Balance patch Drydock
#101
Posted 15 December 2011 - 10:37 PM
but..
cant use fwing inside MVP summon.
yeah stupid bug killed me for 2nd time.
#102
Posted 15 December 2011 - 11:12 PM
As you see the upper costume gear didn't show on the sprite.
This bug don't complain with the summon MVPs, anyway since the persons pay real cash to have costume gears, would be nice show them on the chars.
#103
Posted 15 December 2011 - 11:17 PM
MVPs do the same, so they can SW themselves while on pneuma and your gfist will miss.
Tested again and cannot reproduce anymore on myself, maybe I was mistaken.
Will test further on the MVPs.
Edited by Kiehl, 16 December 2011 - 10:29 AM.
#104
Posted 16 December 2011 - 01:08 AM
#105
Posted 16 December 2011 - 01:18 AM
info: Yggr Server
Details: Standby Room waits forever and will not let u advance
Has been problem for 4 others ive met aswell.
#106
Posted 16 December 2011 - 02:14 AM
Edited by razirazo, 16 December 2011 - 02:16 AM.
#107
Posted 16 December 2011 - 04:56 AM
When you enter the Overlooked Water Dungeon ( 35 - 75 ) you are not able to use ANY Skill and/ or Items such as FlyWings ect.
Delay must be like 1 Minute or something like that. Once the Minute passed you are able to use Skills and Items again.
Mind fixing that?
// Additional Information/ Wishes//
Please add an option (f.e. if you are OVER 75) that you can STOP the Quest you got in the dungeon and get it deleted from the QWindow.
Reason for this is, once you outlvled the dungeon for what ever Reason you can not end the Quest and the Questentry will stay in your QWindow till the very last day you die
Pls add an option to the Board/ Grandpa to get the Quest Entry deleted.
Thank you
Oda: You can send in a ticket to have quest variables deleted for quests that you can no longer participate in. We are investigating the skill delay issue on the Overlook maps
Heimdallr: We are going to look at the delay on talking, which was present before this update, but now it also effects skills, we know why and it can be fixed.
The skill description thing is being looked at.
#108
Posted 16 December 2011 - 07:37 AM
I report another bug in summoner Room, seems that some costume gear have problems inside the Room. Here a screenshot that I took some minutes ago on Ymir.
As you see the upper costume gear didn't show on the sprite.
This bug don't complain with the summon MVPs, anyway since the persons pay real cash to have costume gears, would be nice show them on the chars.
This might be because they are still somehow considered "pvp rooms" even though we cant kill ourselves.
Pvp does not enable you to use costume headgears to hide your real headgears.
#109
Posted 16 December 2011 - 08:51 AM
#110
Posted 16 December 2011 - 09:02 AM
oh. I dont know Homunculus getting new skill. Now my vani even got Charge Attack.
Spoiler
Wait, Vanilmirth with Mental Charge?
#111
Posted 16 December 2011 - 09:24 AM
Spoiler
Yes, the "1 minute unable to cast anything once entered Overlook Dungeon" happen to me and my friends as well. Not just Overlook, Turtle Island as well. The moment I took the ship and went to Turtle Island, I am unable to use Teleportation skill and Fly Wing or anything.
Edit:
Oh, I don't know if anyone has mention this or not, whenever my character is in waiting mode, half of my character's face is missing and costume, bolt ear is bugged as well. Whenever my character facing west or east, it appear on my character's foot instead. That is all, thanks.
Edited by aMoore, 16 December 2011 - 09:34 AM.
#112
Posted 16 December 2011 - 09:27 AM
Wait, Vanilmirth with Mental Charge?
I'm very sure I've already seen it when they were implemented in kRO Sakray.
Ancient iW forum post incoming.
Edited by NeoNilox, 16 December 2011 - 09:28 AM.
#113
Posted 16 December 2011 - 11:31 AM
oh. I dont know Homunculus getting new skill. Now my vani even got Charge Attack.
Spoiler
Charge attack in skill description is included since long ago. Im more interested in your homun lvl.... How did it get to lvl 100 when max is 99? O.o
#114
Posted 16 December 2011 - 11:41 AM
This might be because they are still somehow considered "pvp rooms" even though we cant kill ourselves.
Pvp does not enable you to use costume headgears to hide your real headgears.
The strange thing is that Wednesday and Thursday the costume system worked, while this morning(GMT+1) It didn't work anymore or better worked the middle but not the upper.
So I don't know if this bug could be correlated at PVP setting in Summoner Room.
#115
Posted 16 December 2011 - 11:42 AM
Charge attack in skill description is included since long ago. Im more interested in your homun lvl.... How did it get to lvl 100 when max is 99? O.o
More than that, how can it still recieve EXP ?
#116
Posted 16 December 2011 - 12:13 PM
#117
Posted 16 December 2011 - 12:15 PM
#118
Posted 16 December 2011 - 12:29 PM
- Going to stress this again, equipment window not saving its location/status. Details of the bug is found in the link below:
http://forums.warppo...ion-and-status/
Heimdallr: We have reported this for fixing with the client team, I don't have an ETA but I fully recognize this annoyance with getting in the way of your game play (and mine).
I wonder if you would prefer just this being fixed, or if item dropping was something that was "turned off" via a /itemdrop command instead of being tied to equip window. If that were the case would you even bother minimizing the equip window, and instead just close it?
@Heimdallr, thank you. To be honest, reason I want this fixed asap is to avoid dropping of gears specially during woe. Whichever is the quickest fix you can reach implement it imo. I might be greedy but I would love the 2 options to be available: being able to turn off/on "item drop" and being able to minimize and save the equipment window location/status.
#119
Posted 16 December 2011 - 01:51 PM
#120
Posted 16 December 2011 - 01:57 PM
#121
Posted 16 December 2011 - 02:02 PM
(tested with jack frost)
Edited by Chris, 16 December 2011 - 02:06 PM.
#122
Posted 16 December 2011 - 02:14 PM
Warlock skill Radius is not adding range properly. Unsure about whether or not it properly decreases fixed casting speed.
(tested with jack frost)
Radius is working as it's suppose to be so far...
Jack Frost doesn't get affected by Radius skill but it follows it's own AoE Radius which is 19x19 at level 5.
@D11: Lol... you know that SP regen items doesn't work after Gfist cuz the 10 seconds delay thing... >_>
#123
Posted 16 December 2011 - 02:15 PM
#124
Posted 16 December 2011 - 02:18 PM
I Know ...QQ
lol... Stop QQ'in... is "working as intended" >_>
#125
Posted 16 December 2011 - 02:25 PM
I Know ...QQ
Less QQ more Pew Pew!
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