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Ranger - sakray test


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#1 geniewinie

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Posted 09 December 2011 - 02:50 PM

Videos:
Note: all of my comments are annotated in the vid and the vid is in unlisted section thus it cannot be searched in YT. Mild language but bare with me... my feelings are included... <.< lol? neways, read , learn, and watch. enjoy.



click spoiler and click link

PVM testing



------

Old and new problems

Spoiler

Edited by geniewinie, 10 December 2011 - 09:47 AM.

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#2 zr0rieu

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Posted 09 December 2011 - 03:14 PM

Looking at camouflage from your first video, it looks like you can still be "seen" by demon and possibly insect monsters.

Also, according to many Ranger players, Orc Archer Bow with steel arrows will deal more damage than your KVM bow. You might want to use Orc Archer Bow to test damage on players, since Elven Bow + Elven Arrows and Ranger sets are not on sakray yet.

Edited by zr0rieu, 09 December 2011 - 03:20 PM.

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#3 slwl1

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Posted 09 December 2011 - 03:47 PM

omg i thought the dmg i saw in kro was like 60k++ dmg but all i see is 20-30k dmg and only 9k other characters.this is not good.
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#4 zr0rieu

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Posted 09 December 2011 - 03:48 PM

14.1 Ranger class sets buff arrow storm damage up to that range. It's fairly low right now because we dont have those sets yet. It should get implemented sometime this month on sakray.
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#5 slwl1

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Posted 09 December 2011 - 04:13 PM

white wing set is like super godlike expensive i think T.T
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#6 Pril

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Posted 09 December 2011 - 04:24 PM

Is it bugged or intended that they can stay camouflaged indefinitely, even through skill use but not after a basic attack?

Gemini can see you as it has boss protocol. You were hit by it, so camouflage wore off. The bug on camouflage is that the visualization effect stays, even though effect wears off. You can fly wing, but you will still appear camouflaged, but will still be visible to monsters.

DS is an archer skill, not a hunter skill.

Seems kinda overpowered right now. You have a perma-cloak and a long range skill that can ohko everything in aoe up till biolabs without the equipment set that is supposed to amplify the damage by several folds.
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#7 geniewinie

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Posted 09 December 2011 - 07:52 PM

Is it bugged or intended that they can stay camouflaged indefinitely, even through skill use but not after a basic attack?

Gemini can see you as it has boss protocol. You were hit by it, so camouflage wore off. The bug on camouflage is that the visualization effect stays, even though effect wears off. You can fly wing, but you will still appear camouflaged, but will still be visible to monsters.

DS is an archer skill, not a hunter skill.

Seems kinda overpowered right now. You have a perma-cloak and a long range skill that can ohko everything in aoe up till biolabs without the equipment set that is supposed to amplify the damage by several folds.



yes it is intended to be able to use certain skills while in camo.

and I wish ur right that we can really ohko everything, but apparently 20k-30k damage only deals with monster up to lvl110-120 yet i could still camo, unless they are those you kno what types. not good hunting in Thor then.

I also wish AS and Aimbolt will have 0.5 fixed cast and 0 variable cast or, just make then uninterruptible
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#8 geniewinie

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Posted 09 December 2011 - 07:53 PM

14.1 Ranger class sets buff arrow storm damage up to that range. It's fairly low right now because we dont have those sets yet. It should get implemented sometime this month on sakray.


I hope that is true, coz i really want 60k damage each time i hit with those.
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#9 neokenshin

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Posted 09 December 2011 - 09:11 PM

Arrow Storm Damage is also based on your Base Level. You'll get more damage at 150 than 130. What I don't understand is why they make Camo end on one regular ATK, making you lose the bonuses immediately. It would be better if Camo stayed active during regular Ctrl+Click
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#10 Pres

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Posted 10 December 2011 - 07:34 AM

I thought Camo would be changed to stay active
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#11 Dawei

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Posted 12 December 2011 - 01:31 AM

after testing the balance to ranger im not impressed. considering im strictly PvM i dont care about damage to other players...i understand that arrow storm is "suppose" to get to 60k but when? how long will it be doing 20kish damage with +9 orc and steels? and not to mention its not as effective as other skills....the targeting is limited as well as the cast time/after cast delay is worse then other skills. fire trap doesn't seem to take a major hit then its elemental change.
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#12 Doddler

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Posted 12 December 2011 - 10:47 AM

I thought Camo would be changed to stay active


I thought so too, considering camo gives you a crit bonus, it seems strange for it to end.
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#13 Pril

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Posted 12 December 2011 - 01:25 PM

after testing the balance to ranger im not impressed. considering im strictly PvM i dont care about damage to other players...i understand that arrow storm is "suppose" to get to 60k but when? how long will it be doing 20kish damage with +9 orc and steels? and not to mention its not as effective as other skills....the targeting is limited as well as the cast time/after cast delay is worse then other skills. fire trap doesn't seem to take a major hit then its elemental change.

Please explain how arrow storm's off-screen range and 11x11 aoe has limited targeting. If you're strictly pvm, you should try a full dex/int build. Cast time is pretty fast on self buffs, while the int is giving you almost enough sp to sustain being camouflaged indefinitely. You do not need much agi/vit considering you'll never get hit with camouflage.
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#14 geniewinie

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Posted 12 December 2011 - 03:01 PM

Please explain how arrow storm's off-screen range and 11x11 aoe has limited targeting. If you're strictly pvm, you should try a full dex/int build. Cast time is pretty fast on self buffs, while the int is giving you almost enough sp to sustain being camouflaged indefinitely. You do not need much agi/vit considering you'll never get hit with camouflage.


Apparently if you can see, 11x11 is suppose to be applied to arrow storm but it hasn't. so he is saying that the range is still considered limited on targeting. please watch the videos first, if you did, please watch it again with an Open eye no blinking and taking all little things note like sherlock homes. :P by the way, be happy.

and camo wares off after a limited period, and the bug thing is that the animation of camo (translucent thing) is still there even though the skill is already auto-deactivated. furthermore, you can still be hit with camo via skills, only normal atk either range or melee wont hit you.

Edited by geniewinie, 12 December 2011 - 03:03 PM.

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#15 Lucentos

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Posted 12 December 2011 - 03:58 PM

What duration of Camouflage?
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#16 Clogon

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Posted 12 December 2011 - 06:06 PM

I thought so too, considering camo gives you a crit bonus, it seems strange for it to end.


The crit bonus is to that you always Crit using Sharp Shooting/FAS. This skill is not intended for Ctrl+click. The only skill that doesn't kae sense in Fear Breeze which doesn't improve on any previous Hunter/Sniper skill/concept...
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#17 Pril

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Posted 12 December 2011 - 08:22 PM

The duration on camouflage is infinite. SP recovery is active while camouflaged, so it is possible to afk in dangerous areas indefinitely. There are certain conditions that end it.

If you stay camouflaged for 10 seconds your mastery atk goes up by 300, boosting your damage significantly.

The aoe is 11x11. Test things properly, please.
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#18 Lucentos

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Posted 12 December 2011 - 08:36 PM

The duration on camouflage is infinite.

Is it true? Is it tested?
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#19 Pres

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Posted 12 December 2011 - 08:37 PM

The crit bonus is to that you always Crit using Sharp Shooting/FAS. This skill is not intended for Ctrl+click. The only skill that doesn't kae sense in Fear Breeze which doesn't improve on any previous Hunter/Sniper skill/concept...


Clogon, go fix your computer!
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#20 Pril

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Posted 12 December 2011 - 09:06 PM

Is it true? Is it tested?

For now, yes. I timed a tad over 4 minutes running behind a monster before I stopped. The original intent was 10 seconds though, so don't count on it lasting like this.
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#21 Clogon

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Posted 12 December 2011 - 09:08 PM

For now, yes. I timed a tad over 4 minutes running behind a monster before I stopped. The original intent was 10 seconds though, so don't count on it lasting like this.


It is intended to last an indefinite amount of time as stated by kRO's change log.

@Lucentos:
I wish you wouldn't forget what I post on iROwiki forums so easily. =/

@Topic:
Still waiting for someone to show iRO GM's that Cluster Bomb is not receiving Trap Mastery's +200 damage bonus. =/

Edited by Clogon, 12 December 2011 - 09:09 PM.

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#22 Lucentos

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Posted 12 December 2011 - 09:48 PM

@Topic:
Still waiting for someone to show iRO GM's that Cluster Bomb is not receiving Trap Mastery's +200 damage bonus. =/

What amount of damage should be produced by Cluster Bomb if it is recieveing Trap Mastery`s damage bonus and what is if it isn`t?
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#23 Clogon

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Posted 12 December 2011 - 10:09 PM

200 damage is just that 200 damage. If it does 10000 damage, then it is supposed to be doing 10200 damage.
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#24 Weeeelium

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Posted 13 December 2011 - 09:06 AM

The sets are gonna be expensive? :P Its like allowing us to get better and saying : here! try to jump and reach your wing sets, if you can /gg.
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#25 Clogon

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Posted 13 December 2011 - 11:14 AM

It depends on which version of 14.1 we will get and how lazy people are.

Edit:
Getting them is like getting Sapha enchants but much harder.

Edited by Clogon, 13 December 2011 - 11:15 AM.

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