Since they increased the range of chaos & fire totem, I think I will stay forsaker
Forsaker lvl 85 build:
Shaman Job_
10_ Fireball
10_ Flame arrow [double aoe than before ]
10_ Dura Amulet
1_ Mana Amulet
1_ Wound Care
1_ First Aid [most of the heal comes from magic damage & scad]
1_ Burning Hell [kinda like a filler]
Level 50 job_
10_ Fire Totem [HUGE improvement on this spell, it has a 1 second cooldown after it runs out]
9_ Chaos Totem [In my opinion, this spell suffered a big nerf. 1.39 casting time, the accuracy is a joke, ticks fail alot]
9_ Master of Fire [I know, this spell is quite weak, but its a passive. It can't be removed]
10_ Blazing Wind
10_ Loa's Curse [the m/s scales has been nerfed, I used to have 7 to 9 points here, but now I need all 10 =/]
10_ Magic Weapon Mastery
So far, I spent 92 points.
10 left to go. If you wanna take 10 points on plague charm, for raids, go ahead. It cd has been improved, bosses will be debuffed all the time.
Or you can aither go for 9 points on soul explosion, or max burning hell.
I refuse to put points on Mana Burn. It only burns 35% of mana, wich is . It is a spell only againts radiants (pve skill disabled).
Flame wave has been reworked, is kinda like a second burning meteor. But it only stuns for 1 second and it has a 1.39 casting time. To me, its another spell to skip.
DNA~
10_ Swift Fire Totem
10_ Dura Amulet
10_ Strenghtened Blazing Wind
So far, we got the must have dna set, here is the optional;
10_ Strengthened Plague Charm [if you use 10 skills points and 10 dna, you will be reducing -40% of damage, not bad]
6_ Magic Weapon Mastery
1_ Strenghtened Flame Arrow
1_ Fire Totem Intensification
1_ Strengthened Fireball
1_ Strengthened Vindictive Mind [I know it looks bad, but 1 skill point + 1 dna gives yo 7 fire damage on ALL spells]
or
You can take out those 10 from plague charm, max Magic Weapon Mastery and add some points on extended Loa's Curse.
There are some targets you might take you longer to kill, also works by messing with people xD
For me, after spending 30 dna on a forsaker is really enough, rest is kinda filler.
Overall, I love my spamable fire totem ^.^
Mystic lvl 85 build
Shaman Job_
10_ Fireball
10_ Fire Arrow
10_ Dura Amulet
1_ Wound Care
1_ First Aid
1_ Mana Amulet
1_ Burning Hell
Level 50 job_
10_ Bloodlust
10_ Fire Rain [it has 8 meters aoe now o.o]
9_ Hellfire [dot last almost double, lots of pure damage over time]
10_ Fairy's Protection [must have, 10% scc]
6_ Healing Totem [it has been nerfed alot, accuracy sucks at lower lvls, duration and range also. I mainly use it for ET raids and removing those annoying dots during pvp]
9_ Protection Totem [they f@cked up this spell big time, increasing cooldown, decreasing duration, range by ALOT. But now it adds long range defense]
10_ Summon Healing Fairy [if you combine this, with first aid and healing totem, you can heal quite alot]
4_ Burning Meteor [I know its lame, but sometimes you have to use some kind of CC on someone, even with 1 to 3 points is good enough. You may take 3 from here and put them on healing totem, your choice]
You may go 9 points on protection totem if you please, survivability aspect and helps alot during jugger nut "raid". His aoe is physical damage I believe.
I still dont like this totem, but yet, I have lots of point to spend.
The Mind Burn [or whatever] is even worst than forsaker's version. Not going to waste 2 points on this spell <.<
DNA~
10_ Swift Fire Rain
10_ Dura Amulet
7_ Extended Hellfire [you may go with full dna, which will allow you to cast 2 hellfire]
10_ Bloodlust
5_ Swift Healing Fairy.
5_ Extended Protection totem [you need AT LEAST 5 dna to make the duration the same as the cooldown]
1_ Strengthened Protection Totem [gives 364 more defense in a single dna, you get like 1100 defense with this dna and 9 skill points]
1_ Strenghtened Fire ball
1_ Strenghtened Fire arrow
You may suit the dna to your own necessities, like giving less dna on hellfire and more dna on extended healing totem/protection totem. Your choice.
You may take burning meteor and flame wave as well if you feel that you need the extra CC (crow control; stuns, sleeps, etc).
What I can see, they balanced shamans and buffed up warriors alot. Its the time for bartuks to lead the top scores on battlefields
If you are lost and you dont know what are the changes I'm talking about, check this link:
My link
edited ~
edited again ~
Edited by Darkatila, 17 November 2011 - 10:53 AM.