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Patch Notes v.353


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#51 PurpleYouko

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Posted 16 August 2011 - 03:53 PM

By the way whats a provoked spawn?

It's where you have to kill other monsters in order to "provoke" the king / boss to spawn.
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#52 yeoldknight

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Posted 16 August 2011 - 03:57 PM

This new outfit better look good on females


Seb sexchangemarathon all over again.
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#53 TankJr

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Posted 16 August 2011 - 03:57 PM

what is the set bonus for the new king set?

and why calanor is active again on rose forum? ;-)
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#54 simshon

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Posted 16 August 2011 - 04:00 PM

Kings Quest
A new Costume Set is available through the King's Quest. The Costume Pieces can be redeemed by collecting Medallions from specific kings throughout the world of ROSE.

15 Kings have unique Medallions available through their normal drops
Trading in 3 Unique Medallions a player can receive 1 piece of the Akram Kingdom Outfit
King's Associated with this update have had their re-spawn times changed to be either 30 , 40, 50 or 60 minutes.

More Details: http://rosena-wiki.org/wiki/Quests

LuckySpin

  • Removed Purple Magician Costume Set
  • Removed Blue Power Suit Costume Set
  • Added Blue Cute School Costume Set
  • Added all 5 WarpPortal Costume Set Boxes
Bug Fixes
  • Fixed an issue with the Mana Grenade, Bomb, Explosive and High Explosive items not taking mana from a target on a successful effect event.
  • Fixed the spawning issue for the Union War (Akram Arena).
  • Fixed the missing item name and description for the Pirate Treasure Box, it should now display correctly.
  • Fixed issue where the craft item, Whiskers, was referencing an incorrect disassemble list, resulting in it being unable to be disassembled.
  • Fixed the issue of HP and MP recovery not correctly providing their total benefit amount.
  • Fixed a Database Limitation on Max HP, this has also addressed a number of other issues with there being a HP Cap, which is now removed.
Known Issue(s)
  • Skills and items that alter MP versus a target are not being properly displayed to the receiving client. For example, the Mana Grenade, Bomb, Explosive and High Explosive are indeed working and the server tracks the loss of MP when the effect is successful, however the client that received the loss is not properly displaying the loss at this time. This issue is being looked in to, to be fixed in a future patch.

Monster Spawn Changes

  • Woopie King
    • Removed 1 Provoked Spawn
    • Added 1 Natural Spawn (3 Total as of Update)
    • Natural Re-Spawn: 30 Minutes
  • Aqua King
    • 4 Natural Spawns & 2 Provoked Spawns as of Update
    • Natural Re-Spawn: 60 Minutes
  • Grunter King
    • Removed 2 Provoked Spawns
    • Added 2 Natural Spawns (4 Total as of Update)
    • Natural Re-Spawn: 40 minutes
  • Krawfy King
    • Removed 2 Provoked Spawns
    • Added 2 Natural Spawns (4 Total as of Update)
    • Natural Re-Spawn: 40 minutes
  • Wolf King
    • 2 Natural Spawns Total as of Update
    • Natural Re-Spawn: 30 minutes
  • Dreadnaught King
    • 2 Natural Spawns Total as of Update
    • Natural Re-Spawn: 30 minutes
  • Grand Goblin King
    • Removed 2 Provoked Spawns
    • Added 2 Natural Spawns (3 Total as of Update)
    • Natural Re-Spawn: 30 minutes
  • Tyrant WarShip (Will have its name changed in a future patch : Tyrant King)
    • 2 Natural Spawns Total as of Update
    • Natural Re-Spawn: 30 minutes
  • Behemoth King
    • Removed 1 Provoked Spawn
    • Added 2 Natural Spawns (2 Total as of Update)
    • Natural Re-Spawn: 30 minutes
  • King Ulverick
    • No Changes to Spawn
  • Sikuku Elite King (Added)
    • Added 3 Natural Spawns
    • Natural Re-Spawn: 30 Minutes
  • Mummy King
    • Removed 4 Provoked Spawns
    • Added 4 Natural Spawns (5 Total as of Update)
    • Natural Re-Spawn: 50 minutes
  • Pantharis King
    • Removed 1 Provoked Spawn
    • Added 1 Natural Spawn ( 3 Total as of Update)
    • Natural Re-Spawn: 30 minutes
  • Aplysia King
    • Added 1 Natural Spawn (2 Total as of Update)
    • Natural Re-Spawn: 30 minutes
  • Prehistoric Mastyx King
    • Removed 1 Provoked Spawn
    • Added 2 Natural Spawn (2 Total as of Update)
    • Natural Re-Spawn: 30 Minutes

about the hp recover -
how often the hp recover ? once 10 seconds?
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#55 ChampPower

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Posted 16 August 2011 - 04:01 PM

on the king set, you wear as the costume (I think). The set bonus is stack up at lv 50, 100, and 150. The bonus for entire set is [AP 35 & Crit 25], so when you stack of of them up, you got [AP 105 & Crit 75].

Edited by ChampPower, 16 August 2011 - 04:02 PM.

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#56 tENLAVUU

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Posted 16 August 2011 - 04:01 PM

For the King's Quest, is it actual tokens? or do the tokens appear in the quest log. (ie: doing 2nd level quest to get 5 pins and the pins appear in quest log)
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#57 Kittiz

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Posted 16 August 2011 - 04:02 PM

So, guys. Server ETA was like...an hour ago. Can we get an update as to what's going on?
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#58 Calanor

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Posted 16 August 2011 - 04:02 PM

For the King's Quest, is it actual tokens? or do the tokens appear in the quest log. (ie: doing 2nd level quest to get 5 pins and the pins appear in quest log)


The name of the update is a little confusing. Its not a Quest, the Medallions are tokens basically you can turn in to get the set pieces.
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#59 Calanor

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Posted 16 August 2011 - 04:03 PM

The ETA I have is that we are expecting another 30-45 minutes. So 6 PM PST.

Much of the delay is due to the HP update, as there is a lot going on with the Database to make this change possible this week.
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#60 yeoldknight

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Posted 16 August 2011 - 04:04 PM

The name of the update is a little confusing. Its not a Quest, the Medallions are tokens basically you can turn in to get the set pieces.


These tokens are going to cost so much, do everyone a favor and make them account bound as well.

Edited by yeoldknight, 16 August 2011 - 04:11 PM.

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#61 ChampPower

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Posted 16 August 2011 - 04:05 PM

For the King's Quest, is it actual tokens? or do the tokens appear in the quest log. (ie: doing 2nd level quest to get 5 pins and the pins appear in quest log)

Calanor said "15 Kings have unique Medallions available through their normal drops." As the result, I think it will drop like the chem drop, but you only get 1 drop each time. It will take forever if you take the blue drop, waiting time, and competition into the equation.
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#62 Kittiz

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Posted 16 August 2011 - 04:05 PM

The ETA I have is that we are expecting another 30-45 minutes. So 6 PM PST.

Much of the delay is due to the HP update, as there is a lot going on with the Database to make this change possible this week.


Alright! Thank you for the update, Calanor!
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#63 shinjr99

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Posted 16 August 2011 - 04:06 PM

this patch release, will it also fix the candle ghost hp not showing up ?
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#64 TankJr

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Posted 16 August 2011 - 04:07 PM

on the king set, you wear as the costume (I think). The set bonus is stack up at lv 50, 100, and 150. The bonus for entire set is [AP 35 & Crit 25], so when you stack of of them up, you got [AP 105 & Crit 75].


oh ok ty

or maybe each items gives 35 ap & 25 crit?

btw
question to admin:

does a token drop, too for grey kings or do we need a medal for them?
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#65 Calanor

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Posted 16 August 2011 - 04:09 PM

does a token drop, too for grey kings or do we need a medal for them?


You would need a medal for them.

Since you are 200+ you could also just focus on the King's that are with in your range and turn in, as the Final Group will allow you to trade a set of 3 of any piece. If you hunt the 1st group and turn in the set you only get 1 option to pick from.

So the medal would work, but isn't required for you to get the full set if your not at the right level ranges for each King.
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#66 yeoldknight

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Posted 16 August 2011 - 04:12 PM

You would need a medal for them.

Since you are 200+ you could also just focus on the King's that are with in your range and turn in as the Final Group will allow you to trade a set of 3 of any piece, were if you hunt the 1st group and turn in the set you only get 1 option to pick from.

So the medal would work, but isn't required for you to get the full set if your not at the right level ranges for each King.


All though, this makes it MUCH easier.
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#67 EmoCutt

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Posted 16 August 2011 - 04:13 PM

All though, this makes it MUCH easier.

Yeah! much, much easier :handshake:
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#68 Kaizy

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Posted 16 August 2011 - 04:13 PM

You would need a medal for them.

Since you are 200+ you could also just focus on the King's that are with in your range and turn in as the Final Group will allow you to trade a set of 3 of any piece, were if you hunt the 1st group and turn in the set you only get 1 option to pick from.

So the medal would work, but isn't required for you to get the full set if your not at the right level ranges for each King.


I think people are thinking you need to kill all 15 different types of Kings to get a medal from each before you get a reward.

Edited by Kaizy, 16 August 2011 - 04:14 PM.

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#69 Calanor

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Posted 16 August 2011 - 04:15 PM

I think people are thinking you need to kill all 15 different types of Kings to get a medal from each before you get a reward.


This is where reading the Wiki details is helpful before posting ;-)

http://rosena-wiki.org/wiki/Quests
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#70 yeoldknight

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Posted 16 August 2011 - 04:17 PM

This is where reading the Wiki details is helpful before posting ;-)

http://rosena-wiki.org/wiki/Quests


It also helps if you have someone who isn't nuts explaining it!
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#71 PigGoesQuack

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Posted 16 August 2011 - 04:18 PM

I think people are thinking you need to kill all 15 different types of Kings to get a medal from each before you get a reward.

Hey sweety, you and I are going boss hunting when server is on , kay?

Edited by PigGoesQuack, 16 August 2011 - 04:20 PM.

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#72 yeoldknight

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Posted 16 August 2011 - 04:18 PM

Hey baby, you and I are going boss hunting when server is on , kay?


*jelly*
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#73 TankJr

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Posted 16 August 2011 - 04:22 PM

You would need a medal for them.

Since you are 200+ you could also just focus on the King's that are with in your range and turn in, as the Final Group will allow you to trade a set of 3 of any piece. If you hunt the 1st group and turn in the set you only get 1 option to pick from.

So the medal would work, but isn't required for you to get the full set if your not at the right level ranges for each King.


ty



and btw at others: im sure NOT thinking, that we need all 15 kings to get one coin

but for me it does not make sense, to waste a grade 5 coin for a grade 1 item...

so at least, i would trade a grade 5 coin e.g. for 3 grade 1 coins or something like that...

or hunt the grade 1 kings on my own...
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#74 Kaizy

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Posted 16 August 2011 - 04:24 PM

ty



and btw at others: im sure NOT thinking, that we need all 15 kings to get one coin

but for me it does not make sense, to waste a grade 5 coin for a grade 1 item...

so at least, i would trade a grade 5 coin e.g. for 3 grade 1 coins or something like that...

or hunt the grade 1 kings on my own...


Can you quit again?
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#75 yeoldknight

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Posted 16 August 2011 - 04:26 PM

Can you quit again?


Can you? Posted Image
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