Magnus Exorcism
#1
Posted 14 December 2011 - 08:25 AM
The cast time is totally senseless... Shouldn't the 3rd class abilities be balanced, why to ruin a 2nd job ability this much?
6 secs for 120 dex, spirit + clip reduction, why? it's pointless!
Thanks.
#2
Posted 14 December 2011 - 08:27 AM
#3
Posted 14 December 2011 - 08:34 AM
Completely RUINED after this balance patch.
The cast time is totally senseless... Shouldn't the 3rd class abilities be balanced, why to ruin a 2nd job ability this much?
6 secs for 120 dex, spirit + clip reduction, why? it's pointless!
Thanks.
Yeah tat sucks.. before patch my 80 dex with sacrament is like close to godly.. after patch dex 100 with sacrament its so slow.. like slower than dex 80 n below..
Highheal lvl 1 sucks too hahas
#4
Posted 14 December 2011 - 08:34 AM
Edit: I must be overreacting about cast time so I change it
Edited by Yomihime, 16 December 2011 - 07:26 AM.
#5
Posted 14 December 2011 - 09:07 AM
And reverting this to the normal renewal way after this was pretty sad.
#6
Posted 14 December 2011 - 09:10 AM
#7
Posted 14 December 2011 - 01:56 PM
#8
Posted 14 December 2011 - 02:05 PM
Well, if you're worried about dying there is always the skill SW and Assumptio OR just plain KE that you use to prevent the death. It's a combo skill that is there for a reason. Sure you waste an extra blue gem but WAY better than dying and losing EXP and valuable drops. I say the casting time is fair honest to god. (although I'm not max level [lvl 92] yet I can kill dullahan and lolis pretty easily). There are also that priest card combo that can help with casting which can stack on top of the spiritual ring + clip combo. (more reduce casting FTW) This patch is now more gear dependent for ME imo.100% agree. I'm lv 101/5 with 100 int and 92 dex (base) and my ME cast time is like 10+ secs. I can already dead only by 2 dullahans and 2 lolis -.-; Pls fix the cast delay aswell >_<
#9
Posted 14 December 2011 - 03:19 PM
Well, if you're worried about dying there is always the skill SW and Assumptio OR just plain KE that you use to prevent the death. It's a combo skill that is there for a reason. Sure you waste an extra blue gem but WAY better than dying and losing EXP and valuable drops. I say the casting time is fair honest to god. (although I'm not max level [lvl 92] yet I can kill dullahan and lolis pretty easily). There are also that priest card combo that can help with casting which can stack on top of the spiritual ring + clip combo. (more reduce casting FTW) This patch is now more gear dependent for ME imo.
You're comment is pure trolling for me... you can feel fine with it, it doesn't mean that is the right option, actually this problem existed when renawal appeared the first time, and it was fixed, because it was really irrational to have such a casting time for such a weak 2nd-job skill, so that's why we think it has nothing to do with equipment, or skills, and waste of power for more "velocity" of a really important skill in a ME ArchBishop. Of course its quite easy killing in Niff, but go for Abbey Dungeon and you'll see reality.
#10
Posted 14 December 2011 - 04:40 PM
#11
Posted 14 December 2011 - 04:42 PM
I feel like adding to the post above me in reply to this...Well, if you're worried about dying there is always the skill SW and Assumptio OR just plain KE that you use to prevent the death. It's a combo skill that is there for a reason. Sure you waste an extra blue gem but WAY better than dying and losing EXP and valuable drops. I say the casting time is fair honest to god. (although I'm not max level [lvl 92] yet I can kill dullahan and lolis pretty easily). There are also that priest card combo that can help with casting which can stack on top of the spiritual ring + clip combo. (more reduce casting FTW) This patch is now more gear dependent for ME imo.
I main a 132/35 ME Arch Bishop. I have 100 base dex and 120 base int, and the cast time is ridiculous. Not only is the skill extremely weak in comparison to even Wizard Skills, it's damage is dealt differently than most others. It's also LIMITED to only two types of monsters; undead and demon. If you even TRIED Nameless, you'd see the TRUE problems with this. I lost a bunch of exp trying it out, not to mention I had to waste multiple bgems using safety wall on two Banshees, which I could tank before the patch, because I got extra vit on my AB. I also have good gear on my AB, and damaging gear only gets better with the Judgement set, but having to be almost completely reliant on gear, which you could have MUCH better gear if you didn't rely on it, seems simply silly to me. KE is just completely useless when you put it in to perspective with the usual skill level ME Priests can afford. It may give you enough time to throw down a Safety Wall or two, but if you're mobbing, like you should with it, there's serious doubt it would last long enough to do any real good. It might have worked pre-renewal, but I can't see it working AND being practical now. Besides, the best weapon to use for an ME build, if you focus on damage, doesn't have a slot, and it two handed, making the Priest set unable to be done, and the best weapon for cast time with an ME build is in a set with a shield that doesn't have a slot, also making the set unable to be used with it. If you want second rate gear for that set, by all means, do it if you want, but you're taking away much better alternatives that can actually deal good damage. The cast delay is extremely killer, you could rely on potions for it, but it's absurd that a class KNOWN for healing has to rely on potions because of an unjustly long cast delay.
I actually QUIT because I was so upset with ME before they fixed it, they really should change it back to how it was so the build is viable again.
#12
Posted 15 December 2011 - 06:24 AM
If they will bring back the previous cast time and cast delay I'd most likely quit my AB and play another character until it happens XD
#13
Posted 15 December 2011 - 02:26 PM
#14
Posted 15 December 2011 - 02:31 PM
#15
Posted 15 December 2011 - 03:53 PM
Sorry for seeming snotty. Didn't mean to... .___. Just a returnee from pre-renewal. Anyways what is the Judgement set stats and what does the set do? Can't the spiritual ring + clip and a +10 holy stick + scared bible combo help with both damage and cast time? That is my gear besides the +10 --> its a +4 (currently working on it) If it does get to +10 it'll reduce cast time by 35% on top of my dex with a increase of 50% damage on ME.
The issue isn't variable cast reduce, it's the fixed cast time, which only can be reduced by Secrament which is a 3rd job ability... ME is a 2nd job skill.
Anyways, they are returning the custom casting times for IRO, sometime soon, hopefully.
Edited by robsilva, 15 December 2011 - 03:55 PM.
#16
Posted 15 December 2011 - 04:54 PM
Using the an example from this forum: a HP having 100 int and 92 dex (base) assuming she has my suggested gear. Makes it a 4.5 sec cast. Unless 4.5 second cast seems too slow still then what can be done? >.> IF Secrament is added in the equation... then woohoo faster casting but by then you'll have more dex and int which means an even faster casting.
Example: An AB with 100 base dex and 120 base int with my suggested gear = 4.1 Sec
Also add in the fact that this is only base dex and int... so having more dex will max out Vcasting time will make it to 3 sec cast since Fcasting cannot be changed.
#17
Posted 15 December 2011 - 04:56 PM
#18
Posted 15 December 2011 - 08:52 PM
The cast time is long very long, I have a hp with 120 int and 90 dex, with Puente, COD +7 and holy stick combo, my cast is 5.8s (with phen) and without holy stick is 6.8s,
For damage the divine cross do more damage than the holy stick combo
for defense the divine cross reduce more damage than holy stick combo, useless you have a total gear def of 220 or up
#19
Posted 15 December 2011 - 11:37 PM
#20
Posted 16 December 2011 - 07:13 AM
Again I don't believe the cast time is too long it's just the damage that really needs a buff... It's so weak that it's pathetic compare to lots of skills.
Here I go again... The problem for this ability is that it's a 2nd job ability, and compared with 3rd job abilities, it has more cast limitations. Isn't that completely irrational? This ability was thought for PRIESTS! (i.e. you cant put on the best equips and max job lvl is 50, so don't have enough points for full buffs)
Edited by robsilva, 16 December 2011 - 07:20 AM.
#21
Posted 16 December 2011 - 07:25 AM
I ALWAYS have my assu on when lvling (I'm not that stupid, rly). Sry, I think I'm kind of exaggerating with cast time, my ME cast time is about 7-8 secs.Well, if you're worried about dying there is always the skill SW and Assumptio OR just plain KE that you use to prevent the death. It's a combo skill that is there for a reason. Sure you waste an extra blue gem but WAY better than dying and losing EXP and valuable drops. I say the casting time is fair honest to god. (although I'm not max level [lvl 92] yet I can kill dullahan and lolis pretty easily). There are also that priest card combo that can help with casting which can stack on top of the spiritual ring + clip combo. (more reduce casting FTW) This patch is now more gear dependent for ME imo.
Edited by Yomihime, 16 December 2011 - 07:26 AM.
#22
Posted 16 December 2011 - 12:40 PM
ME priest already give up a lot and when you are seriously leveling, the combined cast time and global delay
of ME is easily deadly even with good gear. Safety wall does not save you. Without our custom cast times
it doesn't last long enough to get you through till you can heal yourself again. You basically are potting
to live as another poster had already stated.
#23
Posted 16 December 2011 - 02:14 PM
The Judgment Mace II says "greatly reduces variable cast time of offensive holy spells" when the whole set is avaiable... But how much is it?
#24
Posted 16 December 2011 - 02:55 PM
Well that's for the judgement set. I'm not sure about Judgement Mace II.
Edited by Sumimi, 16 December 2011 - 02:55 PM.
#25
Posted 16 December 2011 - 07:20 PM
What is everyone that is too low level to complete new world quest suppose to do in the meantime?
Many of these quest for practical reasons you need to be 120s to comfortably complete.
Edited by TheSquishy, 16 December 2011 - 07:22 PM.
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