There was this trouble in another game I played(On a MUD if anyone knows what that is).
You know a good way to zulie drain? Clan community items.
Put enough zulie up to a clan fund to get specific clan designed items made in-game(following guide lines ofc).
Capes, Outfits(maybe?), Off hands.
Maybe Clans could buy out NPC's business.
Clan A pays x amount to own the city of Junon. Crune will refine better for x% for clans who funded. NPCs will give a cheaper price for storage keep(or heck even free). For a certain period of time.
Different cities and towns could have different rates of owning the city. The less popular places will be cheaper but less benefits, the more expensive ones will cost more but give better benefits.
Deed items could be put up, and fought over for in Clan wars(if that ever comes out).
Just some ideas.
Edit: This will give your Item Mall game designers something else to do instead of IM Costumes all the time. This will help reduce zulie and also allow player created items to be appreciated in game.
Edited by Dusk1PS, 14 July 2011 - 07:26 AM.