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Problems of ROSE


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#201 Zeppelin

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Posted 24 July 2011 - 07:56 AM

Sorry for the delay in my reply. I did send these issues to the Dev Team for review and am still awaiting a response. Since there are a number of issues being brought up here, it is likely that not all of which will be able to be addressed immediately.
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#202 PickUp

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Posted 24 July 2011 - 08:17 AM

Sorry for the delay in my reply. I did send these issues to the Dev Team for review and am still awaiting a response. Since there are a number of issues being brought up here, it is likely that not all of which will be able to be addressed immediately.

Thank you for letting us know, hopefully they will respond you soon enough. :D
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#203 PickUp

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Posted 26 July 2011 - 09:45 PM

Saving this thread from the dust of oblivion. Sorry for 'bumping', but this thread still hasn't served it's purpose as we are still waiting for Zeppelin to post the devs answers.
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#204 Sathanas

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Posted 26 July 2011 - 09:56 PM

Sticky mabe? I think its deserving
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#205 Lybis

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Posted 27 July 2011 - 09:07 AM

How long does it take to get feedback! :P
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#206 lBlu

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Posted 27 July 2011 - 09:28 AM

1 big problem I've seen is this community doesn't have support on weekends. If you have an issue and sent a ticket late friday night, it doesn't get addressed until monday of next week.

Another problem is the lack of support for scamming. I think the GMs have to implement a rule that will make it clear to the kids that scamming won't be tolerated. I have been the recipient of a scam that bled me dry of my resources. I don't have the energy nor the will to start over again because it took me 5 months to obtain what I lost in just an instant. So it's too late for me. But hopefully they may be able to implement an anti-scamming policy of some sort kind of like what ebay/paypal has. For someone who got conned, paypal/ebay may reimburse your money up to a certain amount (won't work with big items such as cars) and exact a stiff penalty on the scammer like banning their account.

One thing that's still bothering me is the scammer got off way too easy. I don't know if he was even punished. So in his mind "oh, nothing was even done to me so let me scam again." I'm just happy not to be a part of a game/community where this ahole exists anymore. But if I had the chance to exact my revenge on this guy, I would and I'm sure to love every minute of it.
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#207 Sathanas

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Posted 27 July 2011 - 06:00 PM

Has anyone pmed Zep about getting this pinned? It should be kept fresh...
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#208 DestinyDeoxys

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Posted 27 July 2011 - 09:58 PM

The biggest problem of ROSE is Gravity staff focusing on Item Mall content too much, they probably get even more revenue if they actually fix the highest priority stuff in this game, such as drop table, class balancing, so many problems are important and easy to fix, yet it never could get the Development Team's attention.

You know it's really a big problem when you see thousands of people making tons of Proposal and Suggestion thread to have this game changed, because many things are just not right.
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#209 PickUp

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Posted 28 July 2011 - 03:33 AM

Sorry for the delay in my reply. I did send these issues to the Dev Team for review and am still awaiting a response. Since there are a number of issues being brought up here, it is likely that not all of which will be able to be addressed immediately.


It's been 4 days. The devs are soo slow on giving answers! :P
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#210 PickUp

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Posted 31 July 2011 - 11:38 PM

Sorry for bumping this once again, but this thread just did not serve it's purpose and it probably wont until Zeppelin arrives with the answers.
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#211 Feuer

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Posted 01 August 2011 - 12:27 AM

By all means PickUp bump this thing all damned day
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#212 PickUp

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Posted 01 August 2011 - 07:14 AM

Sorry for the delay in my reply. I did send these issues to the Dev Team for review and am still awaiting a response. Since there are a number of issues being brought up here, it is likely that not all of which will be able to be addressed immediately.

I feel that those answers are approaching with the speed of a snail!
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#213 Lybis

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Posted 01 August 2011 - 11:33 AM

Well been away from ROSE for a few days and I thought this thread would of been answered by now! :mellow:
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#214 Kittiz

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Posted 01 August 2011 - 12:31 PM

Well been away from ROSE for a few days and I thought this thread would of been answered by now! :mellow:


Getting a response from devs? UNHEARD OF! ... Maybe we'll hear of it Soon™ ...

Edited by Kittiz, 01 August 2011 - 12:32 PM.

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#215 PickUp

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Posted 02 August 2011 - 11:31 PM

Sorry for the delay in my reply. I did send these issues to the Dev Team for review and am still awaiting a response. Since there are a number of issues being brought up here, it is likely that not all of which will be able to be addressed immediately.

Do you remember that you told us that you would bring us answers more than a week ago? :mellow:
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#216 CaNehDa

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Posted 03 August 2011 - 07:59 AM

Do you remember that you told us that you would bring us answers more than a week ago? :)


bleh;

Back to our descusion on gem7's
..

What if uhm; They just made the gem7's for Garnet7/Ruby7 significantly cheaper by greatly ruducing amount of chems it takes to produce them?

Personaly; I think that stuff should be worth like 1m-5m per gem7- That way noobs could take full advantage of being able to use a gem7 without bursting their pocket books - and them changing the gem7's would kill anyone's pockets.
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#217 PickUp

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Posted 03 August 2011 - 12:20 PM

bleh;

Back to our descusion on gem7's
..

What if uhm; They just made the gem7's for Garnet7/Ruby7 significantly cheaper by greatly ruducing amount of chems it takes to produce them?

Personaly; I think that stuff should be worth like 1m-5m per gem7- That way noobs could take full advantage of being able to use a gem7 without bursting their pocket books - and them changing the gem7's would kill anyone's pockets.

I'd say it would be ok if they lowered the cost of the basic gems such as ruby or garnet, but gems like StarAgate and the rest should still be adjusted and should be close to Diamonds in terms of power.


On a side note, I personally feel that there is absolutely no need for all those useless grades of gems (1 to 7). It would be much much simpler and less time consuming to craft gems if they changed the 7 grades into 3 grades. Think about it, there are 3 different glows so it would somewhat make sense.

An example of what I am thinking:
  • Ruby Piece (grade 1-3)
  • Ruby (grade 4-6)
  • Giant Ruby (grade 7)
Of course the crafting materials would have to be adjusted accordingly.
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#218 CaNehDa

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Posted 03 August 2011 - 02:36 PM

I'd say it would be ok if they lowered the cost of the basic gems such as ruby or garnet, but gems like StarAgate and the rest should still be adjusted and should be close to Diamonds in terms of power.


On a side note, I personally feel that there is absolutely no need for all those useless grades of gems (1 to 7). It would be much much simpler and less time consuming to craft gems if they changed the 7 grades into 3 grades. Think about it, there are 3 different glows so it would somewhat make sense.

An example of what I am thinking:

  • Ruby Piece (grade 1-3)
  • Ruby (grade 4-6)
  • Giant Ruby (grade 7)
Of course the crafting materials would have to be adjusted accordingly.



+1 like the idea; Just hope they wouldn't OP the StarAgate.
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#219 maldini

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Posted 03 August 2011 - 06:44 PM

bleh;

Back to our descusion on gem7's
..

What if uhm; They just made the gem7's for Garnet7/Ruby7 significantly cheaper by greatly ruducing amount of chems it takes to produce them?

Personaly; I think that stuff should be worth like 1m-5m per gem7- That way noobs could take full advantage of being able to use a gem7 without bursting their pocket books - and them changing the gem7's would kill anyone's pockets.


i don't think top item in this games should be made too easily obtained by anyone... it suppose to be very hard to get and it should take lots of work to achieve that!
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#220 PickUp

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Posted 07 August 2011 - 12:07 AM

2 weeks and still no sign of the response that Zeppelin promised. :rofl:

Edited by PickUp, 07 August 2011 - 12:08 AM.

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#221 Feuer

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Posted 07 August 2011 - 12:13 AM

bleh;

Back to our descusion on gem7's
..

What if uhm; They just made the gem7's for Garnet7/Ruby7 significantly cheaper by greatly ruducing amount of chems it takes to produce them?

Personaly; I think that stuff should be worth like 1m-5m per gem7- That way noobs could take full advantage of being able to use a gem7 without bursting their pocket books - and them changing the gem7's would kill anyone's pockets.

Why not make each gem unique by stats, but all evenly powered? Why does there have to be a 'god gem'?


+1 like the idea; Just hope they wouldn't OP the StarAgate.

Don't fret, your precious D7's will remain "op" for you're "buff sets" for a while, until the demand shifts from them to somethng else due to a "balance" update.
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#222 PickUp

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Posted 09 August 2011 - 05:05 AM

Why not make each gem unique by stats, but all evenly powered? Why does there have to be a 'god gem'?

Because Canehda has them, I guess. :blink:
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#223 zera

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Posted 09 June 2012 - 12:40 PM

i want to keep this old topic alive because its very very important!

bump


rose needs to foce on story and other stuff like the other biggest games and not every update IM IM IM and bug fixes :-(

Edited by zera, 09 June 2012 - 12:42 PM.

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#224 CaNehDa

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Posted 09 June 2012 - 01:01 PM

I feel that those answers are approaching with the speed of a snail!


Snails move much faster apparently :)
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#225 Nelko

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Posted 09 June 2012 - 05:49 PM

Interesting points made. I hate to pull this flaming wagon over for a minute, but are we talking about Gravity, Inc. per se or Gravity Interactive (LLC or whatever they call themselves now)?
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