it's to the right of the weapon enchant npc, inside the house. costs 1m zeny per enchant and you can reset it with 3 silvervine fruits
thanks!
also does it enchant both type of wings, archangel and fallen?
and would this be the list of possible enchantments, taken from here:
http://forums.warppo...n-gonna-happen/[Fighter]
Fighter Level 3: +12 ATK, +4 HIT
Fighter Level 4: +15 ATK, +5 HIT
Fighter Level 5: +18 ATK, +5 HIT
Fighter Level 6: +21 ATK, +5 HIT (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
[Magic]
Magic Level 4: +15 MATK, -10% Variable Cast
Magic Level 5: +18 MATK, -10% Variable Cast
Magic Level 6: +21 MATK, -10% Variable Cast
Magic Level 7: +24 MATK, -10% Variable Cast (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
[Archer]
Archer Level 1: +2% ranged damage
Archer Level 2: +4% ranged damage
Archer Level 3: +6% ranged damage
Archer Level 4: +8% ranged damage (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
[Critical]
Critical Level 1: +4% crit damage, +1 CRIT
Critical Level 2: +6% crit damage, +2 CRIT
Critical Level 3: +8% crit damage, +3 CRIT
Critical Level 4: +10% crit damage, +4 CRIT (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
[Max HP]
Max HP 1: +1% Max HP
Max HP 2: +2% Max HP
Max HP 3: +3% Max HP
Max HP 4: +4% Max HP (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
[Max SP]
Max SP 1: +25 SP
Max SP 2: +50 SP
Max SP 3: +75 SP
Max SP 4: +100 SP (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
[Attack Speed]
Attack Speed Level 1: +4% ASPD
Attack Speed Level 2: +6% ASPD
Attack Speed Level 3: +8% ASPD
Attack Speed Level 4: +1 ASPD (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
[STR]
STR 1: +3 STR
STR 2: +4 STR
STR 3: +5 STR
STR 4: +1 STR, +3 STR if upgraded to +8 or higher, +1% ATK if upgraded to +9 or higher, +1 ASPD and -7% Fixed Cast if upgraded to +12 or higher. Bonuses are cumulative(this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
[AGI]
AGI 1: +2 AGI
AGI 2: +3 AGI
AGI 3: +4 AGI
AGI 4: +1 AGI, +3 AGI if upgraded to +8 or higher, +1% ATK if upgraded to +9 or higher, +1 ASPD and -7% Fixed Cast if upgraded to +12 or higher. Bonuses are cumulative(this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
[VIT]
VIT 1: +3 VIT
VIT 2: +4 VIT
VIT 3: +5 VIT
VIT 4: +1 VIT, +3 VIT if upgraded to +8 or higher, +1% SP if upgraded to +9 or higher, +1 ASPD and -7% Fixed Cast if upgraded to +12 or higher. Bonuses are cumulative(this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
[INT]
INT 1: +3 INT
INT 2: +4 INT
INT 3: +5 INT
INT 4: +1 INT, +3 INT if upgraded to +8 or higher, +1% MATK if upgraded to +9 or higher, +1 ASPD and -7% Fixed Cast if upgraded to +12 or higher. Bonuses are cumulative(this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
[DEX]
DEX 1: +3 DEX
DEX 2: +4 DEX
DEX 3: +5 DEX
DEX 4: +1 DEX, +3 DEX if upgraded to +8 or higher, +1% MATK if upgraded to +9 or higher, +1 ASPD and -7% Fixed Cast if upgraded to +12 or higher. Bonuses are cumulative(this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
[LUK]
LUK 1: +3 LUK
LUK 2: +4 LUK
LUK 3: +5 LUK
LUK 4: +1 LUK, +3 LUK if upgraded to +8 or higher, +1% Max HP if upgraded to +9 or higher, +1 ASPD and -7% Fixed Cast if upgraded to +12 or higher. Bonuses are cumulative(this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)
Edited by hmc317, 30 November 2012 - 12:09 AM.