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Enchanting and Classes


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#1 StormHaven

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Posted 18 November 2011 - 12:52 PM

I guess few people know enchanting really doesn't affect some classes(Sentinels and Overlords), because of how skills calculate damage.
http://forum.iahgame...nchanting sucks

That thread pretty much sums it up. It'd be nice to see at least Overlords get their proper damage and not be weaker than pallies :P
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#2 Yurai

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Posted 18 November 2011 - 02:52 PM

Or.. we could just completely remove spin it bear, mega storm blade, and shield stun. It doesn't quite make sense why paladins have more offensive skills than myrms.
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#3 OFireO

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Posted 18 November 2011 - 02:54 PM

I guess few people know enchanting really doesn't affect some classes(Sentinels and Overlords), because of how skills calculate damage.
http://forum.iahgame...nchanting sucks

That thread pretty much sums it up. It'd be nice to see at least Overlords get their proper damage and not be weaker than pallies :P

Thx, even though now we have high attack stats but our damage don't show much difference thanks for posting this. I always say overlords just have high attack stat to show off but in real pvp it's nothing @@
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#4 StormHaven

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Posted 18 November 2011 - 02:56 PM

Or.. we could just completely remove spin it bear, mega storm blade, and shield stun. It doesn't quite make sense why paladins have more offensive skills than myrms.


InB4 Pallies QQ about how to catch opponents and deal dmg.
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#5 whitekite

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Posted 18 November 2011 - 03:41 PM

Oh I thought this was common knowledge for people who played sentinels and overlords. I just figured it was a balancing factor for being able to catch people so easily with wolf and blitz and to prevent arrow shower from doing obscene amounts of damage.

What I found was that skills do (attack) + (% + X) damage, where (attack) is your attack including all enchants and buffs while (%) is based on base weapon damage and (X) is the fixed damage bonus listed. This is usually how much damage the skill deals per hit and is recalculated every hit (so you'll see a variation in damage and you can miss/crit individual hits). However, skills like wolf rush only apply the (attack) part once for the entire skill, so the damage per hit is actually (attack/hits) + (% + X). Attack range is only calculated once, so each hit will hit for about the same amount of damage. The (% + X) is actually applied for every hit which makes them good when you first get them but pretty negligible at high enchant levels, making skills like wolf/falcon pretty pathetic later on.

Along the same lines, bosses like Bone Dragon that have a very high defense value will only apply defense the same number of times as your attack is applied, meaning an attack like Final Decision will get reduced by about 5000 damage every hit while an attack like Wolf Rush only loses 5000 damage over the entire skill (1000 per hit), which makes the latter somewhat better for breaking through defense if you have a weak weapon (remember that % + X is added for every hit, so it deals more damage than a single-hit skill would). However, this advantage is lost pretty quickly as enchant levels rise.

At least we have Multishot, Shootdown, and Ice Shower so we're not completely useless or anything. Dunno about Overlords since I don't play one.
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#6 StormHaven

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Posted 18 November 2011 - 03:47 PM

Arrow showers # of hits doesn't justify why it should be a singe hit skill, it's an incredibly weak skill . My X spam crits and lvl 1 AAS, do just as much if not sometimes more than my arrow shower crits. It does sadden me that the more Sentinels CD stack and Dmg stack the weaker our stronger skills get.

Edited by StormHaven, 18 November 2011 - 03:52 PM.

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#7 GrapefruitGod

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Posted 18 November 2011 - 03:52 PM

Lol they could just... change the skill damage to reflect the values they want instead of doing something odd like this

Barunson, you are the best
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#8 StormHaven

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Posted 18 November 2011 - 04:00 PM

Just going to add this doesn't just affect Sentinels and Overlords, Pallies Cross Cut is also affected by this. Seems to be stronger skills get this.

Edited by StormHaven, 18 November 2011 - 04:00 PM.

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#9 whitekite

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Posted 18 November 2011 - 04:01 PM

If all our skills did full damage on every hit, then arrow shower would outdamage wolf and falcon (by like double). Personally I'm okay with that, but I think barunson disagrees...
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#10 StormHaven

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Posted 18 November 2011 - 04:02 PM

I'm not saying all skills should damage on every hit, but making skills work off base damage instead of enchant damage is weird. Fixing this would also bring the issue of massive def in pvp to a rest. It's saddening seeing +20 Weapons do 100s-300s against opponents with 14kish def even though you have over 20k Attack. Posted Image

Edited by StormHaven, 18 November 2011 - 04:04 PM.

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#11 whitekite

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Posted 18 November 2011 - 04:13 PM

I would love it if those skills calculated damage like other skills did. One thing to notice, though, is that this weird single damage calculation seems to apply to all target-locking (aka hitscan) skills. I might be wrong, but I think they are directly related. I think the exchange would basically be more damage in exchange for no more hitscan on those skills.
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#12 Slayze

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Posted 19 November 2011 - 01:42 AM

I think the exchange would basically be more damage in exchange for no more hitscan on those skills.

And this will kill off a whole lot of catching and combo potential.
And cause weird ass animation / hitboxes on some skills, really.
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#13 DracoHandsome

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Posted 01 January 2013 - 11:50 PM

You know, you could always just make the percent based on your full attack and... lower the percent if it turns out to be too high.
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#14 Albruna

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Posted 02 January 2013 - 07:28 AM

You know, you could always just make the percent based on your full attack and... lower the percent if it turns out to be too high.

You do realize that this thread has been dead since November 2011, right?
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#15 DracoHandsome

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Posted 14 January 2013 - 07:01 AM

You do realize that this thread has been dead since November 2011, right?

Aaaand it was also still one of the top 3 or 4 topics not counting stickies. So what?
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#16 Albruna

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Posted 14 January 2013 - 09:55 AM

Aaaand it was also still one of the top 3 or 4 topics not counting stickies. So what?

I do not need any of your sass today.

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#17 asayuu

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Posted 14 January 2013 - 10:39 AM

[mod]I think this topic has nothing interesting to offer... well it did but now... Just doing the reports while the other mods are not on.[/mod]
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