My QQ for woe changes thread.
#1
Posted 09 July 2011 - 11:41 AM
This is mainly concerning performer classes. I would like to see a change to their duet skills inside of the woe environment. These skills have a primary issue with duration imo. Classical Pluck used to be a vital form of a defense team. Now it's dead primarily b/c of broken mechanics of 3rd classes. RK's ignore it and spam Storm Blast. Safety wall takes crap damage and then disappears almost instantly. With the skill only lasting 60 seconds it forces a constant reset of it. Bringing the bard/dancer back together repeatedly to reset the skill in such a short interval. I would like to see the duration of duet skills tripled or more in woe to allow maestros/wanderer the ability to use these skills and move about without having to reset so frequently.
Also, give voice lessons an added benefit of increasing the range of duet skills. I don't forsee a fix to RK being able to abuse storm blast in an area that is supposed to prevent skills (even if procced through item usage) so atleast give the performers a fighting chance where they have to walk into the precast and get in range to target.
#2
Posted 09 July 2011 - 12:22 PM
#3
Posted 09 July 2011 - 04:58 PM
So it's one item.
Performers have a way to block item usage. But it's nerfed as hell and has a fail rate. The range is also bad and it is a friendly fire skill.
If manhole works, that is a very good idea.
#4
Posted 09 July 2011 - 05:13 PM
#5
Posted 09 July 2011 - 06:38 PM
#6
Posted 09 July 2011 - 07:11 PM
Storm Blast is "not" a skill. It's one of the RK runes.
So it's one item.
Performers have a way to block item usage. But it's nerfed as hell and has a fail rate. The range is also bad and it is a friendly fire skill.
If manhole works, that is a very good idea.
Storm Blast is a skill that is procced by item usage. Ex. Bless scroll from kafra shop. Blessing is a skill, Bless scroll is an item that procs said skill at 100%. It's an unintentional glitch of bad game mechanics.
If manhole works, that is one work around for avoiding your CP team getting rofl stomped but that also completely removes them from the battle. Who should be taken out of woe b/c of bad game mechanics? If using LFF there are several different skills that are valuable to a defensive effort if the Wanderer/Maestro are not soul linked. Whether you use an item or not, IT ALLOWS SKILLS TO BE USED IN AN AREA THAT SKILLS ARE SUPPOSED TO BE BLOCKED.
#7
Posted 09 July 2011 - 09:15 PM
Also. The caster (Not even his/her partner) is [at least should be] the only person able to use the skills in the AOE (before Longing, only Amp/Slinging/Melody could be used. Now there is a lot of stuff they can do
#8
Posted 09 July 2011 - 10:29 PM
#9
Posted 10 July 2011 - 05:36 PM
Where I can read info of that?
Also, if I should give my own "nerf" on that, I would turn it to a targetable skill able to hit critical. [Blocked at CP]
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