edit-production item shouldnt work on item mall clothing, leave that for julie and smith to handle.
good idea mimi. would also be nice if aid reduces time proportionate to helpers lvl in that profession.
Posted 04 August 2011 - 02:31 AM
edit-production item shouldnt work on item mall clothing, leave that for julie and smith to handle.
Posted 04 August 2011 - 07:41 AM
its time to release guardian! let new player obtain it.
gathering interaction-minigame r mini mission map (so ppl dont abuse multi cilent and afk. i want to chat! i want to play!)
dragon saga is a rpg action.. casting skill and afk sound more like a click action rpg..
*lucky spot should'nt fail..
soul transfer-no working down level. both item zhould be same or within 10 level(ex10-19,20-29). soul transfer sould be an option for ppl that dont want to play with julie luck and randomizer chance. A fix if u work hard. not game break.
option expander- not needed. If your gear are op, your gear are op, this only make it worst...
socket card to me is like monster card but boost to armor,weapon,ect.
customizing your amor is fun. you can get aim to hit the evade.
edit-production item shouldnt work on item mall clothing, leave that for julie and smith to handle.
Posted 04 August 2011 - 08:44 AM
IMO, they SHOULDN'T release the Fire/Water Guardian sets. Rather, I much prefer them release sets that are equivalent sets that have a different design, because I feel that in any game, players should be able to have their own characters that look a unique way that can do just as much good as the person next to them. I'm fine with the special sets, and if anything, you can always amp up those stats instead of water guardian/fire guardian sets.
i would love it if item mall was only for look but water guardian/fire guardian sets play a big part of ppl gear and money.Unfortunately, its the IM items that give such a significant boost, so if anything, don't give everyone something in order to balance the game out.
Edited by mimiwin, 04 August 2011 - 09:02 AM.
Posted 04 August 2011 - 11:18 AM
First off: I am a farmer. I admit it freely. I do it for myself (I have issues? agreed).
Now on to the main stuff. I like the professions system cause it allows an easier alt to enchant and soul craft. Also, its an easier way to earn money. True it tedious and time-consuming but its because of exactly this point that not many people will bother with more than one branch. The professions will turn into exactly what they are called: professions.
I agree with igozuvi, debuff should not affect the same branch of profession. Everybody else who is pointing out the imbalance should realize that most of the people who have the awesome stuff (heirloom, +20 IM items, legendary, etc) did put their time and money/effort into it. It only makes sense that those who started playing earlier get more perks. Btw, I only started playing 4 months ago.
P.S. I am one of those crazy guys who is aiming for all professions. Which means I will invest time and money/effort into it. I have most of my 11 prof skills to lvl 200 already and mining is almost 300.
Posted 04 August 2011 - 11:29 AM
I totally agreed with what he said.
I just realize DS having too many whiners, complain this, complain that, and never satisfy
What's wrong with the system? If you want to get stronger, you need to work for it!
...
It's already hard for IM spenders not to mention casual players will take monthsss of farmin
Posted 04 August 2011 - 12:49 PM
Posted 04 August 2011 - 12:54 PM
I think the reason so many people are complaining about the fact that it takes so long to gain EXP, process materials, etc. is the fact that it's all soooo boring. Personally, I would be perfectly all right with having to farm for months to get everything I want out of the system on one character, as long as it was fun. But if that months of farming essentially amounts to months of AFKing, no thanks.
Posted 04 August 2011 - 02:25 PM
farming! never fun and too easy will most likely not fun at all
make me press buttons or something. or fend off birds and bees and squirrels and stuff.
Posted 04 August 2011 - 06:22 PM
farming! never fun and too easy will most likely not fun at all
Edited by mimiwin, 04 August 2011 - 06:25 PM.
Posted 04 August 2011 - 09:19 PM
Posted 04 August 2011 - 09:38 PM
My problem?? IT TAKES TOO LONG!!!!!!! and my prob with pvp is mostly guardian equips... but here I watched a great idea... GET RID OF EM!! how?
Fire guardian pieces = Devil set pieces
Water guardian pieces = Angel set pieces
that would prolly be the only way to balance it.
Posted 04 August 2011 - 09:44 PM
My problem?? IT TAKES TOO LONG!!!!!!! and my prob with pvp is mostly guardian equips... but here I watched a great idea... GET RID OF EM!! how?
Fire guardian pieces = Devil set pieces
Water guardian pieces = Angel set pieces
that would prolly be the only way to balance it.
Posted 04 August 2011 - 11:34 PM
I'd rather not lose items i paid 25$ for at one point, reducing the stats or putting them in line with other special grade IM costumes would be a much better solution(Or for WP to release them for a future event, my personal choice). Also Isn't this completely off-topic from the original thread's point?
Anyways, I personally don't mind the profession system being a option to give something to do to their characters while they afk. The problem lies in the fact that without multiple clienting things will take much longer than a large portion of the player base is willing to put in/wait for/ect. I feel that both the rewards and the time needed to gather/refine/produce should be reduced greatly.
Posted 05 August 2011 - 02:36 AM
Edited by megamanxpert, 05 August 2011 - 02:37 AM.
Posted 05 August 2011 - 05:58 AM
Posted 05 August 2011 - 06:30 AM
Posted 05 August 2011 - 09:55 AM
Posted 05 August 2011 - 10:31 AM
2.-As some ppl in Iah forums said, the best solution to the imbalance problem its very easy, make the expandable options only usuable at PVE not PVP, i know theres like 3-6 ppl spending their life and their entire money in this game to have the best stats, but i think that solution is gonna help way more ppl than just 3-6 that are gonna complain.
Posted 05 August 2011 - 10:38 AM
1.-The profession system is RUINING the game, Have you seen the towns lately? theres nobody there, NOBODY.
Make the system faster so we can continue our gaming as usual, or else its gonna take like 2 months to reach are 500 with just 1 character, thats incredible boring.
2.-As some ppl in Iah forums said, the best solution to the imbalance problem its very easy, make the expandable options only usuable at PVE not PVP, i know theres like 3-6 ppl spending their life and their entire money in this game to have the best stats, but i think that solution is gonna help way more ppl than just 3-6 that are gonna complain.
Think about it, you are losing too many players thanks to things that are suppose to bring more players, there's something wrong there.
Posted 05 August 2011 - 11:27 AM
Endbringer is right. Discussion about Fire and Water Guardian sets is off-topic. This thread is about Professions, not about everything someone may consider "game-breaking." Ever been told by a teacher that just because your friend talks to you in class doesn't mean you should respond? Consider that.that was a repply for what another person said, not an off topyc at all, I pointed thats its just unbalancing everything
and Walther, when did we talked about pvp? since professions concerns even more unbalance in pvp because of the expand in soul force.
Because the value and community of the game is measured by people AFK in towns. Of course it doesn't matter if they afk in the farm; it is simply because they are not AFK in town that "ruins" the game, right? Do you have any ability to think in the slightest?1.-The profession system is RUINING the game, Have you seen the towns lately? theres nobody there, NOBODY.
Make the system faster so we can continue our gaming as usual, or else its gonna take like 2 months to reach are 500 with just 1 character, thats incredible boring.
2.-As some ppl in Iah forums said, the best solution to the imbalance problem its very easy, make the expandable options only usuable at PVE not PVP, i know theres like 3-6 ppl spending their life and their entire money in this game to have the best stats, but i think that solution is gonna help way more ppl than just 3-6 that are gonna complain.
Think about it, you are losing too many players thanks to things that are suppose to bring more players, there's something wrong there.
Posted 05 August 2011 - 02:45 PM
Posted 06 August 2011 - 07:56 AM
Posted 06 August 2011 - 08:19 AM
Edited by Kazu731, 06 August 2011 - 08:21 AM.
Posted 06 August 2011 - 08:22 AM
Edited by Kazu731, 06 August 2011 - 08:24 AM.
Posted 06 August 2011 - 09:11 AM
just wait till everyone reach their x2 stats and see how many ppl are gonna pvp with that OP ppl.
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