69 WarLord Twinkie
#1
Posted 03 February 2012 - 04:21 PM
How would you skill and gear it?
yus dream away with S1 Remains, Scales, event crits, high ranks, lvl 5 enchants and what ever you may think would rock yet know would be jolly hard to get.
ohh and DNA as much as u need up to 55 shoulf you so think it might help.
^^v
#2
Posted 03 February 2012 - 04:36 PM
#3
Posted 03 February 2012 - 04:41 PM
#4
Posted 03 February 2012 - 07:00 PM
for enchants i am not an expert but defo -750 in weap, not sure if 25-25 better than skill crit claws but i would prob go with 25-25 on +30 tb sword.
+30 resist orn and svs orn to exchange when needed
set prob foc because of pretty nice scad and scrit since i like dmg, altho con biskra set + foc could work for more survability
hmm event skill crits on jewels i guess to reach at least like 60% ofc more the better, don't really see a point in 0.50/0.50 on wl you dont wanna aa
in armor prob best con xeons possible, hp always rocks since i doubt there is much physical threat in comparison to caster thread in 69 and having +30 armor and svs orn would provide enough def and +30 sword and resist orn should provide enough resistance
#5
Posted 03 February 2012 - 08:56 PM
WL often seem out of mana so was thinking Str/Mnd Remains. Concidering i dont plan to die too much to recharge it
/stuLOL
Also think at +24 or so the TB sword will cap resist with Wl base resist. or so im told. So just SvS i guess.
hmm SvS 3-3 useless?
>> what browser can open that RU calculator. i forget
Thankies
Kim
#6
Posted 04 February 2012 - 12:48 AM
if sword will cap your resistances on its own that's great i never really do much calculations i just said that because with +30 resist orn i only get like 6x% of resistances but i guess sword gives more than the ornament and i was pretty drunk when i wrote this
3-3? depends how is the defence on average in 69. in 85 very often people have 2k+ defence or more so 3-3 wouldn't make much difference but at 69 you prob have more chance of low def chars
oh and sorry i registered for that russian site so i can use the calculator
slayer 10
charge 10 (charge misses a lot, sometimes 3 times in a row then when finally lands you will get superman bug )
courage 10
terror 10
bear like 7
bugle 7
3 aoes maxed (7,4,4)
bind 4
deflect 1
slow remover (forgot name >.<) 1
kind of basic build 3 points left, 6 if you delevel from 70
dna
bugle + bear like 7
courage 1
final wrath 1
terror 7 (to make 100%)
bind 4
swing aoe thing range 4
potens lateral slash 5
deflect 1
slayer + lateral slash dmg 1
potens dash 10
49 points used
that's what i would roll at first and then see how it works, vulc share with ap lol
wish i could make lots of chars too but req too expensive >.<
Edited by Famous, 04 February 2012 - 12:49 AM.
#7
Posted 04 February 2012 - 03:37 AM
wish i could make lots of chars too but req too expensive >.<
Yup I have ~15 toons over L50, just wanted to try most classes.. but raiding/PvPing to get gear for one toon takes a fair while, and that's just the tip of the iceberg for time/effort/$$.
Wish I could make an FoC toon, but all my effort in-game is still going on gearing my radi and prot for now.
#8
Posted 04 February 2012 - 04:12 AM
well i will say wht i got on mine.
skills- warrior
charge/slayer/courage the most important skills you got
about terror meh- its waste on my opinion, cuz there alwys some1 who break the fear
the other just lv 1, but still they can do a good dmg
fighting will-- its crap dont even put
Warlord-
all aoes max, full swing slash can be lv 1 our 2, cuz miss alot, well sometimes
bear like etc e bugle, max- they are one of best things you got and also helps your team mates
mental mitigation- lv 1 - oh ye can "break" halt and skills that reduce moviment speed ( like holy bolt etc)
terrified scream- Bam! just saying bye bye casters xD
shout of ferocious tiger- good debuff , reduce some% of short def, helps alot when the enemy team got rad/prot with their def buffs..aww just hate it
Deflect- give more long range def- i would say max it, lots of rangers and SR in foc
DNAS
i got- charge ( less CD) lv 9
- Hp buff MAX
- Bugle max
- courage (2x)
weel if you got more dnas points you can put, charge more dmg, slayer, lateral slash, deflect.
Enchants
well, all depends on ++ in svs our TB stuff
ornaments - skil crit %
gear-resistance our those things like RH our DC stuff
i hope i help it, srry about my english i guess
Edited by Vulcano, 04 February 2012 - 04:14 AM.
#9
Posted 04 February 2012 - 04:20 AM
Edited by Vulcano, 04 February 2012 - 04:22 AM.
#10
Posted 04 February 2012 - 04:25 AM
thankies Mr Waffle and VulcyBAM
ya i see terror/fear broken all the time and i must admit i have done it my share of the time :S
Ages till i be WL way i lvl. and the way game is it hard to sell battle ground points or gear for WP at moment to fund toon.
^^
#11
Posted 04 February 2012 - 05:47 AM
max deflect
high reinforced kamyola
high reinforced sword
level 10 pet (for the mp recovery and such)
#12
Posted 04 February 2012 - 07:15 AM
Once you annoy them way too much they will all target you... and in that case i would work on survivability
max deflect
high reinforced kamyola
high reinforced sword
level 10 pet (for the mp recovery and such)
I think all +30 was implied already...but yes survivability is very important for melee class hence I suggested biskra con set mixed with foc and expect to get ganged hard when many people in foc however when foc is not so full melee have a good time.
Terror, yes often breaks but can also be used to stop people from casting skills which have cast time. Also good when trying to save your life by running back, at least will buy you few more seconds.
Deflect I suggested lvl 1 and 1 dna only because you will have quite a lot of defence from +30 armor and svs costume already but better make some calculation first.
I also suggested against defence debuff because it is kind of a low % and will drain your limited mp pool but dropping full swing slash to lvl 1 is also a good idea to conserve mp and it misses like a mofo as vulc said.
#13
Posted 04 February 2012 - 01:54 PM
S1 Str/Con, Str/Mnd, RH Scales, DC Con, hmmm Con/Mnd? or briska +7Con? then last slots S2 versions of those.
Still not sure about Str/Mnd. it easiest to get and cheapest tho. any thoughts on it?
was thinking those would rise attack a lil bit, add HP and def for Surviveabllity along with a lil mana to WL small mana pool.
>< it going take so long to build with way game is and no one wanting buy stuff for WP at moment.
Thankies all again. ^^ looking forward to makeing >< lvling kinda slow how it geared currently. takeing weeks and im not even 50 yet ... omph for grind/questiong seems left me these days.
/stuLOL
TY
#14
Posted 04 February 2012 - 02:06 PM
Since I am bit bored i will contribute, something to begin with possibly in terms of build http://inmmo.ru/requ...0,1,0,4,0,7,0,4
for enchants i am not an expert but defo -750 in weap, not sure if 25-25 better than skill crit claws but i would prob go with 25-25 on +30 tb sword.
+30 resist orn and svs orn to exchange when needed
set prob foc because of pretty nice scad and scrit since i like dmg, altho con biskra set + foc could work for more survability
hmm event skill crits on jewels i guess to reach at least like 60% ofc more the better, don't really see a point in 0.50/0.50 on wl you dont wanna aa
in armor prob best con xeons possible, hp always rocks since i doubt there is much physical threat in comparison to caster thread in 69 and having +30 armor and svs orn would provide enough def and +30 sword and resist orn should provide enough resistance
srddd5 on warlord? not sure if serious... rarely gets in and rly, cmon... skill crit25% is way better to spam crits on aoe..
#15
Posted 04 February 2012 - 05:32 PM
not sure if serious
http://www.youtube.com/watch?v=0A5t5_O8hdA
#16
Posted 04 February 2012 - 09:22 PM
already has one those... kinda sold the few -750SR i had for WP few month back
and teh Str/mnd?
#17
Posted 04 February 2012 - 09:24 PM
best would be 25% skill crit most likely
#18
Posted 05 February 2012 - 04:07 AM
Yus, doubt def down would be really useful for WL
best would be 25% skill crit most likely
Ewww, def down on any damage dealing physical class or gtfo! Unless you don't like killing people. I mean you are looking at possibly nearly doubling your damage on someone with ~750 defence.
Also it's only probably me but I found when I had a enchant such as skill crit up I tended to rush my decisions when it activated to make use of it before it turned off but with def/res down I found it better and it also benefits not just yourself but your whole team.
#19
Posted 05 February 2012 - 08:18 AM
Ewww, def down on any damage dealing physical class or gtfo! Unless you don't like killing people. I mean you are looking at possibly nearly doubling your damage on someone with ~750 defence.
Also it's only probably me but I found when I had a enchant such as skill crit up I tended to rush my decisions when it activated to make use of it before it turned off but with def/res down I found it better and it also benefits not just yourself but your whole team.
If you were zerk, sure. Not WL.
Any decently geared WL in FoC 69 2 shots whole groups with their aoes unless the party has def buff; which a single target def down buff won't help you.
shrug; 25% more aoe crits would be more helpful considering Kim's WL would have really high scad to bypass all the def. And if you're gonna become a single target WL, why not go zerk?
Plus that -750 def down won't help you when you aoe since it only procs on main target no? Compared to the 25% skill crit which will stay on the WL and be effective for a whole 20s.
Edited by Loyalty1, 05 February 2012 - 08:22 AM.
#20
Posted 05 February 2012 - 08:44 AM
im single target WL : D
#21
Posted 05 February 2012 - 08:46 AM
^
im single target WL : D
#22
Posted 05 February 2012 - 09:25 AM
#23
Posted 05 February 2012 - 09:28 AM
wl = 1vAlot not 1v1 .. you want to do 6k crits to 5 ppl or you want to do 6k dmg on single target with the def down kicked in? explain me plzEwww, def down on any damage dealing physical class or gtfo! Unless you don't like killing people. I mean you are looking at possibly nearly doubling your damage on someone with ~750 defence.
Also it's only probably me but I found when I had a enchant such as skill crit up I tended to rush my decisions when it activated to make use of it before it turned off but with def/res down I found it better and it also benefits not just yourself but your whole team.
#24
Posted 05 February 2012 - 10:17 AM
#25
Posted 05 February 2012 - 10:22 AM
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