10/11 Maintenance notes.
#251
Posted 11 October 2011 - 07:56 PM
#252
Posted 11 October 2011 - 07:58 PM
I suppose having both would be the ideal way to do it. Once per day, you can VIP summon a monster, and Once per day you can item summon a monster. That would amount to two summoned MVPs per day if you have both VIP and the items.
So, if I understand correctly... Two per a day for VIP?
#253
Posted 11 October 2011 - 08:26 PM
Whose idea was that?
http://www.youtube.com/watch?v=a57_AC05aGs
HAHAHAHA +1 for an awesome Arnold quote "You're Fired." Classic.
#254
Posted 11 October 2011 - 08:27 PM
Wait. You think people won't rage about 3x rates? There is no such thing as a rageless patch note for iRO. Ever.
You're right! then you get the people like "Too many mvp cards and valk loot and variants!" and the other people like "Why not x5. Lame!"
#255
Posted 11 October 2011 - 08:33 PM
i prefer it when you post it late tuesday with all information than with early and no information until maint is done.
Have to agree.
Feels like I've been waiting to find out what the new turn in's will be for 12 hours now.
#256
Posted 11 October 2011 - 08:42 PM
LOL? Where are you getting this from?
The only thing that I see from this update is HE Gum sales rising. Warpportal found a good way to make business.
this is the best truth of gravity
#257
Posted 11 October 2011 - 09:04 PM
#258
Posted 11 October 2011 - 09:05 PM
I vote NO for the recycler on the MVP summoning items. They made a gamble and lost. Sucks to be them. You have to put your foot down somewhere. Some people are going to complain but that's part of being who you are. This is not the first and will not be the last time, im sure, that something like this happens.
Edited by Frank1e, 11 October 2011 - 09:13 PM.
#259
Posted 11 October 2011 - 09:14 PM
gms dont care anymore about what we can post XD, if they get more money they will keep doing things like this >.<(wich its not bad at all, becouse this is a bussines but.... they should at leaSt MAKE A SURVEY)HA to all who invested on the items used for summoning. Almost seems like the same thing happened before, I wonder who still has 20k flame hearts stored? Heim: Thank you for taking care of your paying customers. >_> I hate that i keep hearing about these free loaders getting handouts and complaining about it.
I vote NO for the recycler on the MVP summoning items. They made a gamble and lost. Sucks to be them. You have to put your foot down somewhere. Some people are going to complain but that's part of being who you are. This is not the first and will not be the last time, im sure, that something like this happens.
ahhh, dont have 20 flame hearts.... i have above 1k rough winds XD.....
BUT the rough wind thing can be good for sorcs, becouse by being a summoning item, made it toooooooooooooooo expensive for us XC, becouse we need em to summon our glass pets
Edited by Mefistofeles, 11 October 2011 - 09:18 PM.
#260
Posted 11 October 2011 - 09:19 PM
#261
Posted 11 October 2011 - 09:24 PM
I like the update but can you please do something about that gangster mask that thing is stuck in my inventory and i cant even put it in storage. I especially like the vip summoner idea for the simple fact that alot of the items are impossible to get in an open market and it doesnt help some mvps are camped on in outside of the summoner.
hey man just sell the gangster mask... it no longer has the effect of 15% extra exp no point in holding on to it anymore unless ur a hoarder. =P I have a suggestion, increase the carry capacity from 100 to 120 or 150, and maybe the same with carts... leave the weight limit the same just the amount of items allowed changed. also would be nice if the storage was increased as well, i fill up 600 quickly, especially when i go on looting runs in ET. im sure im not the only one with this issue =)
#262
Posted 11 October 2011 - 09:26 PM
that depends, r you still on forum in the RO section?
LMAO +1 Touche Good Sir
#263
Posted 11 October 2011 - 09:39 PM
#264
Posted 11 October 2011 - 09:42 PM
Please add the list to maintenance notes if you could, for Merry Badger?
^This please. Can we also make suggestions on what to add to the list before maintenance is over?
#265
Posted 11 October 2011 - 09:43 PM
is this the maintenance patch notes? Please update it -_______-
Unfortunately this thread has been long derailed. They should just create a new thread for the actual patch note for 10/11/11
#266
Posted 11 October 2011 - 09:55 PM
#267
Posted 11 October 2011 - 10:05 PM
pay to win hmmm i think you have something with that oh yea this game is getting sorta old with that ... i mean damn you might as well kafra god items it seems like were goin that way any way
#268
Posted 11 October 2011 - 10:12 PM
I bet the 125-140 TI will have a monster somewhere that causes bleeding. All the end level TIs have had it so far.
/rice. Oh well, at least I won't be affected.
#269
Posted 11 October 2011 - 10:13 PM
#270
Posted 11 October 2011 - 10:14 PM
The guaranteed item went from x3 bm, to bb (and whatever other ones I've forgotten)
I noticed that the new guaranteed item was one of the optional, rarer items in the previous one.
Sure wouldn't mind one where OCA is the guaranteed (since it was a rare find, at least for me, in the BB groove pack), with MCA as a rare option in it. We should work on those miniboss cards before worrying about MVPs.
#271
Posted 11 October 2011 - 10:18 PM
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