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Renewal problems and concerns


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#26 Prodigy

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Posted 14 September 2010 - 09:19 AM

I think you just got used to power level your 1st classes with item turn-in and now you see anything else as slow, you can't expect renewal to be the playground that iRO was with REQ with item turn in.

I'd have to disagree with this to a certain extent. I agree with richard that creating a new character feels too slow and as he put it, it should start out as exciting. What do I mean by this? Let's look at a Firewall Mage for example. For that Mage, things only start to get fun at around job level 16 or so, when he at least has half the max level of Firewall because that's when the skill starts to really shine out. But when I tested on a new Mage, it felt incredibly slow just maxing out that Firewall and prior to that, all I can do as a Mage was use a lvl 4 Firebolt to engage the enemy, then proceed to whack it with my staff to death. So yeah, not exactly fun. Putting my Mage example aside, even Acolytes start out terribly slowly. Both Blessing and Increase Agility don't really do much at low skill levels, and they need Heal 10 to heal bomb with ontop of that. I'd say that an Acolyte starts to "get fun" at around job 35 or so. Thiefs start to get fun at around job 18~20 when they have a respectable level of both Double Attack and Improved Dodge. This also applies to most other classes. I'm not saying that getting to second class should be super fast and easy, but I AM saying that getting to at least half of your first class job levels SHOULD be fast and easy because the game starts out slow and boring otherwise.

Edited by Prodigy, 14 September 2010 - 09:22 AM.

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#27 Kadelia

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Posted 14 September 2010 - 09:53 AM

Part of the fun of the pre-renewal system is whenever you got a new job the first 15 or so jobs came quick/easy so you could try out new powers. Now even with helpful henry it really sucks when you're starting your 2nd or 3rd job, as you're stuck leveling like your previous job for hours.
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