Edited by StormHaven, 18 October 2011 - 10:26 AM.
Fighter Balance
#26
Posted 18 October 2011 - 10:23 AM
#27
Posted 18 October 2011 - 10:30 AM
Really? I haven't noticed such a thing. How do they do that? I think the fix for the Fusion-cooldown bug was a good fix though.After this newest patch Fighters are now able to animation cancel their twin skills....seriously?...
#28
Posted 18 October 2011 - 10:33 AM
Edited by StormHaven, 18 October 2011 - 10:49 AM.
#29
Posted 18 October 2011 - 10:36 AM
EDIT: GOOD GOD THAT IS OP
Edited by Kazu731, 18 October 2011 - 10:39 AM.
#30
Posted 18 October 2011 - 10:39 AM
#31
Posted 24 October 2011 - 01:20 AM
With this being said if the class is going to have skills that ignore enchanted Def then it should be the fusions skills that do and not the twin attacks.
Edited by StormHaven, 24 October 2011 - 01:23 AM.
#32
Posted 24 October 2011 - 12:50 PM
That's so ridiculous I don't even. Does it FULLY ignore enchanted armor or just a specific percentage?Its been brought to my attention and confirmed by multiple you users the reason for twin attacks being so strong is that they ignore enchanted armour defense while fusion and main twin skills do not.
With this being said if the class is going to have skills that ignore enchanted Def then it should be the fusions skills that do and not the twin attacks.
#33
Posted 24 October 2011 - 12:58 PM
Its been brought to my attention and confirmed by multiple you users the reason for twin attacks being so strong is that they ignore enchanted armour defense
Wow, that's not ridiculous or anything.
#34
Posted 24 October 2011 - 01:00 PM
#35
Posted 24 October 2011 - 01:01 PM
I thought it ignored like 50%.What, I thought everybody knew that already
#36
Posted 24 October 2011 - 01:05 PM
#37
Posted 28 October 2011 - 10:22 PM
Edited by StormHaven, 28 October 2011 - 10:23 PM.
#38
Posted 06 November 2011 - 07:30 PM
If you make the twin die, what can the user do?It doesn't have many moves to use in pvp but power fist and barely any others.The only 2 things I think that need to be addressed with fighters(besides skills crashing them) are the Twin and Weaving.
First I love the concept of having 2 characters fight at once, but making one of them the main damage dealer, invincible, and immune to conditions. What I propose they should do is make the twin kill-able, but allow it to res ~20seconds after dieing. All this would do is make twins more of a skilled class since spamming twin skills would cause them to lose a major source of damage.
Secondly Weaving. Really I just love this skill but a 3 second cooldown is just completely uncalled for. Combined with an invincible twin and high movement speed there is no reason why it should be 3seconds. It really should be at least 5seconds. I understand fighters have low health, but they've got a self Res and a great movement speed buff to compensate for it.
These are just my opinions. I would like to hear opinions from Twin Fighters themselves along with people who have PvPed them repeatable.
Edited by bvcehrbvj4, 06 November 2011 - 07:31 PM.
#39
Posted 06 November 2011 - 09:29 PM
#40
Posted 06 November 2011 - 09:43 PM
If you make the twin die, what can the user do?It doesn't have many moves to use in pvp but power fist and barely any others.
That's why I suggested the twin can respawn after X amount of time. A fighter has high movement speed surviving for X amount of time while the twin is down should be easy.
#41
Posted 02 December 2011 - 03:03 PM
*I propose that we increase cooldown of power weave to 15, and weave to 20. This way it will have some use to twins and increase their potential.
As for infinite kicking, I find it as an important mechanic for pvp. Twins cannot chain much skills to each other.
As for twin dieing, I think that's too complex. It shuts down 66% of the skill tree. I would propose that twins cannot atk while you are stun, or hit, but that defeats the concept as playing as 2 ppl.
Imo, twins is one of the most balanced classes
#42
Posted 02 December 2011 - 03:05 PM
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