Things I like about post balance performers:Voice LessonsIt now affect more skills like Destruction Song. This is a step in the right direction.
Windmill Rush & Moonlight SerenadeNow that they increase your attack and magic attack formulas directly, they become better in higher damage modifier skills.
Swing DanceA nice buff that Wanderers desperately needed.
HarmonizeThis works better overall now that it is an official debuff. Now we can more easily bring people regular people below 100 in stats and thus affect their status immunity. Worse versus Double Megs, but oh well, it is a GOD item.
ReverberationRemoving the placement limit was a good thing.
Severe RainstormTwelve hits for all 5 levels, nice!
Deep Sleep LullabyNice new graphical effect!
Gloomy ShynessI'm glad it is more of a de-buff now.
Chorus SkillsOn the right path as far as buffing is concerned. Max ability can now be reached with less performers.
Dances with WargsWowsers, nice buff for Rangers. Finally a buff worthy of partying a performer. Pays for the damage reduction of SR IMO.
Song of DestructionNice Change to the success rate. I like the flat damage, and it's enough now to let everyone know that they've been debuffed. The cool-down has been lowered as well.
Sinking MelodyCreative new effect. The SP drain is pretty nasty when it succeeds.
Warcry from BeyondThe HP reduction could be pretty nasty here as well.
Things I don't like about post balance performers:Windmill Rush & Moonlight SerenadeBecause Severe Rainstorm always had a pretty low skill mod but hit 12 times, Windmill seems to become less effective hurting Maestros. Not having Windmill always hurt Wanderers when it came to damage dealt.
Windmill and Moonlight are still overshadowed by Striking (even if the Sorcerer only has level 1 of the endow skills). Plus Striking gives CRIT. What's worse is that Striking and Moonlight can stack, but Windmill and Moonlight can't.
Swing DanceIt's still a shame that because Swing Dance and Windmill don't stack, people will still opt for the latter, leaving Wanderers in the dark again, just like with Moonlight.
Echo SongStill far out gunned by Windmill.
Metallic SoundI'm still not happy they took away the chaos affect from before iRO got Renewal.
Damage is still way too low if it's meant to be an attack skill.
And if it's not meant to be an attack skill, then the SP drain hasn't changed and still sucks.
ReverberationBecause of the global skill delay the removal of the limit on Reverberations only helps people in strings, which usually leaves Wanderers out...
Damage is still split, which still sucks as much as before because the damage modifier wasn't increased.
Siren's VoiceWow, 2 second duration on a 150/50 character if you have level 5? 0 duration on a 150/50 character if you have level 4 or less? Worthless.
Death ValleyStill worthless because of the prerequisite of the terrible skill Circling Nature.
Deep Sleep LullabySuccess rate toned down a bit too much. I know this skill was annoying, but the addition of Lauda Ramus', the refresh rune's, and Lion Howling's removal of the skill in addition to the other Performer skills should have been enough.
Still can't use it in PvM. That is terrible.
Circling NatureWords can't begin to describe my detest for this skill.
Still can't use it in PvM.
Hundred Spear (Gloomy Shyness)It sounds SO terrible, that I'm afraid to give Gloomy out for fear that RKs might want to use the skill.
Sucks that you can strip your allies mount with this, but it's not a big complaint.
Chorus SkillsNot far enough. Who's gonna have 7 performers in a party? Seriously...
Dances with WargsIt takes 6 performers to beat one AB with Sacrament? Really?
Lerard's DewStill a silly effect IMO that under performs versus Lutie (though you could stack them).
Sinking MelodyNot that the skill was any good before, but now it's worthless in PvM.
Unlimited Humming VoiceNot usable in siege? Yeah, still blows.
Things I'm unsure about with post balance performers:Lover's SymphonyI'm curious as to how this will play out for immunity to Frozen and Stone Curse. Maybe it won't at all and will still be useless...
Metallic SoundI'm anxious to see if that new accessory (I forget the name), will make this skill viable. I know they nerfed the item already on kRO.
Severe RainstormI'm not as upset by the damage nerf as other people (in fact not at all, I welcome it), but the re-use delay is a serious cramp in this skills side considering how poorly it performs outside of PvM.
Dances with WargsDoes this mean we'll be partying with Rangers or will Rangers just drag two performer slaves? I'd guess the latter.
Warcry from BeyondDoes this reduce monster HP? I haven't tried it.
WoEI'm curious to see how our role will change. Sinking, Warcry, and Sound of Destruction will probably be the most used skills now, but Sinking and Warcry are so easily countered by enemy performers. We also might make Warg Bite Rangers viable in siege so we may be using a lot of DwW as well. It will be interesting.
Things I'd like to see done:Voice LessonsThey need to go further and throw VL modifiers into more skills. Especially the Chorus skills.
Windmill Rush & Moonlight SerenadeI think they need to go a bit further with that A and B grouping and split up Maestro and Wanderer solo skills so they can stack. If you're taking a Maestro and Wanderer in your party, you should be allowed to get both plus 1 Chorus skill.
ReverberationRemove the split damage.
Metallic SoundEither increase the damage or increase the SP drain.
If not, add some other effect like bleeding (ears) or confuse or something.
Echo SongThe defense bonus needs to be buffed big time to to make it worthwhile compared to Windmill.
Moonlight SerenadeWanderers need a big buff here. It should be giving Striking like MATK or better.
Dominion ImpulseIt's more useful now with unlimited Reverberations, but it needs some other effect. Perhaps a (Voice Lessons * 5)% increase in activated Reverberation damage.
If not, allow this skill to increase the range of activated Reverberation to a larger area like 9x9.
Severe RainstormLower the re-use delay back to pre-patch levels. Lower the SP cost now that it's weaker.
Song of DespairDoes it affect allies still in PvM. If it does, that needs to change.
Siren's VoiceThere needs to be some fixed minimum duration for this skill (Voice Lessons / 2 seconds), and even with 150/50 deductions, each level of the skill should provide at least 0.5 seconds of extra time (that would be 7.5 seconds with VL 10 and level 5). That may seem like an eternity, but with all the AoEs in WoE, Siren's never lasts more than a second or two anyway.
Circling NatureAllow this to be used in PvM.
Allow some modifier that raises the HP recovery (Voice Lessons, Music Lessons, Instrument/Whip level, anything).
For each monster or enemy player on screen, reduce the SP cost by 4, and take it from them instead (up to 10 enemies for a 0 SP cost).
If you buff it, increase the re-use delay to 30 seconds and lower the duration to around 15.
Death ValleyReduce the Circling Nature requirement to level 1, unless you do my Circling Nature changes
.
Incorporate Voice Lessons into the HP gained formula (HP revived with equals the dead's (maxSP * Voice Lessons)%, for example. Something like this would make us useful in parties with mages.
Deep Sleep LullabyAllow use in PvM.
If the success rate is going to stay so low, then remove the chance to Deep Sleep your allies.
Improvised SongChange activated spell level to 4 + 1 * ( Skill Level learned), not skill level used (therefore, using level 1 if you know level 5 still gives you level 9 of the mage skill). And then:
Change level 1 to pick a random skill between: Fireball, Firewall, Fire Pillar, Thunder Storm, Napalm Beat
Change level 2 to pick a random skill between: Cold Bolt, Lightning Bolt, Fire Bolt, Soul Strike, Napalm Beat
Change level 3 to pick a random skill between: Frost Driver, Jupitel Thunder, Napalm Beat
Change level 4 to pick a random skill between: Lord of Vermillion, Meteor Storm, Storm Gust, Napalm Beat
Change level 5 to pick a random skill between: Water Ball, Safety Wall, Napalm Beat
Lerard's DewChange the effect to increase health regained from pots. Make it increase heath recovered from red-white pots by (Voice Lessons / 4)% . It's a perfect way to help balance out potting vs damage dealt in WoE and allow a player to provide that balance instead of flooding the server with yggs or green ale.
Sinking MelodyFind a way for this to be used in PvM. Perhaps a silence effect on monsters since it drains SP?
Unlimited Humming VoiceLet it be used in siege.
Force all performers on the screen to share the same re-use delay.
Increase the re-use delay to the recall time: 5 minutes.
Chorus skills in generalThey're almost all improved, but it needs to go further since there's no logical reason to have 7 performers in a party in PvM or in PvP/WoE.
Allow the max effect to be reached at 4 performers (a quartet),
or allow the skill to be used with allied performers on screen in WoE.
If is can be used with allied performers in WoE, make them share the re-use delay.
Put the AoE around each performer so that 2 performers 7 cells away will cover a larger area.
Add a Voice Lessons modifier to buff all of these possibly.
Conclusion:This is basically the list of suggestions I gave last year. kRO has done very little to improve the class (DwW, Sinking, and Warcry are the notable exceptions), and in fact has hurt the class in other ways (making DSL and Siren's Voice worthless). I can't believe it took a year just to get this much...
Edited by Akin, 15 December 2011 - 10:27 AM.