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Nerf the Warlock Test


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#51 Mayhem

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Posted 30 August 2011 - 10:14 AM

Including the rubies, you must have 89% weight. If adding the rubies makes you go over 89%, it won't let you.



oh okies, yay more whites to carry then!!!
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#52 Stalkerness

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Posted 30 August 2011 - 10:17 AM

Icewall wasn't blocked when renewal was in testing on sakray. I distinctly remember spawning away from the wall on one of the runs and having to put up an icewall to cloak against.
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#53 Mayhem

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Posted 30 August 2011 - 10:32 AM

By watching the other people try and try and try along side me, I think I now agree with the starter of this topic.

The test should be edited.

Yes some of you somehow remarkably got through with just an hour search and a quick pass through the fight test. Every lock I know personally in game went through hell making it and spent a lot of zeny and KP to pass it. So given the majority of the people who are having hell with it I think it should be changed.

And no this doesnt weed anyone out, its not like you fail and thats it for you. Eventually through zeny, luck, money, or a combination of all three everyone will make it through and still play thier warlock.

and I agree, wiz test was easy. this doesnt compare
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#54 SilX

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Posted 30 August 2011 - 10:33 AM

Frost Nova can be your friend
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#55 Wizard

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Posted 30 August 2011 - 10:45 AM

By watching the other people try and try and try along side me, I think I now agree with the starter of this topic.

The test should be edited.

Yes some of you somehow remarkably got through with just an hour search and a quick pass through the fight test. Every lock I know personally in game went through hell making it and spent a lot of zeny and KP to pass it. So given the majority of the people who are having hell with it I think it should be changed.

And no this doesnt weed anyone out, its not like you fail and thats it for you. Eventually through zeny, luck, money, or a combination of all three everyone will make it through and still play thier warlock.

and I agree, wiz test was easy. this doesnt compare


Perhaps you are not ready to become a Warlock... now in stereo...
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#56 Shane

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Posted 30 August 2011 - 10:59 AM

Is the test people are talking about the one where you get the 5 of each warlock spell as usable items? When I did it I didn't have any trouble, just use the appropriate warlock spell on the enemies based on what element they are and you should go through them fairly quickly. If I recall correctly, this test took me about 10 slim whites, though I do have good gear. I don't recall a part of the warlock test where you are required to use wizard spells outside of the item hunting part (which was a pain in the ass). The "kill :mellow: with warlock spells" part to me was a breeze in comparison.
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#57 Mayhem

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Posted 30 August 2011 - 11:02 AM

Wondering how this was easy for yall.

doing what most people say to do. SG soon as you spawn, lightning the water elementals, rock the rest. Jsut with that killed everything.
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#58 Shane

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Posted 30 August 2011 - 11:11 AM

Not everyone has botted ales and expensive gear bought with illegal zeny.


And yet none of those items are required as long as you use the warlock spells provided to you. The only thing you could conceivably need is a phen clip and possibly 50 whites depending on how fast you clear the room.
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#59 Chipotle

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Posted 30 August 2011 - 11:11 AM

It took me like 100 slims and a phen to get through the test , dunno why everyone complains about the test :<

Spammed slims mostly cuz ppl kept telling me u take a looot of dmg.

Edited by Chipotle, 30 August 2011 - 11:13 AM.

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#60 Wizard

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Posted 30 August 2011 - 11:34 AM

Well... perhaps the test is harder than what it used to be... not sure, but what I can tell you guys is that if you are having problems with the test, you will have even more troubles to level up... PvM, MvP or PvP wise.
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#61 Xellie

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Posted 30 August 2011 - 11:41 AM

Not everyone has botted ales and expensive gear bought with illegal zeny.


If you think everyone who has more than you cheats, you should just quit.


It's not that hard really. I've done the test on friends accounts, and it took me 2 tries, several slims and average gear. Just freeze the crap.
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#62 Sessilvant

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Posted 30 August 2011 - 03:43 PM

Would people be less annoyed by the Warlock test if the 3rd job change tests were all of similar difficulty? Royal Guards get the easiest 3rd test i've seen, so I can imagine future-Warlocks feeling a little hated in comparison.
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#63 Akami

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Posted 30 August 2011 - 05:20 PM

Just something I put together on the fly, based on complaints about the hard parts I noticed in the thread so far. Correct any mistakes you see if you will.


Saphien's Armor of Ocean ( [1] w/ status-counter card )
-Water element defense, lowers water dmg some
-*If carded, put a status ele defense card to slow down their attacks, like pest or dark frame)

Anti-Large (Mysteltainn) Valkyrja's Shield
-25% Large Size from card (Aquas, Nagas, Golems)
-20% Water Dmg from shield

Marse-carded Tendrillion Leather
-30% Water Dmg from card
-5% Dmg vs Earth Ele attacks (Golems), Water Ele attacks (Water Ball)
-5% Dmg vs Plant (Dark Pincs) & Brute (Nagas) races

Leaf Cat Headgear
-10% Water Dmg
Leaf Cat Elven Ears (if you're feeling frisky)
-10% Water Dmg

Assuming all this stacks together nicely (again, correct me if I'm wrong, not sure exactly how in-depth stacking works on iRO):

On top of the 25% reduction from the Aquas & Golems from the Mystltainn card, you have water element armor plus 75% resistance to water attacks. If they armor's slotted, even better, put a pest card in it to stone curse the little bastards (your high int increases the stone chance to 6%). Also note that stone cursed targets are vulnerable to fire (crimson rock). The nice little racial reductions from the Tendrillion Leather also help with the Dark Pincs & Nagas a bit, and the garment itself is cheap.

Edited by Akami, 30 August 2011 - 05:30 PM.

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#64 Justinotaku

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Posted 30 August 2011 - 05:38 PM

Nice post Akami! Not sure on your numbers, to lazy to really look at those. Just a good example of learning to adapt. Having trouble with waterball? Stack some water resistance. Also cold proofs to add to that list if I recall.
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#65 Mwrip

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Posted 30 August 2011 - 08:38 PM

The biggest issue I had with the battle test was that it didn't apply the "nothing sees you for 3 seconds" thing that maps are supposed to, so my craptastic connection was killing me before the damn map loaded. Hopefully they fixed that.

My strategy for this was:

Gear:
Upper and Mid Head: CoD of course, ideally at least +7, but it's not critical
Low Head: Meh. It really doesn't matter.
Weapon: SoD - Renewal has rendered absolutely everything else garbage. I had a +7, and the bit of extra auto-JT spam flinging monsters off me bought me a bit of time to pot through lag.
Garment: Something with a Raydric card in it
Armor: Something with water element, ideally Aqua Orlean's.
Shoes: Not really all that important
Accessories: Not really all that important, unless you don't have Orlean's for your armor, in which case a Phen is mandatory.
Basically, if you've got an SoD, uninterruptable cast, water element, nuetral resistance, and the rest of your gear isn't utter crap, you're good to go. If you can't afford a Raydric card, you *should* still be able to manage this, but slims are probably going to become mandatory rather than just a good idea.

Pots are critical. Regular whites probably aren't going to cut it, but the WoE ones should work fine if you don't want to use slims.

Wave 1:
1. Upon entry, immediately drop an SG1. By immediately, I mean SPAM your pre-set SG1 hotkey and the left mouse button until you see a cast bar. Everything but the water elementals will freeze, and they can't do much to you - their basic attack is weak, and their waterball is going to hit for lol damage with the water armor.
3. Run to a corner.
4. Chain lightning to instakill the aquas.
5. Crimson Rock the rest.

Wave 2:
Since you're in a corner rather than surrounded, you can probably just slap a safety up and spam crimson. If you don't want to risk it though, just repeat what you did for Wave 1. Watch your pot supply - if you're going to die to something other than lag in this test, it's going to be running out of pots.

Wave 3:
It's porings.

Wave 4:
The crystal has a good amount of HP, but you have waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay more time than you need, so just spam whatever on it.

It's not especially difficult (if the lack of the 3 second immunity doesn't kill you), but I don't think it's a very good test either.

The wiz test was all about understanding the elements, using defensive magic intelligently, learning to prioritize targets, and learning not to overpull. It was, overall, a very good test of whether you had learned that there is far more to a mage than bolt spam.

This one is all about... ummm, potion spam. Lots and lots of potion spam. It just piles the monsters on, and there's pretty much no thought involved besides separating out the aquas. It's basically just a gear check.
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#66 Anchors

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Posted 30 August 2011 - 09:47 PM

The wiz test was all about understanding the elements, using defensive magic intelligently, learning to prioritize targets, and learning not to overpull. It was, overall, a very good test of whether you had learned that there is far more to a mage than bolt spam.

This one is all about... ummm, potion spam. Lots and lots of potion spam. It just piles the monsters on, and there's pretty much no thought involved besides separating out the aquas. It's basically just a gear check.


I like the contrast there. /heh

I do however think that the warlock battle test is more about being able to solve a specific problem using what's available to you (unless it's ice wall). Case in point, rather than spam pots, I used four Green Ales and two of them were redundant (what? 120k is chump change? /sob )...

The other part of it was placement - after the first SG, the spot in the room that puts the most walking distance between you and the largest number of monsters when the second wave spawns is the upper left three? cells of the lower left "petal." This pushes the golems and aquas off your screen (which would be nice on its own, but I think it also doesn't let them move around until you move east and your client "sees" them), and the Nagas aren't able to see you around the unwalkable space between the upper and lower left petals. This means you can focus on elminating the dark pings first, then scooch over right to grab the nagas if they haven't gotten caught in your AoE spells yet.

After that, you can move further over to the right and just semi-snipe CL the aquas, and suddenly it's just you and the golems left. :B

My own gear and base stats for this method:
1 Str
1 Agi
40 Vit
99 Int
93 Dex
1 Luk

+7 Ygg Crown (+2 Int, +2 Vit always helpful for a mage)
Sigrun's Wing (+1 Int)
Well-Chewed Pencil (+2 Dex)
+5 Mage Coat (enchanted +3 Int, total +4 Int)
+7 Staff of Destruction (no card)
+8 Memory Book w/ Than Despero Card (total +3 Int)
Eden Manteau >.>
Eden Boots III x.x
Nile Rose + Phen Card
Can't remember acc#2 but it must've been either a Heal Clip or a Spiritual Ring /swt

As you can see, I went for full-on Int, but with nothing uber. The only resist gear I had was that Eden Manteau, but, with some SWing, resistance to neutral didn't really do much.

For water resist, all I can say is that, not moving at all in the first round until the aquas were dead, I didn't take any water balls at all except for some spam in wave 2, attempt 1, where I attempted to hide in the upper left corner... which in retrospect was pretty stupid, since monster range of sight is basically a big square - which in turn means they technically have longer range of sight over a diagonal than a straight line (which is another advantage of the lower left petal). >.>
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#67 chasko

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Posted 30 August 2011 - 10:16 PM

The test is pretty hard... I had to borrow some gears to get my HP up and defense up too.

For the item collection, I found out that you have to solo the golem or naga in order for the item to drop. NO ONE else is allowed to touch the golem or naga or it will not drop. If someone else even touches them (hitting it, getting hit by it, casting a skill on it, whatever), it will not drop. If someone else previously touched it... it won't drop.

The golem/naga has to be UNTOUCHED from when it was spawned and only be touched by you and killed by you for the item to drop.

I partied with another Hwiz doing the test, and it never dropped until we solo'd our own naga/golem. I also tried solo'ing them with an AB alt and it didn't drop if my AB touches it.

Edited by chasko, 30 August 2011 - 10:21 PM.

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#68 CyFire

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Posted 30 August 2011 - 11:01 PM

My first 3rd was a warlock in renewal. If you just learnthe elements and use the stones given to you correctly you will be able to getthrough it. I gave up on SW since it takes time away from killing and getshammered way too fast to be useful. It also takes too much time to find/getinto a corner so I just got to the closest wall. I did spam a lot of slims but didnâ??thave, or use, any kafra stuff. It took 2 tries and around 400 slims total butit was doable.


My only complaint was the golem/naga drop part... That took forever.


This should be something you can do. If it isnâ??t then "Maybe you're notready yet". Leveling a warlock without knowing how to use elements wouldbe a disaster.


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#69 Anchors

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Posted 30 August 2011 - 11:16 PM

Ironically, knowing how the elements work against each other would contraindicate using CR on frozen monsters... and yet, that works just fine. /swt When you emphasize the potion-spamming method, the test seems to test your ability to dish out sufficient DPS while concurrently... spamming potions. Which, if I've heard elsewhere correctly, may very well be valid preparation for actual WoE/PvP...
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#70 RichestinIRO

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Posted 31 August 2011 - 12:54 AM

i somewhat felt what you were feeling right now before. i did the warlock test when renewal first started. do not give up. try different tactics if you keep failing on what u are doing right now (keep spending zeny and getting the same result). i think the warlock test is designed to be that because of the sort of reward you'll get when you become a warlock. what i mean by this is, as of now, the perfect kser is a warlock - it has the widest range skill. with regards to the wiz test, i did take it recently and i must say it is easier - before, the water room had obeaunes that lex divina you. now they're gone. i'll be looking forward to your "i did it!" post. if i'm not mistaken, you have priest and rogue type chars too? btw, is this post about that room where you have to use warlock spells or the crystal hunting with bradium golems and nagas? nvm, i just read the first post again mentioning aqua elementals.

Edited by RichestinIRO, 31 August 2011 - 01:28 PM.

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#71 Wizard

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Posted 31 August 2011 - 04:29 AM

Ice Walls to keep Earth Monsters at bay while u tank Water monsters... Use either Frost Nova or Stone Curse against them and then double imp firebolt or CR, since CR is multi-target it will hit all of them if Ice Wall was set up correctly...

Or just Ice Wall and CL Water Monsters... SW works if they are in close range...

Hmm... well... that's how I did it... there are different ways to do it, you just gotta get used to it...

PS: Found this from irowiki forums... the test wasn't that bad but this guy failed his first one cuz he killed that stone thing with that mercenary lol.


Edited by Wizard, 31 August 2011 - 04:41 AM.

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#72 Melfina

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Posted 31 August 2011 - 05:38 AM

I just did the test yesterday, I was carrying 75 fat white pots, but ended up using 65, no kafra items, no foods or buffs. I wasn't even using a proper shield, I had a cranial stone buckler equipped :/ You DO need a swordfish card though.

It's actually not that hard... SG1 or frost nova to freeze them, get to a wall, CL the aqua and killing the rest is easy, freeze them again if it's still mobby and use SW when needed.

The item part was far worse for me, took me more than half an hour until I got both of them.

Edited by Melfina, 31 August 2011 - 05:40 AM.

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#73 Tirasu

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Posted 31 August 2011 - 05:45 AM

This is my baby warlock, I passed the test perhaps a week ago. Like I said before I had Eden gear, phen and potted fish. I'm not sure how I had such a drastic diffrence in difficulty compared to everyone else. Espically being a baby wizard.

Baby warlock


It's mostly the huge HP difference, Less hp for not being trans and then even LESS for being a baby. That and VIT capping at around 80 for babies if I recall, makes them way more fragile than your average HW. Glad to see that there is some baby warlocks though! Makes me happy.

-Delay before first round starts.

This.

PS: Found this from irowiki forums... the test wasn't that bad but this guy failed his first one cuz he killed that stone thing with that mercenary lol.

http://www.youtube.com/watch?v=g-_XBaTBHgM


I was more pissed off that he used earth strain when there was only one golem left... then did the same thing the next round.. If this is the standard quality of HW doing the test... I'm glad they FAIL IT.

Actually disregard everything I said this test looks fking easy, what the hell are people complaining about... I mean people complained about the wizard test and that was ridiculously easy pre-renewal.


I'm just going to double up what was said, Frost nova > SG, hell Frost nova would still be useful even as a warlock it's just one of those skills. Now I've seen what that battle portion is like... kinda disappointed.
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#74 Anko

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Posted 31 August 2011 - 07:34 AM

The difference in opinions in this thread from what i have observed is that veterans/established players finding no problem with it vs new players.

It is so easy and fast to get 99/70 now that most new players don't have any gears outside eden equips and levelling so easily they have not acquired the basic skills to play the class.

A water armor makes a big difference and you can get that from overlook dungeon (if you have the correct shield you can just outpot and don't actually need to move). Most players are going to need phen effect from an equip. Then you will need pots and learn to spam pots. Finally you need to use some of the strategies ppl have posted above.

I am not being elitist when i say this test should not be changed, it is great a checkpoint to ensure any warlocks have a bare minimum in skills and equips. I say this from the perspective of someone who failed the wiz test for hours and eventually figured it out through trial and error.

If you can't get past this test, you probably won't get much further as warlock anyway. Dumbing things down any further really just harms new players and i feel that is one reason many new players are failing to thrive.

Edited by Anko, 31 August 2011 - 07:36 AM.

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#75 Wizard

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Posted 31 August 2011 - 08:38 AM

The difference in opinions in this thread from what i have observed is that veterans/established players finding no problem with it vs new players.

It is so easy and fast to get 99/70 now that most new players don't have any gears outside eden equips and levelling so easily they have not acquired the basic skills to play the class.

A water armor makes a big difference and you can get that from overlook dungeon (if you have the correct shield you can just outpot and don't actually need to move). Most players are going to need phen effect from an equip. Then you will need pots and learn to spam pots. Finally you need to use some of the strategies ppl have posted above.

I am not being elitist when i say this test should not be changed, it is great a checkpoint to ensure any warlocks have a bare minimum in skills and equips. I say this from the perspective of someone who failed the wiz test for hours and eventually figured it out through trial and error.

If you can't get past this test, you probably won't get much further as warlock anyway. Dumbing things down any further really just harms new players and i feel that is one reason many new players are failing to thrive.


Indeed... kinda like a "filter" to ensure whoever wants to be a warlock, to have at least the basics knowledge of HW skills... same with the test from Mage to Wizard.
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