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Patch v.368


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#26 Phish

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Posted 16 November 2011 - 05:12 PM

We can make additions to the list for Tuesday.
We talked about Aruas, and I find it hard anyone would use it during UW, but either way we can add it to the list.
I missed over the Sigil though.

The Easter Egg, isn't that an event item. I didn't put any thought towards event items as they are available to anyone playing the game and are limited to just those event periods.
Same goes for the Elfidora, Summer Event Foods, etc.


@tENLAVUU, that is exactly what we are talking about for the Game Arena it will handle that being that the Union War map would be part of the Game Arena.




There are two.

Red Egg is the event item that restores 15% of your max hp, and has a cooldown.
Easter Egg is an item released in the Item mall this year that heals 1000 hp with no cooldown. They might not be obtainable anymore but just throwing it out there for when they are again.
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#27 Calanor

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Posted 16 November 2011 - 05:14 PM

Ok I had to add 2 other things to the Patch Notes

  • Leader, Captain, Sub-Boss, Boss/King monsters have been correctly updated with the intended increase to Catalyst and Chemical drop rates.
And the following items are not able to be used during Union Wars
  • Ripe Banana (Speed Booster)
  • Elder Flanae Seeds (HP&MP Booster)
  • Big Pumpkin Seeds (Damage Booster)
  • Honey (Red Jellybean Stew)

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#28 SunflowerGirl

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Posted 16 November 2011 - 05:14 PM

We can make additions to the list for Tuesday.
We talked about Aruas, and I find it hard anyone would use it during UW, but either way we can add it to the list.
I missed over the Sigil though.

The Easter Egg, isn't that an event item. I didn't put any thought towards event items as they are available to anyone playing the game and are limited to just those event periods.
Same goes for the Elfidora, Summer Event Foods, etc.


@tENLAVUU, that is exactly what we are talking about for the Game Arena it will handle that being that the Union War map would be part of the Game Arena.


Cal there are some people who buy those easter eggs at huge prices in junon so I'm sure it's for use in UW. Probably should add those to the list.
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#29 Rooster

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Posted 16 November 2011 - 05:15 PM

Just glad they weren't removed from PvM. I don't do much PvP but this patch makes sense. Good job.



Boo Hiss. You doubt our intentions!


LOL, this response seriously makes me wonder :P
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#30 twitch

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Posted 16 November 2011 - 05:18 PM

We can make additions to the list for Tuesday.
We talked about Aruas, and I find it hard anyone would use it during UW, but either way we can add it to the list.
I missed over the Sigil though.

The Easter Egg, isn't that an event item. I didn't put any thought towards event items as they are available to anyone playing the game and are limited to just those event periods.
Same goes for the Elfidora, Summer Event Foods, etc.


@tENLAVUU, that is exactly what we are talking about for the Game Arena it will handle that being that the Union War map would be part of the Game Arena.

I think he is referring to the red eggs you brought during easter time. It heals 1000 hp and it is spammable.
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#31 kaminichuan

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Posted 16 November 2011 - 05:19 PM

We talked about Aruas, and I find it hard anyone would use it during UW, but either way we can add it to the list.
I missed over the Sigil though.


Where else would people use aruas? Good patch, hopefully it will makes things a lot fairer.

Also, what about having the war quest timeout if you leave the map so it's just like Ulverick Cave? Then people wouldn't be able to re-boost outside the war.
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#32 twitch

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Posted 16 November 2011 - 05:20 PM

Ok I had to add 2 other things to the Patch Notes

  • Leader, Captain, Sub-Boss, Boss/King monsters have been correctly updated with the intended increase to Catalyst and Chemical drop rates.
And the following items are not able to be used during Union Wars
  • Ripe Banana (Speed Booster)
  • Elder Flanae Seeds (HP&MP Booster)[*]Big Pumpkin Seeds (Damage Booster)
  • Honey (Red Jellybean Stew)

LOL
I remember using those, by the time i finished buffing the buffs were leaving
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#33 twitch

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Posted 16 November 2011 - 05:21 PM

Where else would people use aruas? Good patch, hopefully it will makes things a lot fairer.

Also, what about having the war quest timeout if you leave the map so it's just like Ulverick Cave? Then people wouldn't be able to re-boost outside the war.

Nah, people could dc or restock on food/pots/ammo/arrows and not be able to go back inside.
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#34 jstnnn

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Posted 16 November 2011 - 05:24 PM

Nah, people could dc or restock on food/pots/ammo/arrows and not be able to go back inside.


yea u know how many arrows it takes to kill a champ and only have 1 stun?!?
gah like.......ALOT!!! so i run out and i need more



and dont get me started on knights.....freaking arrow/money wasters for scouts...

Edited by jstnnn, 16 November 2011 - 05:25 PM.

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#35 Hedylogos

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Posted 16 November 2011 - 05:25 PM

haha nice someone might rage cuz they cant use boosters but oh well uw should be a bit more fair now :P
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#36 twitch

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Posted 16 November 2011 - 05:27 PM

haha nice someone might rage cuz they cant use boosters but oh well uw should be a bit more fair now :P

Kind of..
Someone will rage because they can't boost inside, but i believe were going to be in the same dilema. Who buffs inside anyways?
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#37 yamz

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Posted 16 November 2011 - 05:30 PM

atleast cleric will be useful again.
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#38 monkeypig

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Posted 16 November 2011 - 05:30 PM

yeeeeeeeeeeeeeeeeeeeaaaaaaaaahhhhh.. <RAGE> :P
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#39 Santa1K

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Posted 16 November 2011 - 05:30 PM

uhm.. Assassin's ring still gives 78 crit...?
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#40 tENLAVUU

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Posted 16 November 2011 - 05:30 PM

yea u know how many arrows it takes to kill a champ and only have 1 stun?!?
gah like.......ALOT!!! so i run out and i need more



and dont get me started on knights.....freaking arrow/money wasters for scouts...


it's actually pretty hard for any class to take down a "good champ" easily. more of the other way around. easiest way is to fight a champ with a champ :/
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#41 Hedylogos

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Posted 16 November 2011 - 05:33 PM

atleast cleric will be useful again.

yea they will be useful but will they buff is the question :P
cuz some clerics u ask for buffs and they will ignore u and jst walk away so basically if u got no cleric who gonna buff u
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#42 AllTheWay

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Posted 16 November 2011 - 05:34 PM

Very nice patch indeed.
It's a shame they can still technically use them, but hey - getting there!
We're never going to be satisfied. :P



Btw Calanor, the new "Take Down the King" quest which is supposed to give the new back shield still doesn't seem to be working.
Is the 'Drop Chance' for the proof 100%? If so, definitely still bugged. Attempted the quest earlier today and still nothing. :D
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#43 unikuchi

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Posted 16 November 2011 - 05:35 PM

Great updates! Thank you. Makes it much more balance.

can that thing with buffs being removed when you enter be applied for UW as well? to prevent people from buffing with IM outside of map and just running in


I would agree with this one as well. Isn't it better for everyone entering UW without any buff at all and let the clerics starts buffing inside. This way would make UW much fair. As they got full buff outside, let say they on attacking team, they just need to going straight toward the dusk and destroy it while the defending team still buff up.

Cheers.
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#44 bluehell

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Posted 16 November 2011 - 05:53 PM

The patch will be made available at 5PM

Bug Fix

  • The 3 New Crafting Items from Patch 366 which were missing names is fixed.
  • Also this fixes the problems with Crafting the Wings that required those items.
  • Leader, Captain, Sub-Boss, Boss/King monsters have been correctly updated with the intended increase to Catalyst and Chemical drop rates.
Also during this patch 2 community requests are going on

  • Eldeon Leaves were reduced in frequency.
    • This should greatly help with latency that has been reported when moving into Xita or any of the other Eldeon Maps.
  • No Longer are the following Item mall Boosters or Potions usable during Union Wars.
    • Red Jellybean
    • Blue Jellybean
    • Red Jellybean Stew
    • Blue Jellybean Stew
    • Critical Booster
    • Agility Booster
    • Damage Booster
    • Defense Booster
    • Speed Booster
    • HP&MP Booster
    • HP&MP Booster (Party)
    • Defense Booster (Party)
    • Speed Booster (Party)
    • Critical Booster (Party)
    • Agility Booster (Party)
    • Damage Booster (Party)
    • Ripe Banana (Speed Booster)
    • Elder Flanae Seeds (HP&MP Booster)
    • Big Pumpkin Seeds (Damage Booster)
    • Honey (Red Jellybean Stew)

HAAAAAAAAAAAAAAAAAAAA take that interex
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#45 irvind

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Posted 16 November 2011 - 06:07 PM

Calanor, may I know why assassin jewel back to crit 78 stat? =.=
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#46 Rooster

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Posted 16 November 2011 - 06:12 PM

20 minutes in prison testing Room 1 solo and I noticed zero difference in the drop rate however I don't know if those mobs should or should not have been affected. It's also only 20 minutes so take it for what it is worth.
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#47 Phish

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Posted 16 November 2011 - 06:15 PM

20 minutes in prison testing Room 1 solo and I noticed zero difference in the drop rate however I don't know if those mobs should or should not have been affected. It's also only 20 minutes so take it for what it is worth.



Prison Mobs are basic or warrior type monsters so they won't be affected. Although there is one leader in R4 (Cannibal chef?).

Edited by Phish, 16 November 2011 - 06:15 PM.

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#48 JustinHaze

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Posted 16 November 2011 - 06:17 PM

hmm unlimited sigils for me... :3
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#49 Rooster

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Posted 16 November 2011 - 06:19 PM

Prison Mobs are basic or warrior type monsters so they won't be affected. Although there is one leader in R4 (Cannibal chef?).


Thanks!
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#50 pdfisher

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Posted 16 November 2011 - 06:25 PM

+10 to the devs. for this one! Thank you thank you thank you. I love you guys from the bottom of my heart.<3

Edited by pdfisher, 16 November 2011 - 06:48 PM.

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