iron fist, and heavy blow
#1
Posted 08 November 2011 - 07:04 PM
#2
Posted 08 November 2011 - 07:59 PM
Heavy Blow- Increases Critical Rate. I do not know the rate but I would assume by 1%, 2%, and 3% for level 1,2, and 3.
Iron Fist Training- Increases Critical Damage. I do not know they rate but I assume 5%, 7%, and 10% for Level 1,2, and 3.
#3
Posted 27 January 2012 - 02:41 AM
#4
Posted 27 January 2012 - 10:08 AM
#5
Posted 27 January 2012 - 10:10 AM
#6
Posted 27 January 2012 - 10:25 AM
#7
Posted 26 November 2015 - 04:44 PM
I added 3 points to this skill but it doesn't show on my skill crit dmg details, it just stays the same 200%
Can anyone please confirm if this stills applies?
#8
Posted 26 November 2015 - 11:31 PM
Heavy Blow increases the critical rate by 50% if I remember right. The skill description, as for many twin skills is wrong.
Edited by Mizuro75, 28 November 2015 - 09:20 AM.
#9
Posted 27 November 2015 - 05:34 AM
Yes but what about Iron Fist?
#10
Posted 27 November 2015 - 08:52 AM
If this skill is the first passive in the Twin Fighter's tree, then it increases damage dealt by 2/4/6/8/10%, then attack speed by 2/4/6/8/10% as far as I remember. (lv.1 to 10)
Woops, nevermind ! It was "Metal fist". So much for the innovative names.
Edited by Homurasan, 27 November 2015 - 08:54 AM.
#11
Posted 27 November 2015 - 10:41 AM
Yeah, Metal fist it's fine and Heavy blow even tho it doesn't show in the skill discription it at least shows on the stats of the twin but Iron Fist Training, as per things I have read in antoher topic, says that it increases your crit damage but on my stats windows there is no added cirt damage from skills and I don't want to waste skill
#12
Posted 27 November 2015 - 02:04 PM
Try to test the damage made. Use some easy decoys (Wolves [if I said Woodie, I don't know what would happen to me :q]).
See the usual damage made (at least the average), then the crit' one (same).
If the equation <crit.>/<norm.> = 2.1 or 2.2, then there's something wrong with the showed details.
But because it's a 0.1 or 0.2 gap, it will be hard to notice.
It would be easier to do so, if the average damage was high (6000+), there would then be at least a 1000 damage cap showing between 200% and 210/220%.
#13
Posted 27 November 2015 - 02:34 PM
Try to test the damage made. Use some easy decoys (Wolves [if I said Woodie, I don't know what would happen to me :q]).
See the usual damage made (at least the average), then the crit' one (same).
If the equation <crit.>/<norm.> = 2.1 or 2.2, then there's something wrong with the showed details.
But because it's a 0.1 or 0.2 gap, it will be hard to notice.
It would be easier to do so, if the average damage was high (6000+), there would then be at least a 1000 damage cap showing between 200% and 210/220%.
Currently, visual bug is going on. Critical damage is not correctly shown, therefore current test is kind of impossible. Shall wait until Monday to see more expectation.
#14
Posted 27 November 2015 - 10:34 PM
Ah, yeah, forgot that note...
Brain's following the current like nothing happened (`w` )
#15
Posted 28 November 2015 - 09:20 AM
Yeah, Metal fist it's fine and Heavy blow even tho it doesn't show in the skill discription it at least shows on the stats of the twin but Iron Fist Training, as per things I have read in antoher topic, says that it increases your crit damage but on my stats windows there is no added cirt damage from skills and I don't want to waste skill
Iron Fist Training shouldn't increase the critical damage, the description doesn't say anything like this:
"Directly shock an enemies' body by attacking them with your iron fist and feet. An increase in the level will increase the possibility of decreasing an enemy's movement speed, evade rate, or DEF."
There is no skill which says it increases your critical damage and there also in none.
Metal Fist increases your ATK by 2% each Lv., except you skill it further than 5, than it only starts to increase your attack speed. Also it increases your Final ATK and not the base stat, for example a 3.5k ATK Ring will actually 3.85k ATK.
Heavy Blow as I already said increases the critical rate by 50% on max Lv.
About Iron Fist Training:
I didn't try it out myself yet but I talked to other high Lv Twins who tried some things out with the skill and at the moment nobody noticed any effect, neither stats nor any debuffs on the enemy.
Edited by Mizuro75, 28 November 2015 - 09:21 AM.
#16
Posted 28 November 2015 - 11:11 AM
Guess I could try some things myself then... loads of screenshots and some thinking should do to discover what "Iron fist training" does.
Well maybe someone from the dev team already knows...
#17
Posted 28 November 2015 - 07:06 PM
#18
Posted 29 November 2015 - 06:10 AM
I will test Iron fist training before resetting and see if there's a difference but it doesn't show on the char stats
#19
Posted 29 November 2015 - 06:34 AM
Nope, confirmed: Iron fist training doesn't do anything....
#20
Posted 29 November 2015 - 08:17 AM
Let's all be honest, all that sp that goes into these buffs/passive are better off somewhere else. The twin skill tree is a forest anyway.
Well, Metal Fist is very useful for me, 10% total ATK is kinda nice in my opinion.
50% Crit Rate for 60 SP, well that's everybody has to decide for theirselves.
Twin Impact for example is also quite good with 10% total damage on twin skills.
#21
Posted 29 November 2015 - 10:56 AM
Nope, confirmed: Iron fist training doesn't do anything....
Considering the ridicule amount of useless but prerequisite skills that each of the Drakan classes have, I'm not too surprised... ;-p
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