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#26 Wazza

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Posted 02 August 2011 - 10:10 PM

I must say this is a pretty impressive patch.

The Eden changes are great and were sorely needed. So was the Light of El Dicastes change. Indicators are a nice touch too!
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#27 Akami

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Posted 02 August 2011 - 10:12 PM

Hah. I knew it was gonna be niff.
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#28 Inubashiri

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Posted 02 August 2011 - 10:12 PM

I must say this is a pretty impressive patch.

The Eden changes are great and were sorely needed. So was the Light of El Dicastes change. Indicators are a nice touch too!


I will enjoy that Indicator thing the most for sure when more quests get it, probably enjoy the quests too from eden at some point when I get time to play and well make a character that isn't 3rd class already Posted Image
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#29 TankHunter678

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Posted 02 August 2011 - 10:14 PM

75-95 Antique Firelock
105-120 Dullahan
105-120 Loli Ruri

http://www.youtube.com/watch?v=P3ALwKeSEYs

You know, I was talking to my AB friend earlier about hoping for some undead and demons for turn ins, she doubted it would happen.
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#30 LordVader

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Posted 02 August 2011 - 10:14 PM

I'm happy about the quest indicators, but is there any plan to do anything about the quest rewards in this game? They are simply terrible and unused. As of now, less than a handful (literally) of quests are done outside of dungeon access/TI quests. I really hope the quest system gets an overhaul, without the need of a reset stone.
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#31 Frenzy

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Posted 02 August 2011 - 10:17 PM

Is it going to be: 75-95 Poison Toad
75-95 Antique Firelock like on the warpportal forum?

Or:
70-95 Poison Toad,70-95 Antique Firelock like on the playragnarok site?
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#32 Snewt

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Posted 02 August 2011 - 10:18 PM

Good updates, looking forward to a bit of a break on hardcore leveling. Excited for next week though for another 135-150 TI, but I can patiently wait (and casually level something else in the mean-time).

:mellow:
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#33 chasko

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Posted 02 August 2011 - 10:21 PM

Is it possible for Gramps to detect which turn ins you have completed instead of going through the entire list of turn ins to check? With 6 turn ins per week now, that's a lot of...dialogue just to get your rewards. Sometimes when you mash enter you accidentally choose "both base and job" exp instead of combining into base or job. Or if that's not doable, have a separate turn in NPC for past turn ins, and Father Timer will only give rewards for current week of turn in quests.
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#34 Zinja

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Posted 02 August 2011 - 10:26 PM

Hah. I knew it was gonna be niff.

Ha Same here. I was expecting it too.
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#35 Snewt

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Posted 02 August 2011 - 10:30 PM

Is it possible for Gramps to detect which turn ins you have completed instead of going through the entire list of turn ins to check? With 6 turn ins per week now, that's a lot of...dialogue just to get your rewards. Sometimes when you mash enter you accidentally choose "both base and job" exp instead of combining into base or job. Or if that's not doable, have a separate turn in NPC for past turn ins, and Father Timer will only give rewards for current week of turn in quests.



Good point.
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#36 BradleyRyan

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Posted 02 August 2011 - 10:37 PM

105-120 Dullahan
105-120 Loli Ruri

Thank You Very Very Much!!! :mellow:
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#37 SirDillhole

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Posted 02 August 2011 - 10:43 PM

Is it possible for Gramps to detect which turn ins you have completed instead of going through the entire list of turn ins to check? With 6 turn ins per week now, that's a lot of...dialogue just to get your rewards. Sometimes when you mash enter you accidentally choose "both base and job" exp instead of combining into base or job. Or if that's not doable, have a separate turn in NPC for past turn ins, and Father Timer will only give rewards for current week of turn in quests.


This^
2 mins left on x3 Battle Manual = waste when going through all of the past TI's.
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#38 JStoneheart

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Posted 02 August 2011 - 10:47 PM

I was thinking about a good improvement about quests:

When you press Alt+U there could be a menu with all doable quests in the game and the level requirement, or that when you enter a map, a you get a message like "you have X unstarted quests in this map", so players can know the options they have besides eden quests and and killing as the "only" way to earn exp and special items.(specially new players whe are not too familiar with wikia sites or stuff like that).

I don't know, maybe you can find a better way to make players feel more into doing quests than I suggest, but I'm glad to see that you have already started to do it ^^
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#39 FiskBlack

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Posted 02 August 2011 - 10:54 PM

Are niff and abyss lake quests daily?
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#40 Makk

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Posted 02 August 2011 - 10:59 PM

I'm happy about the quest indicators, but is there any plan to do anything about the quest rewards in this game? They are simply terrible and unused. As of now, less than a handful (literally) of quests are done outside of dungeon access/TI quests. I really hope the quest system gets an overhaul, without the need of a reset stone.


Agreed. Seems like a waste to have that much content going unused because the rewards for the effort are a little underwhelming. However, I'd venture to say that updating quests is probably somewhere in the pipeline already, just who knows when they'll get to it.

Edited by Makk, 02 August 2011 - 10:59 PM.
horrible, horrible grammar

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#41 Scott

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Posted 02 August 2011 - 11:14 PM

Oh noes, I spent all my time putting the rewards from last week into Job exp, that I'm a level off Niff. D:
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#42 Ralis

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Posted 02 August 2011 - 11:29 PM

Interesting stuff. Glad to see the perma-quests going in to help the newer players (and lazy veterans!) get to 99. =)
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#43 Wizard

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Posted 02 August 2011 - 11:37 PM

no new kafra stuff :mellow:
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#44 Arain

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Posted 02 August 2011 - 11:51 PM

nice to see one being put in at Niff, but the only problem i see here is the levels.......players must be 105-120 to run the TI, with it being level 106 and 108 monsters they are killing? right off the bad you are already just barely still getting full exp, and shortly after leveling slightly further the exp amount will diminish to the point that it really isnt of much use when you could be killing monsters 10 levels above you and leveling up just as fast if not faster than what you would off the low level monsters (according to player level-monster level)

Seems like this TI should be for level 90-110 again really. just my thoughts on the matter. Ive only been back on iRO for two weeks now though so I'm not sure if its normal for the TI to be lower level than the average of the requirement level or not, only was here for desert wolves, enchanted trees/zipper bears, and titan/gazeti
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#45 Wyldfire

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Posted 03 August 2011 - 12:08 AM

The Scaraba 135-150 ti was for monsters that were 138-140. The exp gets decent due to the spawn rate. And the exp loss at a 10 level difference isn't too terrible. I believe it's a 10% drop? (Too lazy to look).

Either way, I'll take a turn in with insane spawns on a map I miss levelling in to grinding slowly on a different map any day :mellow:
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#46 bitbucket

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Posted 03 August 2011 - 12:22 AM

Why do I have a feeling that one of the two remaining 135-150 turn-ins is going to be Kasas and Salamanders in Thor Volcano, and the other is going to be some combination of Biolabs monsters?
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#47 Scott

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Posted 03 August 2011 - 12:28 AM

I hope they extend the turnins past the middle of August, or at least give us another way to level in parties.
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#48 Arain

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Posted 03 August 2011 - 12:39 AM

It would seem you are right Wyldfire, up to -5 levels is 100 still and to -10 is 95%, will go as low as 90% at the end levels of the TI. and now that I think about it further, with how small the map actually is in nif02 (map itself may be large but path area is quite small) having 110 loli and 110 dullahan will be insanity, which we all know insanity keeps us sane with something fun to do xD
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#49 SirDillhole

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Posted 03 August 2011 - 12:42 AM

Why do I have a feeling that one of the two remaining 135-150 turn-ins is going to be Kasas and Salamanders in Thor Volcano, and the other is going to be some combination of Biolabs monsters?

My thoughts exactly...
Then maybe after that, the Incarnation of Morrocs...
Then we go back to where we started with the 135-150s about a month ago...
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#50 Xord

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Posted 03 August 2011 - 12:44 AM

I Appreciate the new Eden perma quests. They will be good for leveling my Monk, Smith and Alchemist.

Can I suggest an Alarm and Roween spawn increase ? The huge maps where the maximum number of these monsters are supposed to spawn have a few spawns and a lot of bots eating that spawn. ( in Valk anyway)
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