Falcon Frenzy:
Blitz:
Anti Air Shot: 4% + 17
Normal Damage:
My anti air shot would do from 6,900 ~ 17,500 while blitz would do 8,800 ~ 13,300 (per hit). 26,400 ~ 39,900
Critical Damage:
My anti air shot would do from 70,000 ~ 150,000. while blitz would do anywhere from 58,000 ~ 101,000 (per hit). 174,000 ~ 303,000
Does anyone know how damage calculation works or at least has an idea? I know it's not simply plugging in your attack value into the skill damage formulas and has something to with refine damage but... I do not have the slightest clue how it actually works. It just seems extremely odd to me that given those skill damage formulas that anti air should could compare or even do more damage than blitz. Now if I were to assume the skill formula for blitz calculated all three hits together (which are the red values listed above) it would make a little bit more sense to me, but the numbers are still off more than they should be.
I've heard about damage caps but can't remember what values people said were the cap. Anyway my questions are:
-What is the proper way to calculate skill damage?
-What is the proper way to calculate normal (x) attack damage?
-How does weapon enchant affect skill/normal damage?
-Where are the skill damage formulas getting their value's from? (ex. 4% of _______ +17)
Any information and insight regarding this is appreciated.