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Sakray : Summoner testing


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#26 Sackof

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Posted 04 April 2012 - 03:56 PM

It seems to be working fine for 2 non vip accounts i have.. Only problem i see is that when u kill the mvp everything else in the dungeon is still alive, and the only way out is to relog or wing/warp since there is no npc to send you back early. Also there is no text telling you how much time you have left to kill the mvp
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#27 Dawei

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Posted 05 April 2012 - 12:34 AM

i just went onto sakray to test the Summoner. over all my feeling is that its just a longer version of the old summoner with the only difference being it cost both EMB as well as MVP items. I expected the cost to be adjusted but i also expected alot more from a "New and improved " summoner. To me it felt WAY TO LONG and tedious having to run around that map looking for every single thief bug just to spring the next section of the instance. While i was doing the instance it just felt like i was doing 3 floors of ET, though this was more frustrating cause at least ET rooms are smaller and a one path.

what i would like to see:

1. Maybe change the map a bit cause the vines are really annoying to have to navigate to find monsters.

2. Maybe make it something more of a challenge in that each phase has a limited amount of time till the next is released. Basicially if you don't kill fast enough you get swamped with monsters. Or something else that would be interesting to me if possible, have 3 monsters (related to the mvp) spawn into the room. 2 of the 3 monsters spawn mobs similar to what you are doing now, the 3rd monsters spawns the actual mvp. Basically its has an element of suprise, or a player can simple kill all 3 at once and spawn all the monsters including the MVP. Just an idea something a little different then what we have going right now.
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#28 Pril

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Posted 05 April 2012 - 12:48 AM

lolol so, when he said you're going to need a party to clear it, he meant you're going to need a party to do the scavenger hunt for you and not to really help in killing?
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#29 Hrishi

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Posted 05 April 2012 - 04:38 AM

It felt okay, just felt needlessly long considering all the mobs which spawned died in one auto attack. As suggested above maybe some sort of timer so that it's actually challenging and not tedious? Requirements seem fine as well.
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#30 Oda

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Posted 06 April 2012 - 09:36 AM

We're working on getting the instanced part working on sakray and adding additional monsters to the list. Please let us know if you are still having problems getting in.
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#31 Kiehl

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Posted 06 April 2012 - 09:44 AM

Regarding the GTB, is it intended that the monsters on the map are named:
Lady Thief Bug and Laddy Thief Bug ?
Is this just a typo on Sakray or are they different monsters from the regular ones?
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#32 Kiehl

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Posted 06 April 2012 - 12:47 PM

Tested again with the same character non vip.
After the 3h cooldown I spoke with the summoner NPC, it takes the reset stone for the temporary access then, when talking again, asks to select the MVP and says:

Summonning MVP Monsters can only be done by those who have the VIP status.
Fell free to assist your friends after they have been summonned though.


Character: Ouroboros 150/50 Genetic Non VIP

Same happens on two characters from my wife's accounts (2 separate accounts):
Tramadoll 150/50 Genetic Non VIP
Allysia 130/50 Mechanic Non VIP

Other characters on the same accounts that never used the summoner can enter.

Edited by Kiehl, 06 April 2012 - 12:49 PM.

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#33 CheddarJack

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Posted 07 April 2012 - 07:29 AM

idk i havent done the summoner yet, but from what you guys are showing me here...i feel that 2 emb's is a bit much. Maybe if there was another way to get emb other than turn ins. If the items you originally needed to get emb from the merry badger are now used for the summoner the only way to get emb then would be to do turn ins. I dont have a 150 character, but i can see how ppl who do would find this annoying.

I hope i made sense here, cause this could def be a problem
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#34 TheQuietStorm

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Posted 08 April 2012 - 07:20 AM

Regarding the GTB, is it intended that the monsters on the map are named:
Lady Thief Bug and Laddy Thief Bug ?


i was wondering that myself as well..

I like how the new summoner is.

To be honest I havent really noticed how many EMB it asked for, if it is still two i would think its a bit much for summoning since its a VIP "add-on". In regards to the item requirements. Is it possible to ask for either X amount of EMB or X amount of previous MVP-loot. Asking for both, could give the feeling of it not 'really' being a vip-extra-kinda-thing (imho, that is).


I can see where the person earlier in the thread comes from with that the map the summoning takes place is a bit annoying with all the 'branches' lying about through out the map. I can understand however that it could be helpful with different MVPs and would love to test out other MVPs on sakray besides the GTB on that map. Only then i could really say if the map needs to go away or not.

The waves of monsters seemed reasonable for GTB. again, I would love to see what the other MVPs will bring with the two waves.
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#35 Kiehl

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Posted 09 April 2012 - 01:26 PM

Tested again with the same character non vip.
After the 3h cooldown I spoke with the summoner NPC, it takes the reset stone for the temporary access then, when talking again, asks to select the MVP and says:
Summonning MVP Monsters can only be done by those who have the VIP status.
Fell free to assist your friends after they have been summonned though.

We found on a character that a workaround for this problem is entering once in the summoner room as a guest of someone else doing the summoning.
After the cooldown the summoner npc works again with the reset stone for non VIPs.
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#36 Kiehl

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Posted 24 April 2012 - 08:23 AM

Since last April maintenance is about to start... do we have any progress on Summoner implementation? Or shall we start considering it gone forever?

Edited by Kiehl, 24 April 2012 - 08:24 AM.

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#37 Kenichi

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Posted 24 April 2012 - 11:56 AM

seems dead. need to go check on sakray if it;s still there.
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#38 zr0rieu

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Posted 24 April 2012 - 03:39 PM

There needs to be more player feedback for the Summoner changes to be finalized and implemented on the main servers. Comments are fine, but the GMs are looking for feedback on the costs, impression of the system, difficulty of the new summoner, suggestions for improvements, bug reporting etc. So far there's only couple people that had taken their time to test out the changes and provide feedback. There needs to be more of this.
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#39 Kiehl

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Posted 24 April 2012 - 03:49 PM

To get more feedback it would be nice to have more MVPs of different types to test.
The GTB isn't really good to test the difficulty since the MVP and its mob are very easy.
It would also help the testing to have the NPC job change for the other classes and non only for mechanics and genetics.
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#40 Rafa07

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Posted 24 April 2012 - 04:09 PM

the items we need to sumon a gtb is a 2(1.4m ea right now, should increase when summoner return) emb and 1 item(will probably rise until 1m) from the mvp? dont look incredeable expensive only to sumon and mvp with a timer of 12 hours? for that money i would prefer to buy some BB rather than use mvp summoner, you can make its 1emb and 1 item or 2 emb

what if i wanna kill Turtle general or Dracula, i need to exchange wizardry staff(0.06%) balista(0.06)ancient cape(0.16% ring(0.05%) book of the apocalypse(0.05), Iron diver(0.09)war axe(0.06) broken shell(alot of turtles drop it too) pole axe(0.1)immaterial sword(0.8) to sumon 1 mvp?

Edited by Rafa07, 24 April 2012 - 04:29 PM.

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#41 Beata

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Posted 24 April 2012 - 04:21 PM

Imo, to get more player feedback, simply implement the new summoner for a week or less on mains. Then tweak accordingly. Else at this rate there isn't much feedback to give to be honest other than the summoning fees issue. They still haven't worked out the instance part anyway so have to wait for that first.
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#42 Carp

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Posted 24 April 2012 - 11:08 PM

There needs to be more player feedback for the Summoner changes to be finalized and implemented on the main servers. Comments are fine, but the GMs are looking for feedback on the costs, impression of the system, difficulty of the new summoner, suggestions for improvements, bug reporting etc. So far there's only couple people that had taken their time to test out the changes and provide feedback. There needs to be more of this.


If they really need more feedbacks implement it on main servers for a week, get feedbacks, adjust based on feedbacks.
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#43 Hrishi

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Posted 25 April 2012 - 03:21 AM

Couldn't the GMs possibly implement a slightly more difficult MvP? Feedback based on a single encounter isn't the easiest thing. I've already given all the feedback I can from a single encounter.
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#44 Dammage

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Posted 25 April 2012 - 03:26 AM

GMs should give us an option, either get an item for the MvP you are summoning or 2 merit badges, having both just seems kind of costly. Also put in something like Kiel or something harder than GTB
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#45 Wanderer

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Posted 25 April 2012 - 02:59 PM

There needs to be more player feedback for the Summoner changes to be finalized and implemented on the main servers. Comments are fine, but the GMs are looking for feedback on the costs, impression of the system, difficulty of the new summoner, suggestions for improvements, bug reporting etc. So far there's only couple people that had taken their time to test out the changes and provide feedback. There needs to be more of this.


I will give you feedback, the current summoner is boring and won't encourgage any parties, it will just slightly increase the time to farm it.

If you really want to add some challenge to it make it so you can't summon mvps that are too easy to kill at your current level, mvps like GTB, Eddga, Moonie, Phreeoni, etc, etc are retarded easy to solo on most 3rd classes, so you should make them only summonable by 2nd classes of around those levels to make it challenging.

For example GTB/Eddga being lv65, could be summonable only by levels 60~80 and so on, otherwise it becomes a farming fest for 150s
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#46 Rafa07

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Posted 25 April 2012 - 03:22 PM

I will give you feedback, the current summoner is boring and won't encourgage any parties, it will just slightly increase the time to farm it.

i was enthusiastic to check the new and improved mvp summoner, after almost 2 months, after all the description that are going to make it to incentivate more partys, waves of monsters to kill before the real mvp and when i tested it i got really disapointed i was expenting some kind of maze with stuff to do, not only to use cc on some thief bugs before be able to kill gtb form a more expensive summoner that doesnt add anything else diferent from the old one, only that takes you more emb to summon it and just a bad decision with all iRO economy problem right now
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#47 Zinja

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Posted 26 April 2012 - 08:02 AM

Just implement this on the main server and then adjust accordingly. No matter how much testing you do you will always get loads of feedback once its live .
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#48 Pistola22

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Posted 28 April 2012 - 03:12 PM

The cost is fine. The people complaining to lower it are VIP members that want special treatment with this specific summon vent. But if you're going to lower the requirement specifically for VIP members, remove the MVP items required because you obviously get one from the actual mvp when you summon/kill it with gum+ & have higher drop rate. IE. LOGICALLY, THE EMB COST SHOULD NOT CHANGE (actually it should increase imo) OR IT WILL BE WAYYYY TOO FARMABLE/EZPZ like your last one.

tl;dr: Increase emb requirement, and if you want to cater to the VIPs, remove the actual MVP item (for them specifically to enter the instance) so they can vend them for zeny to non-VIPs (logic bomb: they can then use the zeny to buy more emb items to continue summoning; WTF???).
This is the best option, anyone that argues with me is doing so because they're clueless. Only posting because -someone- in higher power asked me to post my opinion as they felt I would bring the logical point across regarding requirements for summoning.

tl;dr 2.0: Increase emb requirement and if you want to cater to the VIPs, remove the actual MVP item for entering so they can vend them for zeny to non-VIPs upon dropping from the MVPs themselves.

Edited by Pistola22, 28 April 2012 - 03:27 PM.

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#49 Nine

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Posted 28 April 2012 - 04:01 PM

There needs to be more player feedback for the Summoner changes to be finalized and implemented on the main servers. Comments are fine, but the GMs are looking for feedback on the costs, impression of the system, difficulty of the new summoner, suggestions for improvements, bug reporting etc. So far there's only couple people that had taken their time to test out the changes and provide feedback. There needs to be more of this.


One thing that might help in testing on Sakray is to re-implement the job change NPC. I am not sure if the NPC is hidden but I rather not do the whole job change progression just to get to the class I play on the main server. Simpler option would be to implement it on the main server like Carp mention.
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#50 Shiroi17

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Posted 30 April 2012 - 10:23 AM

There needs to be more player feedback for the Summoner changes to be finalized and implemented on the main servers. Comments are fine, but the GMs are looking for feedback on the costs, impression of the system, difficulty of the new summoner, suggestions for improvements, bug reporting etc. So far there's only couple people that had taken their time to test out the changes and provide feedback. There needs to be more of this.


Nobody cares or want to bother with Sakray except the few people who already tested.
This was supposed to be implemented at the beginning of the month, still nothing, just add it already to the main server and then you'll get the feedback you want.
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