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Magician-->Monk-->Priest-->Invoker Skill Balance Issues


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#26 Fredtehsalvi

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Posted 08 October 2011 - 11:24 PM

I agree with all the above.
- Making double shot duration longer.
- Adding more debuffs and buffs to priest
- Taking away slow heal from warmages

all sounds good to me, invokers really got left behind in pvp with this update, i still don't see the point of making double shot a passive skill, could someone please explain that? Also added one or two actually skills that we can hit with (such as spark log and meteor shower) doesn't hurt because other classes seems to be stacked with it.

Thanks

Ghost821.
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#27 iKnowMyABCs

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Posted 14 October 2011 - 12:39 PM

50% of total HP in 30 seconds is pretty harsh if you ask me. Should either nerf the heal amount, add enough cool down so it cannot be abused in PvP or apply both.

At the moment, trying to pvp a similar level WM with 4~6k defense and 450 health with mana shield is nearly unkillable for me when they spam slow heal.

Edited by iKnowMyABCs, 14 October 2011 - 12:41 PM.

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#28 HavocInfinity

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Posted 17 October 2011 - 12:20 PM

I feel like Slow Heal should heal over a longer period of time (possibly 60 seconds instead of 30). I don't think the healing % should be nerfed though, and I don't think it should affect other team members. As for Wide Heal and Instant Heal, I think one of them could have a nerfed healing % and the other a longer cooldown. (Probably instant heal healing for less and wide heal having the longer cooldown).

I feel like Double Shot should be passive or at least there should be a huge DING DING DING (which would be irritating lol) that goes off when I'm running out of time, cuz its extremely annoying to have to rebuff every few minutes after failing to kill mobs cuz the skill ran out.

Also, I think Frog, Flasher, and Magnet shouldn't be affected by movespeed/evasion as often as it is...

Edited by HavocInfinity, 17 October 2011 - 12:21 PM.

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