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#1 Zouku

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Posted 04 December 2012 - 02:22 PM

Quick Update: If Anyone has ANY suggestions for Name Changes or Skills or Anything, Feel free to post, I WILL give feedback 3/4ths of the Time.

Hey guys, I'm here to propose a crazy expansion.

Think about this:
You're a level 70/50 Swordsman, Trying to decide weather to become a Knight or a Crusader. So you chose Knight.
Later in the year, You become a 99/70 Lord Knight. What to do now? You only have 1 choice as of now. Rune knight.

But what if there was another choice?

Rune Knight <-> Dragon Knight (60% Done)
Royal Guard <-> True Guard (45% Done)
Warlock <-> ArchWizard (45% Done)
Sorcerer <-> Combat Professor (5% Done)
Ranger <-> Sniper Cross (Why not just add Cross~) (20% Done)
Maestro/Wander <-> Instrumentalist (5% Done)
Mechanic <-> Refiner (25% Done)
Geneticist <-> Demolitioner (5% Done)
Guillotine Cross <-> Soul Slayer (5% Done)
Shadow Chaser <-> Trickster (5% Done)
Arch Bishop <-> Fallen Bishop (No not the MVP.) (25% Done)
Sura <-> Grand Champion (25% Done)

Updates:
Spoiler

Upcoming Updates:
Spoiler



Well, Now i'm going to explain the Other Classes 1 by 1... Here we go!


Dragon Knight
"Huh? Did you ask me something?" (When we tried to interview our young Dragon Knight, He just finished killing about 3 Hordes of Bandits... At the same time... So...)

Once upon a time: A Brave knight wandered into a forest full of mysteries in search of a missing child, when suddenly, the Knight fell into a deep hole. There, our adventurer found an old mystical dragon. The dragon was dieing, and wanted to save the child who had been captured by a gang of thieves. The dragon promises to give the knight it's soul and power, if the little child was saved from the gang of thieves.

Spoiler


True Guard
"Now I can guard my back AND my front at the same time!"

Striving for the Perfect Guard, The True Guards Had an Idea... Why not use... 2 Shields?
Henceforth Weapon Shields were Developed for their own glory.

Spoiler


ArchWizard
"1 Word... Basic. The more you master the basics, the stronger you are."

Feeling the Potential of the basic spells, Our Young wizard stopped the pursuit of new spells, and went back to the basics, to Rebuild on the Grand Basic Spells.

Spoiler


Combat Professor
"1 Second I could be fighting an Aquatic Monster, So I'd change my swords Element to Wind, Then the Next I could be fighting a Fire Element, So I Change my Sword to Water!"

Finding So many ways to enhance oneself, our professor had no choice but to use those enhancements... For themselves~

Spoiler


Sniper Cross
"Who needs to tame a puppy? If you have time to tame a puppy, why not go do something with your life." #RangersSuck (Just kidding.)

Instead of becoming an animal loving ranger, The Sniper observed 2 Destinct Classes, improving their deadly skills and making even more arrows fly!

Spoiler


Instrumentalists
"I'm telling you, Alls I do is "Play" the trumpet~"

The Bard and Dancer got bored of using the same instrument, Playing the same songs over and over again, So they started experimenting with Different, more "Explosive" Instruments~

Spoiler


Refiners
"Ah the Art of Refining. One can never have "Too good" of a weapon!"

The Refiners Experiment with many different ways to improve weapons and armor, Along with setting up Remote Stores and New Interfaces for Vending...


Spoiler



Demolitioner
"You don't even understand, The Thrill of New Explosions with New Effects... Amazing."

After having a taste of how Fun it is to blow-_- up, the Alchemist wanted to make more explosive and more acidic potions to make things go "Boom!"

Spoiler



Soul Slayer
"To Kill one is easy. To Mentally Break someone is the challange. And We accept that challenge."

Soul Slayers Slay Souls.

Spoiler



Trickster
"You all know that feeling, Right? The one you get from messing with people? We live off that."

Discovering the Sheer Fun of Making People Suffer over Dirty little tricks such as breaking peoples armor or Taking off their weapons, The Tricksters found more volitale ways of doing stupid things, to stupid people.

Spoiler



Fallen Bishop
"Healing?... Meh."

With the ability to heal and buff whenever, the Fallen Bishops have started harnessing their combat skills other than just their healing arts.

Spoiler


Grand Champion
"Combos are the meaning of life."

Some Champions decide that a 4 attack combo isn't enough. Some want to go for 8 or 9 attack combos... Selfish B-

Spoiler



Not finished yet: Will finish soon:

Edited by Zouku, 08 December 2012 - 01:40 PM.

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#2 Zouku

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Posted 04 December 2012 - 02:23 PM

Double post
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#3 KriticalAssassin

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Posted 04 December 2012 - 06:40 PM

Why would it go Sniper>Ranger>Sniper? o.o
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#4 Zouku

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Posted 04 December 2012 - 06:53 PM

Oh crap i didn't even realize that Lol. Thanks, I'll think of another name
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#5 Baturiano

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Posted 04 December 2012 - 08:46 PM

lol Dragon Knight from RO2! :D
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#6 ArksPriest

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Posted 04 December 2012 - 11:45 PM

like it :3
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#7 DarkenCloud

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Posted 05 December 2012 - 12:36 AM

Good idea.

Dragon Knight (DK) must be physical strength user.
And the important thing, DK must have Dragon Training same like RK.
My advice, DK can auto-cast a skill when receive damage or attack (same like warg or falcon).

Or add a skill to make DK can transform into dragon form with more bonus effect.
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#8 asayuu

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Posted 05 December 2012 - 05:31 AM

A direct ripoff from Dungeons and Dragons to give an idea for the performer extensions:

http://dndtools.eu/c.../sublime-chord/

Extreme powerful magic casting, songs to improve their magic (Like Mystical Amplification, but this time done right), and even attack songs.

But if you prefer only the song side, there is a lot here too:

http://dndtools.eu/c...er-of-the-song/

I can actually make RO versions of both prestige classes. Haha.
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#9 Zouku

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Posted 05 December 2012 - 11:17 AM

I was thinking more along the lines of instruments as weapons, like tuba/trumpet/sax/drums etc. With different skilltrees such as a gunner in Ro. (Like Trumpet=Rifle, Tuba=Gatling Gun, Sax=shotgun, Drums are Aoe things? Etc.)

But yeah, I read into that, kinda does look like i totally ripped off DnD.
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#10 DarkenCloud

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Posted 05 December 2012 - 05:48 PM

T.H.O.R = The Hurricane Of Rage
use all SP and half of HP > strongest magic for Master Wizard.
I suggest to change Master Wizard with Dark Wizard, or is there any other name for Master Wizard?
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#11 Zouku

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Posted 06 December 2012 - 12:37 PM

I'll think of a re-name. I don't really want dark wizard, because it's just improved basics, not any crazy dark/evil magic.
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#12 asayuu

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Posted 06 December 2012 - 03:27 PM

Hmmm... Maybe Expert Mage?

It's an expert, but of the basics.
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#13 DarkenCloud

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Posted 06 December 2012 - 04:31 PM

How about Arch Wizard or Arch Mage?
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#14 Joatmon

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Posted 06 December 2012 - 05:27 PM

I like dis idea...but uh, the wiz expanded needs to ton for the sage, xD
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#15 Zouku

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Posted 06 December 2012 - 07:00 PM

Hmm... I'm liking ArchWizard, But It sounds too Overpowered compared to Warlock... I'll make it Temp.
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#16 matrixEXO

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Posted 06 December 2012 - 07:28 PM

I would rather have Slayer for Sin alter class. Basically focusing on Dual-wielding rather than katar. Know that you cannot take trans skills into account since it IS supposed to be related to standard 2nd job class.

In fact, all starting skills have to either be a stand-alone when you reach that class or only obtainable from non-trans 2nd job classes.

Edited by matrixEXO, 06 December 2012 - 07:30 PM.

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#17 DarkenCloud

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Posted 06 December 2012 - 08:02 PM

New advice:

True Guard > Imperial Guard
Combat Sorcerer > Elementalist (Can change monster or player element without scroll maybe using red gem or yellow gem and decrease their element resistance)
Sniper Cross > Sharpshooter
Grand Champion > Valkyrie Champion (Champion that worship to Valkyrie and learn more combat skills to improve their ability like Valkyrie do)

For new expanded 3rd jobs skill, I can help you to give advice.
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#18 Zouku

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Posted 07 December 2012 - 06:33 AM

@Matrix, I know about the second job only skills (Not Trans), and I was planning on making Soul Slayer mostly Dual Wielding other than katar.

@ Darken Cloud, Might use Valkyrie Champion, Sounds Really cool :)
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#19 Tene85

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Posted 07 December 2012 - 10:27 AM

Good point, i was think someting like you but a little different...
we got 3rd class so why can't have for each "base class" 3 evolution.. like

swordy to
-Knight
-Crusader
-Berseker ( berseker can be like a dualer sword/mace whit hight crit attitude)

accolyte
- priest
- monk
- druid ( can be usefull add another healer class... did you know WoW maybe a Dot healer)

merch
- alchemyst
-Blacksmith ( i think we can try to work on full smith build... for alchmyst work good still got chances to make money... but BS kinda useless... let them make HIGT lv weap.. or add the god item more% if make by full smith)
- Guasteror ( someone that can destroy easy barricade in woe 2, or work on Hiding bombs.... think of see a pots on the ground you pick and OMG.. that was a camoufage Bomb and when you pick, this detonate)

thief
- assassin
- rogue
- gangster ( a class that make hight bonus dmg whit gorup of the same kind... like Banding skill or maybe can raise % of drop of item.. whit "estorsion" and work like maestro/wandere chorus skill... more you got more efficent is the skill)

Mage
- wizzy
- sage
- necromancer ( we really need a class that can perform all kind of Ghost- undeath-shadow spell can really start to be funn... also start to mak more balanced the game, people whit holy armor start to get HUGE dmg from this class)

Archer
- hunter
- bard/dancer ( also here we need some rewiew.... a lot of it...)
-?? i need to figure out

expanded class

gimme the lv 150 pls... we really need it.. you are working just on Ninja, and THX is GOOD but the most need class is SOUL LINKER and also GUNSLISER and poor TK Master whit all those moon/star/sun map is like toss in the garbage

maybe some new class can be more nice... but start to make some balance on the actual one can be also great...

you see in woe... why you play Sura? why you don't play Wanderer? ( at last maestro whit Umbarrine Octave can be really do something.. but wandere whit Drazzler... change the status give Chaos and not stun... some status more difficult to handle that just have vit 100 now almsot all got vit 100 in woe...)
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#20 Zouku

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Posted 07 December 2012 - 10:31 AM

I see what you're getting at, But i believe it would take way too long to impliment all of that :x
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#21 Sohtus7

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Posted 07 December 2012 - 11:36 PM

I had an idea like tene's back when trans were new.

Swordman:
Knight
Crusader
Samurai - Pro: can accumulate high ASPD, Can dual wield, High flee rate. Con: Low Hp

Merchant:
Alchemist
Blacksmith
Chef - Pro: Able to create +20 food, Cook healing food (less expensive than Alchemist) Increase Dagger damage passive skills, Increase Success rate of cooking. Con: A lot of useless monsters to hunt :P

Thief:
Assassin
Rouge
Pirate - Pro: Dual wield gun and one- handed sword, long range and short range, Throw Bombs that causes stun, bleed, and blindness, etc, Cons: Skill dependent (Meaning you still need a lot of sp to survive) Killing with skill that is... slow at attacking.

Mage:
Sage
Wizard
Necromancer - Pros: Shadow and ghost skills, able to levitate (Skills like heavens drive and now earth Strain can't hit them) Summon shadow demons to fight and or tank. Able to drain monster's hp and transfer. Cons: Mostly Shadow attacks, low hp like any ole' wizard or mage class.

Acolyte:
Monk
Priest
Debuffer [haven't thought of a name xP] - Pro: Debuffs any size monsters including mvp's but slimmer chance of succeeding, Can curse monsters, Curses include; Bleeding, Heal Block, Blind, stun, Stone Curse, Lex D, and Lex A, Poison. Are able to cast safety wall, Several blocking skills. Cons: requires skill and patients for this class, Must stay protected.

Archer:
Bard
Hunter
Crossbowmen - Pro: Shoot triple arrows like sidewinder or double attack only three time the hit. Expansion shot buffs [means they can increase amount of shots per hit] This buff if maxed at 5 so this class can shoot 5 hits maximum, Strong skills. Cons: Crossbows drops a lot of ASPD, so you will need to rely on your skills and not just plain shoot :P, low sp except when you get int, No falcon lol, Needs Dex, Str, and Int to be really good.

I thought of some pretty cool skills but I don't want to Overwhelm the reader with them. For now I will just stick the names and Pros and Cons of each individual class :D. Well except the ones that were already made of course.

Edited by Sohtus7, 07 December 2012 - 11:41 PM.

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#22 matrixEXO

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Posted 08 December 2012 - 01:30 AM

@Matrix, I know about the second job only skills (Not Trans), and I was planning on making Soul Slayer mostly Dual Wielding other than katar.


Nah, "Soul" is a wrong term to use for an assassin upgrade. Makes it sound like you just added some magical element into it or someone who went down the path of Soul Destroyer, both which are bad. Just calling it Slayer would have been better overall.

Also, some help onto the build.

Ambidextrous (5 Levels) (Passive)
Pre-Req: Left-Hand Training (5).

Increases damage from Left-Hand weapons even further. At Level 5, reduces dual-wielding penalty.

Lvl 1 - 70%.
Lvl 2 - 80%.
Lvl 3 - 90%.
Lvl 4 - 100%.
Lvl 5 - 100%, +1 ASPD on dual wielding.


High Speed Motion (5 Levels) (Passive)
Pre-Req: Katar Mastery (5).

Increases ASPD of attacking when dual wielding based on the level of Katar Mastery but the new ASPD (before modifiers) cannot go above unarmed ASPD value. Also increases damage dealt while dual wielding. Learning Advanced Katar Mastery increases ASPD bonus as well.

HSM ASPD = (Katar Mastery Level) + (Advanced Katar Mastery Level)
New ASPD = HSM ASPD + ASPD (before modifiers such as Ambidextrous, cards and pots)

Lvl 1 - +3 Dmg
Lvl 2 - +6 Dmg
Lvl 3 - +9 Dmg
Lvl 4 - +12 Dmg
Lvl 5 - +15 Dmg


Camouflage (5 Levels) (Passive)
Pre-req: Cloaking (10).

While in Cloaking, increases flee rate. This flee rate lasts 3s when out of cloaking. Also forces Hit rate to be 999 while Cloaking.

Lvl 1 - +5% Flee Rate
Lvl 2 - +10% Flee Rate
Lvl 3 - +15% Flee Rate
Lvl 4 - +20% Flee Rate
Lvl 5 - +25% Flee Rate


Target Slayer (10 Levels) (Active)
Pre-req: None.
SP Cost: 25
Aftercast Delay: 1.0s

Changes the target race to be slain. Each level opens new target race and all targets receive 25% increased damage. The damage increase only applies after every modification is done, including damage reduction from armor.

Lvl 1 - Brute
Lvl 2 - Insect
Lvl 3 - Undead
Lvl 4 - Plant
Lvl 5 - Fish
Lvl 6 - Formless
Lvl 7 - Demon
Lvl 8 - Angel
Lvl 9 - Dragon
Lvl 10 - Demi-Human

Edited by matrixEXO, 08 December 2012 - 01:31 AM.

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#23 Zouku

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Posted 08 December 2012 - 12:46 PM

@Sohtus: Like i said with tene, It would take too long to impliment an entire extra wing to the trans jobs.

@Matrix: You don't know what i'm planning to do with Soul Slayers, They're going to be dual wielding specialists with many moves that deal not only HP damage, but MP damage as well, so I was thinking the name fits quite well, After I get the skills+descriptions up I'll think about modifying my thoughs, Thanks though, Good ideas.

Edited by Zouku, 08 December 2012 - 12:48 PM.

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#24 Sohtus7

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Posted 08 December 2012 - 03:56 PM

Would not mind the wait ro will have more to do hahah! The third classes make the trans look like total newbs and we all know Trans aren't easy to make. Third jobs are too overpowered, In my opinion, third classes are pretty easy to level it requires no skill on the players' part. There is no need for parties because a third job can spam the same move over and over to level. the idea simply negates the reason of a mmorpg. That is why RO is more focused on pvp. So long to challenges to pvm and mpv :P

Way to stomp on my Parade
Zouku

lol...

Edited by Sohtus7, 08 December 2012 - 04:11 PM.

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#25 Zouku

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Posted 08 December 2012 - 06:55 PM

Eh, It's actually alot harder to level 3rd job classes then you think. Well, not really hard, but takes reallllllllly fking long.
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