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Super Novice Expansion


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#1 JeremiahLoh

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Posted 24 August 2011 - 09:23 PM

The following skills, In my opinion are what other skills that should have been added to the Expanded Novice's Skills.

Knight Skills:


Posted Image One Hand Quicken - Sure, this skill may have been a Soul Link Exclusive for the Knight but I think this could be excused to be made a Common Skill for the Super Novice.

Posted Image Bowling Bash - The Melee Super Novice is somewhat lacking in a more decent mob attack. Also, since they have Bash, might as well give them this.
Prerequisite Change:
One Hand Quicken - Lvl. 10
Sword Mastery - Lvl. 10
Bash - Lvl. 10
Magnum Break - Lvl. 5

Hunter Skills:

Posted Image Ankle Snare - Another Skill which would have helped alot for Mage Super Novices.

Rogue Skills:

Posted Image Gank - Seeing as how we get Steal anyway, This would seem like a proper choice to be added into the Super Novice's repertoire of skills.

Sage Skills:

Posted Image
Free Cast - This would have been a godsend to the Instant Cast Novices of Pre-Renewal. Also it allows the Super Novice to have better survivability again.

Posted Image Hocus Pocus - Seeing as how the Super Novice is about being also of being lucky and trickster archetype. I see this being a viable skill for the Super Novice.

Posted Image Deluge - A nifty novelty attack strategy for the Super novice. Using both Deluge + Water Ball to attack enemies.
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#2 kati3

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Posted 06 October 2011 - 07:35 PM

Very true.

Although, IDK about Gank, I wouldn't want to see Super-novice bots running around. :/
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#3 CeruleanGamer

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Posted 09 October 2011 - 07:57 PM

Gonna say NO! to Gank and Deluge.

Deluge + Waterball makes them pretty overpowered since they don't require a Sage to use Deluge for them. Gank makes them botting viable and that's the last thing we want.
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#4 KataiKou

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Posted 24 October 2011 - 04:25 PM

Aren't strange/effective combos the entire point of using a Super Novice? Everytime I look at the Super Novice tree, I just think "Why would I do this when I could just make a Priest/Wizard/Knight/etc". Most of the viable builds just involve dumping all the skills from a single class.

Deluge/Waterball sounds great for them. How is that really overpowered next to a Warlock or Sorcerer? I would also love to see Reflect Shield/Auto Spell. Or even Sacrifice with the Acolyte buffs.

Super Novices will never really be as effective as true 3rd classes, so why not let them be the "optimal" class with access to virtually everything?

Edited by KataiKou, 24 October 2011 - 04:26 PM.

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