what seems to be the flaw though?, and i agree with that I need to play with it more. I've seen kazu's builds.. and most available builds for summoners. Thanks
I have decided the effective of the mists especially in the earlier levels would help in leveling quicker in the beginning.
from build prospecting I think spell trap, spike wave, kalki, and shot mastery to be too much waste of sp for efficient worth.
Focusing the DPS with Air smash and, inferno's, mists , and Golgon on the side. xD
too bad the new skills aren;t in the build simulator, i can;t do a thing about that.
It's a shame that they are not included in a simulator yet but hopefully I can offer advice. First I'd like to know if you're focusing on PvE or PvP. I'm going to assume PvE so that you can level to 80 and then you can work it later.
With the introduction of the changes, I think you would do better to get Doonamick with Mist spam. Prior to this update I would have said to spam Mists, but because of the new cast-time reduction skill, Energy Circulation, it is better to have multiple summons out and rely on your skills more. The build you proposed in your first post is outdated because of the new skills--keep in mind there are new skills besides just the 4th job ones.
I'm going to give you a proposed build in level increments. Here is how you should read it:
1) Look at the simulator
2) You will notice there are extra Skill Points left over
3) Read my instructions for what to do with this extra SP
With that said
[Level 30]:
http://irowiki.org/~...000000000000000The extra 10 SP should go Dragonkin Force Reinforcement in the first branch of the skill tree. This is a prerquisite for Spike Wave.
The reasoning here being that you would summon as many Mists as possible while running maps. I do not recommend summoning Doonamick yet but you should get him to level 1/5. Meteor Rain, Dragon Tooth, Air Smash, Spike Wave, and Spell Trap will be your primary attack skills. You'll be sort of weak right now but it will eventually come together.
[Level 45]:
http://irowiki.org/~...000000100000000Spell Prison is going to aid in slowing monsters for F7. Nation Fury is a must for your MATK, and absolutely make sure the leftover 25 SP gets into Energy Circulation right away. Once you have Energy Circulation, you should summon one Doonamick and as many Mists as possible which will give you a .6 second cast-time reduction. As soon as you get to 40, you'll want to make your setup one Blesser, one Doonamick, and the rest should be Mists. You'll have a total .9 second cast-time reduction for your attack skills, and the Mists will be support damage. You'll also want to get Smare Shot which will begin to be one of your biggest DPS attacks, though it may not fully function until 5/5 later.
[Level 60]:
http://irowiki.org/~...000000500003500You'll want to max Rolling Stone for F7 and then max Smare Shot, and then get Dragonkin Force Amplification for 20 SP. This will take from 45 to 60.
From here this is just a very, very general cookie cutter build for PvE. Keep in mind that if you wanted to PvP you would want to change some things. You would probably want to use Golgon and Earthquake. Overall I'm not going to speak to a PvP build and I am definitely no expert on a Summoner's PvE with this newest update.
For PvE, I'm going to assume that you want the Ultimate Skill. If you do not, that is a free 50 SP you can play with. I'm also going to assume you got one Skill Forge for Awakening.
[Level 80]:
http://irowiki.org/~...000000500003500So lt's keep track here:
-You have 10 SP left over in the skill simulator which is used for Dragonkin Force Reinforcement in the first branch
-You have 25 SP left over in the skill simulator which is used for Energy Circulation in the second branch
-You have 20 SP left over in the skill simulator which is used for Dragonkin Force Amplificaton in the third branch
That's 55 SP.
Then, at level 80, 311 total SP should go to maxing Elemental Storm[125 SP for 5/5], Dark Knight[125 SP for 5/5], Dragon Rage[50 SP for 1/1], and level 1 Awakening Charge[10 SP for 1/3]. This means a total of 366 SP is being used off-screen on this simulator. There is 386 left on the Simulator so that means you have 20 SP to put in whatever you like, or you can make Awakening Charge level 3/3. Again, if you want to skip the Ultimate that would add another 50 free SP. Or should you choose you can cut SP from a skill you don't like and put it elsehwere. I'm assuming in this build that you are using a maxed Dark Knight and Elemental Storm if not just for the joy of trying new skills. But there are several other skills that are new that I have ignored, so you may try those if you like:
3rd branch:
-Frozen Chain
4th branch:
-Spirit Counterattack
-Pain Division
I hope this helps somewhat.
Edited by Kazu731, 10 March 2012 - 09:09 PM.