and just a day later he continues to souldown and amp..
Edited by Meganekko, 07 August 2011 - 01:20 PM.
Posted 06 August 2011 - 04:33 PM
Edited by Meganekko, 07 August 2011 - 01:20 PM.
Posted 06 August 2011 - 05:20 PM
Posted 06 August 2011 - 06:23 PM
My input? Fix pls.
Spoiler
Posted 06 August 2011 - 06:32 PM
I felt no explanation was needed... Sorry :/ Cause to be honest, this can be done on ANY piece of IM gear.. Imagine the Child Maid set with angel wings and these same Stats, it would still be hard to beat.I fully agree with you, however it would probably be much more beneficial as to explain why soul shifting + x2'ing these particular pieces of gear breaks it so much, rather than leaving images with no explanation.
Edited by Meganekko, 06 August 2011 - 06:33 PM.
Posted 06 August 2011 - 06:55 PM
Posted 06 August 2011 - 07:51 PM
Posted 06 August 2011 - 07:58 PM
Posted 06 August 2011 - 09:13 PM
I thought it was said that items that were sc shifted down were going to be rolled back after the next patch, but if it isn't being taken care of, it certainly needs to be.
Posted 07 August 2011 - 08:25 AM
Posted 07 August 2011 - 10:10 AM
Good thing he was warned two weeks ago shifting down was being removed.. he only shifted down the week after he was told it would be removed.If they do rollback, I bet bigpig is expecting a lot of compensation.
Posted 08 August 2011 - 09:17 AM
Posted 09 August 2011 - 01:25 AM
Edited by Albruna, 09 August 2011 - 09:12 AM.
Posted 09 August 2011 - 02:27 AM
Posted 09 August 2011 - 06:56 AM
Posted 09 August 2011 - 07:56 AM
Posted 09 August 2011 - 08:57 AM
Posted 09 August 2011 - 10:03 AM
About profession may create imbalance, completely agree with Irekire.
The things we get from profession is good, and it gives chances and more possibility to the non-IM spender to stack their character through hard work. It also give new income by selling stuff from profession. Surely the strong one also can get stronger, but they also work hard and spend much time to get it (to get gear like bigpig... wondering how hard he worked ).
As to make it more fun, Maronus ideas is really good. Give the players option to do profession without or with minigames to get better result. And allow us to produce more things.
Other problems (chatting, slow processing, etc) have been explained well by Maronu and Rim. Other things that i find is annoying:
1. Not just debuff "Dont be greedy", but also the price of the profession skill "forces" people to use more character to do profession things. It will be more fun if i can do more profession, because it is troublesome to send item from 1 char to other char for the profession.
2. The time limit "48 hours or item will be destroyed" "forces" player to login at least once every 2 days. For people who only able to play in the weekend it may be problem. I think it is better if u give longer time limit, like 1 week.
Posted 09 August 2011 - 05:01 PM
Posted 09 August 2011 - 05:03 PM
Posted 09 August 2011 - 05:47 PM
Posted 09 August 2011 - 09:41 PM
I presume we will be getting similar changes soon as well? ;D[Production]
Enchant shift : system improvement
Enchant shift success rate changes.
Required items for creating Insurance scroll modified
Modified Soul Shift success rate & maximum limitation from Enhancer items
Required items for creating Insurance scroll modified
Success rate for each level of Soulcraft Expander modified
Required items for creating Insurance scroll modified
Socket Card stat decreased - Maximum : [Lv.6] Cards
Required ingredients increased for creating socket card box
Obtainable number of items modified.
Success rate for Process skill modified
Expanded stat from Soulcraft Expander will not be applied in PVP area.
* Affected areas are PVP, Battle Square and Emporia War. However, tooltip from the status will show expanded stat from Soulcraft. *
Posted 09 August 2011 - 11:37 PM
I also know people who seem to really enjoy it, it gives a different angle to the game, something that other people may enjoy vs the populous that posts. I think a bit more clairity on the whole system from the get go would have been the best set, what starting skills lead to what outcomes, and a reverse process - I want this end item, where do i start. though it looks like it will be used to power up equipment the good part is its ingame gold, which gives balance back to the non $ spenders. Also the great thing I see with this is the abitly to move bouses from one item to another, think of all the gold you'd spent on +ing and bonusing a set item that youve outgrown and can not sell.
just my 2 cents
Posted 09 August 2011 - 11:57 PM
Posted 10 August 2011 - 01:06 AM
Posted 10 August 2011 - 07:01 AM
From IAH's Chapter 4 (New Origin) Patch Notes http://forum.iahgame...5280#post765280
I presume we will be getting similar changes soon as well? ;D
0 members, 0 guests, 0 anonymous users