Maka's RO2 Limited Edition Test Experience Thread
#26
Posted 17 November 2011 - 09:14 AM
#27
Posted 17 November 2011 - 10:20 AM
Never touched the game, so I could care less. :|i'm shocked how much the interface resembles that of world of warcraft.
#28
Posted 18 November 2011 - 03:56 AM
Edited by Maka, 18 November 2011 - 04:00 AM.
#29
Posted 18 November 2011 - 04:21 AM
it looks pretty nice to me, and thats a hella big... chonchon?
btw did you beat there kiel as swordie?
Edited by Raidius, 18 November 2011 - 04:22 AM.
#30
Posted 18 November 2011 - 09:04 AM
I'm not. It's just smart to use the interface of something that has already been proven to work lol.i'm shocked how much the interface resembles that of world of warcraft.
#31
Posted 18 November 2011 - 09:54 AM
#32
Posted 18 November 2011 - 09:57 AM
#33
Posted 18 November 2011 - 11:25 AM
#34
Posted 18 November 2011 - 12:18 PM
:S only reason I wish to play is for story, I wanna know what happened after RO1 XD
#35
Posted 18 November 2011 - 01:02 PM
so its kinda celly shaded. also why for you fight with no pants? and congrats on getting to 50 with in a day.
Because I like things to match. Obsessed really.. And wasn't happy with my skirt being a different color from my top.
They definetly need to implement a dying system. I really don't like the whole, same outfit different color as you get higher level equipment. If I recall correctly. In GoTW you could dye your clothes, and there were more fun styles to choose from. So they really need to work on the whole clothing thing. I was a Crusader or as it's called now a Knight, I'm not too happy with their samurai-esque outfit either.
Clothing is very important to me in MMO's D: I usually have a style obsession, and more variety is really needed in the clothing department.
#36
Posted 18 November 2011 - 06:24 PM
I'm quite curios about the Kiehl like boss; is it some kind of quest?
#37
Posted 18 November 2011 - 06:28 PM
Edited by CeruleanGamer, 18 November 2011 - 06:29 PM.
#38
Posted 18 November 2011 - 07:49 PM
I was surprised when I saw that he is only a low level boss. Over all, It's looking pretty good. I'm not so obsessed with the 3d/sprite design of RO1, so the full 3d doesn't bother me here. I may have to come back whenever we get this.I wish I can school Kiel like that with only 300+ HP. xD He looks horribly easy.
#39
Posted 18 November 2011 - 08:18 PM
#40
Posted 26 November 2011 - 08:48 AM
#41
Posted 27 November 2011 - 05:25 PM
Hope it doesn't take too long to come here.
this game looks dated graphicly and then some
#42
Posted 28 November 2011 - 02:34 AM
The scale of some monsters in RO is ridiculously big if you compare them with your character. I kind of wish the developers wouldn't go 1:1 scale in translating it to 3D. I can't imagine what it would look like to be swarmed with RO1 scale 3D Rockers.it looks pretty nice to me, and thats a hella big... chonchon?
#43
Posted 29 November 2011 - 07:37 AM
1321471121[/url]' post='647765']
Look forward to seeing more of this, hopefully I'll have some time to check it out this week too.
Who are you guys planning to get to do the English voiceovers? Please make the opening thing sound all dramatic in English
#44
Posted 03 December 2011 - 07:24 PM
#45
Posted 04 December 2011 - 12:23 PM
Battle Monk:
Guillotine Fist Monk:
Battle Wizard:
#46
Posted 06 December 2011 - 01:29 AM
Cheapest alternative I can easily see them doing is just adding English subtitles. I don't think Gravity Interactive has the resources to scout out suitable voice actors.Who are you guys planning to get to do the English voiceovers? Please make the opening thing sound all dramatic in English
#47
Posted 18 December 2011 - 05:34 AM
Looks great : D but I wished they would polish on RO1's system instead
#48
Posted 20 December 2011 - 10:47 PM
Oda, (if you can say) do you know if the same company that runs RO1 is going to get rights to RO2 in the US?
#49
Posted 21 December 2011 - 10:07 PM
I agree, plus getting voice just for the sake of it might harm the game even more.Cheapest alternative I can easily see them doing is just adding English subtitles. I don't think Gravity Interactive has the resources to scout out suitable voice actors.
#50
Posted 29 December 2011 - 08:31 AM
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