Can't skill reset if you have novie red pots
#1
Posted 10 October 2010 - 05:56 PM
Some of you might say just spam them but I still have a good supply of them and I have no intention of letting them go to waste since everything's still new and fresh on the server.
#2
Posted 10 October 2010 - 06:46 PM
#3
Posted 11 October 2010 - 03:37 AM
#4
Posted 11 October 2010 - 04:11 PM
People keep getting those pots and using them well beyond their intended help levels.
Please consume them, if you need to reset.
#5
Posted 11 October 2010 - 04:13 PM
#6
Posted 12 October 2010 - 08:32 AM
Storage = no
People keep getting those pots and using them well beyond their intended help levels.
Please consume them, if you need to reset.
While this is true, I think a better solution might be necessary. What I would recommend is that if you feel they should be character bound, then please reduce their weight to 0 so as to prevent issues.
The reason people are making many novices to get red pots though is probably the bigger issue to be addressed. The problem is that there is a gap in sustainability in new characters, between the point where they run out of their 500 novice reds in the training ground and when they can reasonably sustain themselves buying potions. It's entirely possible that you can run out of the provisional potions before one can buy more themselves, which effectively stalls a character's growth.
The level 25-40 quests do provide novice reds to players, which is cool, but that means that between level 10 and 25 you don't have a method to get more recovery items (The 25-40 quests also provide almost no experience at all which kind of ruins their usefulness). When monsters level 20-25 (mukas, pecos, etc) hit players for 80-100 damage a hit, it's not reasonable to hunt them without additional recovery items. Even being conservative in usage, I usually run out of the training ground provisions well before level 25 when I can get additional potions through the eden group.
If the level 11-25 quests gave some novice reds, that would be much better. On a different note, the level 25-40 quests should also probably have their be reviewed. There's a point, around level 30-40 that a player becomes sustainable in terms of recovery items, so I think if you're going to lock the provisions to one character, that there should be more availability of those provisions.
Edited by Doddler, 12 October 2010 - 08:35 AM.
#7
Posted 12 October 2010 - 01:01 PM
I'd have to agree. I mean I was able to get some new reds via storaging before you guys made them un-storage-able, but if I didn't my character would have had a very hard time leveling up by himself. This problem shouldn't arise in the first place anyway. When people run into these kinds of issues on a game they just started playing and don't have much knowledge of, they will up and quit. Now they remedied the warp problem by giving us 30 teleport tickets, but the potion problem still stands.
#8
Posted 13 October 2010 - 11:26 PM
#9
Posted 14 October 2010 - 07:10 AM
I still stand by what I said beforeStorage = no
People keep getting those pots and using them well beyond their intended help levels.
Please consume them, if you need to reset.
Hmm, I thought that the general rule was, any item that's character bound should be 0 weight? I do recall Heim repeatedly saying over and over again that if we ever come across with char bound items with weight>0, it should be reported
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