Hey everyone I just got back from a long break and currently I have a level 160 scout... I was wondering what main things I should work on, and what I should mainly focus on i.e Attack power, Dodge, Accuracy... Stuff like that and also what kind of jewelry and gem set I should get for pvp... Im also wondering if scouts are worthwhile in pvp, thanks!
(Also I heard sense and crit arent very useful right now, is this true?)
Probably repetitive question... (Scout)
Started by
Drewbee
, Jul 24 2010 08:08 PM
3 replies to this topic
#1
Posted 24 July 2010 - 08:08 PM
#2
Posted 25 July 2010 - 12:26 PM
1.) You'll probably want Accuracy and Attack Power most. Then dodge, but only since a decent amount of it with the DEX you use for attack power (+Quick Reflexes skill).
2.) You'll be getting attack power from DEX and CON so you might want to focus on those 2 to get your power and accuracy up.
3.) In the current system, scouts have some very good skills:
<a.> a Long-ranged Stun (a stun is very powerful in the current PvP system)
- Stun Arrow as a Hawker
- Impact Arrow as a Scout, when you've got enough SPs
<b.> a strong Long-ranged Poison skill (also good in PvP now), Poison Arrow
<c.> a Long-ranged Mspd down+Dodge down skill: Entangling Arrow (it has less prerequisites now, it only requires a certain level of Adv. Bow Mastery)
<d.> a Long-ranged Reliable Magic Attack: Phoenix Arrow (also has less pre-reqs now.)
- Range is always helpful
- Reliable attacks will ensure that you damage your target even if they dodge the shot (for less damage if it's dodged)
- Most targets will usually have lower Mdef than Def
<e.> Cammouflage, which is useful for removing de-buffs, running away, and MAYBE doing ambushes
<f.> a Long-ranged Reliable weapon attack (Aimed Triple Arrow), and a Short-ranged Reliable Weapon attack (Point Blank Arrow)
<g.> a good skill for running away (Rapid Twitch)
<h.> a detect skill (Second Sight)
4.) Note that all that i've mentioned so far adds up to you being good at one thing: hit-and-run tactics aka fighting-like-a-coward. This may be bad for those duel-type 1-on-1 Training Ground PvPs where players try to enforce some kind of honor system/guidelines/rules. But it is very useful for union wars, PvP world areas (DoD, Forgotten Temple, Ruins), and possibly clan wars if re-implemented.
Some other character classes have multiple stun skills, and others use a lethal combo of poison, burn and sleep skills, so most players probably won't mind a scout using "hit-and-run tactics."
2.) You'll be getting attack power from DEX and CON so you might want to focus on those 2 to get your power and accuracy up.
3.) In the current system, scouts have some very good skills:
<a.> a Long-ranged Stun (a stun is very powerful in the current PvP system)
- Stun Arrow as a Hawker
- Impact Arrow as a Scout, when you've got enough SPs
<b.> a strong Long-ranged Poison skill (also good in PvP now), Poison Arrow
<c.> a Long-ranged Mspd down+Dodge down skill: Entangling Arrow (it has less prerequisites now, it only requires a certain level of Adv. Bow Mastery)
<d.> a Long-ranged Reliable Magic Attack: Phoenix Arrow (also has less pre-reqs now.)
- Range is always helpful
- Reliable attacks will ensure that you damage your target even if they dodge the shot (for less damage if it's dodged)
- Most targets will usually have lower Mdef than Def
<e.> Cammouflage, which is useful for removing de-buffs, running away, and MAYBE doing ambushes
<f.> a Long-ranged Reliable weapon attack (Aimed Triple Arrow), and a Short-ranged Reliable Weapon attack (Point Blank Arrow)
<g.> a good skill for running away (Rapid Twitch)
<h.> a detect skill (Second Sight)
4.) Note that all that i've mentioned so far adds up to you being good at one thing: hit-and-run tactics aka fighting-like-a-coward. This may be bad for those duel-type 1-on-1 Training Ground PvPs where players try to enforce some kind of honor system/guidelines/rules. But it is very useful for union wars, PvP world areas (DoD, Forgotten Temple, Ruins), and possibly clan wars if re-implemented.
Some other character classes have multiple stun skills, and others use a lethal combo of poison, burn and sleep skills, so most players probably won't mind a scout using "hit-and-run tactics."
#3
Posted 25 July 2010 - 04:27 PM
COOL! This was incredibly helpful, I was wondering what about attack speed? Should i use attack power over attack speed?
#4
Posted 25 July 2010 - 06:02 PM
Since they changed the attack speed states to a percentage the attack speed build kind of went kaput in my opinion.
Maybe if you get full P7 gear it might be viable.
Maybe if you get full P7 gear it might be viable.
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