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10/30 War of The Worlds Radio Day


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#26 SirDouglas

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Posted 30 October 2012 - 11:33 AM

Fix Vellum Claymore, pls.
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#27 mintypudding

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Posted 30 October 2012 - 11:34 AM

lol
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#28 Riakuta

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Posted 30 October 2012 - 11:41 AM

Fix Vellum Claymore, pls.


You have been saying that for a while now... What exactly is wrong with Vellum Claymore?
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#29 GryphonYoyo

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Posted 30 October 2012 - 11:45 AM

Fix Vellum Claymore, pls.




send in a ticket already......sheesh
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#30 Oda

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Posted 30 October 2012 - 11:49 AM

We have had fixes implemented on the item, but not to the specifications that the community has requested.
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#31 paranoid

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Posted 30 October 2012 - 12:19 PM

replace ragged zombie with zombie slaughter on the mid TI, please
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#32 Oda

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Posted 30 October 2012 - 12:27 PM

necromancer might be a bit annoying because of his mob methinks
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#33 Lynex

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Posted 30 October 2012 - 12:30 PM

Mmm. Mid-TI looks fun. Time to bust out the ME priest again. :D
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#34 chicoaa

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Posted 30 October 2012 - 12:31 PM

every mid ti always a ranged monster ~_~
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#35 Lynex

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Posted 30 October 2012 - 12:31 PM

I wouldn't mind them swapping it out for the non ranged one, as it makes it hard as hell to kill them even in a party.
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#36 xFireize

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Posted 30 October 2012 - 12:35 PM

I keep hearing how kRO won't do anything to fix the bug, which has given me an idea with RWC coming up. Why not just have one of the Shadow Chasers on the team bug out the skill and wreak havoc on the other teams. I'll bet kRO would come up with a fix the following week.


Hahaha I'd like to see that. ;P
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#37 chicoaa

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Posted 30 October 2012 - 12:37 PM

it makes it more time consuming which makes some people not want to do it since you cant mob them up but lately theres always been ranged monsters in the mid ti... and i know about pnuema but theres always that one person that runs off thinking they are tanks taking tons of damage that splat in seconds...
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#38 mintypudding

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Posted 30 October 2012 - 12:44 PM

Idk, ranged monsters kind of give ctrl-clickers a job since they're difficult to mob.
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#39 Handersen

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Posted 30 October 2012 - 12:45 PM

Enrich hammer for Halloween please for 1 day
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#40 Viri

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Posted 30 October 2012 - 12:54 PM

Ugh zombie slaughter instead of ragged would be so much more funn lol
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#41 tonihund

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Posted 30 October 2012 - 01:25 PM

Damn put finaly the TI to old System back.
it is IMPOSSIBLE TO GET A ti pARTY WITH SUCH HIGH RANGE!!!!!

Damn.
Did you guys even test what you start?
I would like to see how long it takes you guys if you are lv 126 in a 126-150 TI to get a Party!!!!!

You have to wait for sometimes 20hours to get a party!!!!
So bring instead of some "everytime the same things" events...the old TI system with 4 Quests back!

And btw fix finaly the maps.
I mean since 3 weeks now you have for example Lv 101-125 Nogg Road TI Map BUT!!!!!!!!!!!!!!
Its NOT i repeat NOT Nogg Road!!!!!!!
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#42 Oda

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Posted 30 October 2012 - 01:26 PM

Ragged zombies have evolved into Zombie Slaughters!
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#43 KriticalAssassin

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Posted 30 October 2012 - 01:31 PM

Good thing about high level TI is that everything will take more damage from holy except for the miminings but they still take 100%
Edit: Could turn Necromancers into Wickebine Tres. She takes more damage from holy too and is 132 So it is good for the lower levels in that TI range. :P Necromancers are so annoying

Edited by KriticalAssassin, 30 October 2012 - 01:36 PM.

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#44 tonihund

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Posted 30 October 2012 - 01:33 PM

Oda do something against this stupid new TI System.
Now everyone can do TI thats right but....now its impossible to find partys cause ALL TI areas are filled with the gigh end party.
Means 135-150
so for an non 135 player but lv 126 it is impossible to find partys...and the only way to are lucky to get a party is to pay million zeny or spend thousands of gwing for it.
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#45 asayuu

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Posted 30 October 2012 - 01:33 PM

Hints for a level 126 character to get a party on a 126~150 quest.

1- Make the party.
2- Buy Gwings.
3- ?????
4- Profit.
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#46 tonihund

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Posted 30 October 2012 - 01:36 PM

rooooooooooofl.
I bet you are in end range for the ti with your characters so you are easy to talk.
Lol.
Even if YOU make a party it tooks at least 6 hours to get a party where player are at the TI starting lv
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#47 Akami

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Posted 30 October 2012 - 01:37 PM

You have been saying that for a while now... What exactly is wrong with Vellum Claymore?

send in a ticket already......sheesh

We have had fixes implemented on the item, but not to the specifications that the community has requested.

Finally someone address him... lol.
I had thought a couple months ago Oda said it was already fixed, just that the actual effect of it was less than what people desired of it.



necromancer might be a bit annoying because of his mob methinks

He reflects too. Melees no likey.


Also, Halloween week? 2x EXP, yes? :ph34r:

Edited by Akami, 30 October 2012 - 01:40 PM.

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#48 tonihund

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Posted 30 October 2012 - 01:38 PM

i think you can't only say that you made a mistake with this TI system and i don't think it was thought through.
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#49 Feonn

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Posted 30 October 2012 - 01:41 PM

I rather have Noggroad over Glast Heim Churchyard. :p_sick: It's a good map to narrow the monsters down together and mob them.
For the past 2 weeks the 3rd Tier TI has been rather boring.. Monsters takes forever to kill. A tighter dungeon map would be nice.

The only one time that I actually enjoyed TI3 was
the Antler Scaraba + Rake Horn Scaraba ones. The rest were horrendous and tedious. Though Knocker and Imp one was a little fun since players kept dying and forces them to party.
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#50 KriticalAssassin

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Posted 30 October 2012 - 01:44 PM

Also, Halloween week? 2x EXP, yes? :ph34r:

Noooo. Learn to barter. We ask for 3x exp. Then if they deny us we have room to barter and get atleast 2x exp.
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