Block Rate - Game Balances - WarpPortal Community Forums

Jump to content


Photo

Block Rate


  • Please log in to reply
15 replies to this topic

#1 Yurai

Yurai

    Too Legit To Quit

  • Members
  • 2917 posts
  • Playing:Pogo's Lounge

Posted 26 November 2011 - 01:03 PM

Considering there's no counter for having high block rate, the current block rate needs to be lowered. Both Ninjas and Paladins should have their block rate skills reduced to half their current amount.
  • 3

#2 Jumpluffspore

Jumpluffspore

    Awarded #1 Troll

  • Members
  • 823 posts
  • Playing:Dragon Saga

Posted 26 November 2011 - 02:25 PM

Considering there's no counter for having high block rate, the current block rate needs to be lowered. Both Ninjas and Paladins should have their block rate skills reduced to half their current amount.

Imo they should just be removed. Have Parry add to defense or something.
  • 0

#3 Coolsam

Coolsam

    Too Legit To Quit

  • Members
  • 4997 posts
  • LocationHiding from my Subscribers
  • Playing:Dragon Saga
  • Server:revreS

Posted 30 November 2011 - 12:46 AM

Imo they should just be removed. Have Parry add to defense or something.


AHAHA Imagine the Paladins/Dragoons with maxed Parry.
  • 1

#4 DarkstalkerX

DarkstalkerX

    I made it Off Topic

  • Members
  • 55 posts
  • LocationNew York
  • Playing:Dragon Saga
  • Server:Wyvern blade

Posted 30 November 2011 - 03:23 AM

I'd rather have it so block would only activate when the character is on the ground and in the air when not falling. It just doesn't make sense that when a dragoon is stunned, frozen, falling on his back, or maybe even when sprawled on the ground from a hard knockdown, he should be blocking hits like if they had a god hand covering hits.
  • 0

#5 Yurai

Yurai

    Too Legit To Quit

  • Members
  • 2917 posts
  • Playing:Pogo's Lounge

Posted 30 November 2011 - 01:02 PM

I'd rather have it so block would only activate when the character is on the ground and in the air when not falling. It just doesn't make sense that when a dragoon is stunned, frozen, falling on his back, or maybe even when sprawled on the ground from a hard knockdown, he should be blocking hits like if they had a god hand covering hits.


Seems like that's how people want evade to work as well.
  • 0

#6 GrapefruitGod

GrapefruitGod

    Too Legit To Quit

  • Members
  • 1338 posts
  • LocationSurrounded by kneesocks
  • Playing:Dragon Saga
  • Server:decard

Posted 30 November 2011 - 01:52 PM

I say just make blocking a toggle skill. If it isn't active, you don't block, if it is active, then you suffer some form of debuff. 30 second cooldown is what I would say for something like this.
  • 0

#7 Rimmy

Rimmy

    Too Legit To Quit

  • Dragon Saga Moderator
  • 2354 posts
  • LocationPennsylvania
  • Playing:Dragon Saga

Posted 30 November 2011 - 02:10 PM

I say just make blocking a toggle skill. If it isn't active, you don't block, if it is active, then you suffer some form of debuff. 30 second cooldown is what I would say for something like this.


Interesting idea. Perhaps the debuff could be a large decrease in final attack power, so you could basically switch to either an offensive or defensive stance depending on whether you want to hit harder or be better protected. Not sure what a fair value would be, though. 30%? Or perhaps it could work as an inverse of your block rate, with block rate capped at 50%. So if you have 10% BR, you get -10% final ATK. 25% BR, -25% final ATK, etc., etc.
  • 0

#8 Yurai

Yurai

    Too Legit To Quit

  • Members
  • 2917 posts
  • Playing:Pogo's Lounge

Posted 30 November 2011 - 02:18 PM

I say just make blocking a toggle skill. If it isn't active, you don't block, if it is active, then you suffer some form of debuff. 30 second cooldown is what I would say for something like this.



Interesting idea. Perhaps the debuff could be a large decrease in final attack power, so you could basically switch to either an offensive or defensive stance depending on whether you want to hit harder or be better protected. Not sure what a fair value would be, though. 30%? Or perhaps it could work as an inverse of your block rate, with block rate capped at 50%. So if you have 10% BR, you get -10% final ATK. 25% BR, -25% final ATK, etc., etc.


Seems like a fair suggestion. However, before converting even more skills to actives, we need more hotkeys. Also, I'm not so sure about the worth of block for ninjas in this scenario. The rate isn't high enough to warrant turning on block for more than a split second before turning it off again to go offensive. With a 30s cooldown, it seems like a complete waste of SP when I can just burrow instead.

Edited by Yurai, 30 November 2011 - 02:21 PM.

  • 0

#9 Maronu

Maronu

    Too Legit To Quit

  • Members
  • 2358 posts
  • Playing:Nothing

Posted 30 November 2011 - 09:37 PM

Considering there's no counter for having high block rate, the current block rate needs to be lowered. Both Ninjas and Paladins should have their block rate skills reduced to half their current amount.


Sounds fine as long as it is a pvp only change.

I say just make blocking a toggle skill. If it isn't active, you don't block, if it is active, then you suffer some form of debuff. 30 second cooldown is what I would say for something like this.

Would you be able to toggle it on during ninja form? If we get a debuff, I definitely wouldn't want to be losing mp from keeping the skill on. Also, you will likely have players throwing block up immediately before they are about to get hit or turning it on just to escape combos if this change is made. Perhaps adding a cast time and a duration, but allowing players to toggle the skill off (assuming it gives a debuff) would be better.Another option would be to forgo the debuff, but give it a cast time and a high mp cost or even add an hp % cost.

Interesting idea. Perhaps the debuff could be a large decrease in final attack power, so you could basically switch to either an offensive or defensive stance depending on whether you want to hit harder or be better protected. Not sure what a fair value would be, though. 30%? Or perhaps it could work as an inverse of your block rate, with block rate capped at 50%. So if you have 10% BR, you get -10% final ATK. 25% BR, -25% final ATK, etc., etc.


That sounds harsh. And Block rate would be completely useless in pve then. I'd rather lose some movespeed or aim or something. Let us keep in mind that the ninja skill and pally skill are different and could work in different ways.

Edited by Maronu, 30 November 2011 - 09:38 PM.

  • 0

#10 Rimmy

Rimmy

    Too Legit To Quit

  • Dragon Saga Moderator
  • 2354 posts
  • LocationPennsylvania
  • Playing:Dragon Saga

Posted 01 December 2011 - 11:18 AM

That sounds harsh. And Block rate would be completely useless in pve then. I'd rather lose some movespeed or aim or something. Let us keep in mind that the ninja skill and pally skill are different and could work in different ways.


Hm, true. I think Aim Rate would be equally harsh, though, only in PvP rather than PvE. I think an MSPD debuff sounds a bit more fair, personally.
  • 0

#11 StormHaven

StormHaven

    (ノ°▽°)ノ︵┻━┻

  • VMod Retired
  • 5432 posts
  • Playing:Dragon Saga
  • Server:Dekard

Posted 01 December 2011 - 12:22 PM

Hm, true. I think Aim Rate would be equally harsh, though, only in PvP rather than PvE. I think an MSPD debuff sounds a bit more fair, personally.


50% block at the cost of 50% movespeed, but that'll just lead to pallies relying on locking so targets don't escape...
  • 0

#12 GrapefruitGod

GrapefruitGod

    Too Legit To Quit

  • Members
  • 1338 posts
  • LocationSurrounded by kneesocks
  • Playing:Dragon Saga
  • Server:decard

Posted 01 December 2011 - 12:39 PM

you mean like they do now?
  • 1

#13 StormHaven

StormHaven

    (ノ°▽°)ノ︵┻━┻

  • VMod Retired
  • 5432 posts
  • Playing:Dragon Saga
  • Server:Dekard

Posted 01 December 2011 - 12:43 PM

talkin bout pre RoP Locking #9
  • 0

#14 GrapefruitGod

GrapefruitGod

    Too Legit To Quit

  • Members
  • 1338 posts
  • LocationSurrounded by kneesocks
  • Playing:Dragon Saga
  • Server:decard

Posted 01 December 2011 - 12:56 PM

A lock is a lock lol
  • 1

#15 Jumpluffspore

Jumpluffspore

    Awarded #1 Troll

  • Members
  • 823 posts
  • Playing:Dragon Saga

Posted 01 December 2011 - 01:48 PM

talkin bout pre RoP Locking #9

Results obtained from both lock cycles are similar. It really doesn't matter. Locks are locks.
  • 0

#16 tainguyen

tainguyen

    Amateur Blogger

  • Members
  • 329 posts

Posted 01 December 2011 - 11:55 PM

Considering there's no counter for having high block rate, the current block rate needs to be lowered. Both Ninjas and Paladins should have their block rate skills reduced to half their current amount.

I say we just reduce it by half (including parry) Even though they can use cards to max, it would be like how it was at lvl 5 (maybe take out monster card for parry shield mastery, and katar blocking, and reimburse) I don't find block much as a problem when the percent is low.

Edit: toggle idea seems like a very good idea

Edited by tainguyen, 01 December 2011 - 11:58 PM.

  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users