, I'm not closing down the possibility of leaving default at 150% it is just something the team here needs to discuss in better detail before we make a somewhat permanent decision. This decision will incur a lot heavier effects when TKMs enter the game and places like Thors are available. The time balance between those that Thored vs those that grinded will only be further expanded by 225% w VIP. From a busines standpoint it is much better to keep players engaged on a character for a longer period of time rather than too easy giving level cap away. I know talking business in a game discussion is distasteful but we do have to be mindful of those effects so we have a Ragnarok to login to years from now rather than short term smiles and then nothing. We want you to be engaged longer, AND be having fun while doing it.
Seriously, just remove boss properties from Thors monsters. Actually, I would do this with more monsters, leaving boss properties pertaining only to monsters that grants MVP rewards.
From a business standpoint, I think you should understand the needs of your target audience. Classic players are former players from various RO servers, not newbies, some are playing since the beginnings. Some players had hit max level several times, we are not doing this for the first time, we are doing it again. We are engaged on this game for years, we are getting tired. And we don't have unlimited time, nor money, and RO isn't the only game out there, some of us want to play another games too. It's already being hard for us, even at 1.5x rates.
A VIP account grants access to more slots, with a increased EXP rates players are more likely to have secondary chars, increasing BM and equipment sales, and more VIP time. Otherwise, players are more likely to quit.
In the whole game industry, the MMO branch is already the most unethical one, I don't think they need any contribution.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users