Skills:
http://irowiki.org/~...bskAhchadn1cHcY
Gist of the build is basically:
1st job: Maxed Frost Diver, Maxed Safety Wall, Sight, 7 unused points.
2nd job: Fibre Lock, Maxed Water and Earth Endow, lvl 3 Magnetic Earth, Soul Exhale, lvl 3 Indulge, Blinding Mist, lvl 1 Cast Cancel, 1 unused points.
3rd job: Maxed Psychic Wave, Earth Grave, Diamond Dust, Killing Cloud, lvl 2 on all Summons, lvl 2 Spirit control, 12 unused points.
For stats I'm considering
110 int
110 dex
95 vit (+5 from job bonus = stun immunity)
73 luk (7 pdodge, 27 matk)
For first job, I'm considering maxing out Soul Strike and putting the remaining points into SP recovery, although I might switch out Frost Diver for Firewall instead.
For second and 3rd job, I'm considering to maxed Endows with 3rd job points, and then maxing out Varetyr Spear and Striking, which gives me a support buff for the physical attackers while boosting up Spear's damage.
An alternative that I am considering is to get lvl 2 of all insignias, which would allow me to tank most MVPs that only use 1 elemental type of spells (lvl 2 summon + lvl 2 spirit control = 100% resist, lvl 2 insignia = force endow of physical attacks into that element).
Last build I've considered was to get both Arrullo and Extreme Vacuum, and put the last 2 points into getting one of the insignias, or getting 2 of the summons to lvl 3.
Of course, I'm very much open to alternatives here, although I would prefer not changing the skills I've already listed in the build. Also, based on the suggested formula for Killing Cloud, at lvl 150 it does 300% x3 every second for 16 seconds, amounting to a total of 48hits or 14400% at lvl 5?
Edited by Xallista, 06 December 2012 - 05:29 AM.