So me and a friend was conducting our KVM weapon research because browsing search engines was a failure for us to get formulas regarding KVM effects and why you should overupgrade. So we did testings/calculations but we may be wrong about our datas so please feel free to share us whatever that can possibly help us gain more accurate infos about these.
*WP forum threads also are searchable via web engines (eg; Yahoo, Google, etc.), so to help ppl with new Post-Patch infos and why most ppl get KVM Glorious weapons. /ok
Credit also to beckons for helping me & iRO Wiki for the basic infos:
REMEMBER THESE BONUSES ARE AN EXTRA SO FOR EXAMPLE IF YOU WEAR A GLORIOUS SPEAR which it self already gives 95% vs Demi-humani it will add the current extras +14 KVM Spear new weapon upgrade = 95% base + the slaughter 50% which is a total of 145% in KVM Morning Star being a base of 75% so at +14 it would be 125%
*Size penalties still apply.
[Slaughter] Lv 1:
(Upgrade Lv - 4)^2 = % vs Demi-human damage
Old Weapon Upgrade Lv & % damage table:
+6 [Slaughter] Lv 1 = (6-4)^2 = +4% vs Demi-human damage
+7 [Slaughter] Lv 1 = (7-4)^2 = +9% vs Demi-human damage
+8 [Slaughter] Lv 1 = (8-4)^2 = +16% vs Demi-human damage
+9 [Slaughter] Lv 1 = (9-4)^2 = +25% vs Demi-human damage
+10 [Slaughter] Lv 1 = (10-4)^2 = +36% vs Demi-human damage
+11 [Slaughter] Lv 1 = (11-4)^2 = +49% vs Demi-human damage
+12 [Slaughter] Lv 1 = (12-4)^2 = +64% vs Demi-Human damage
+13 [Slaughter] Lv 1 = (13-4)^2 = +81% vs Demi-Human damage
+14 [Slaughter] Lv 1 = (14-4)^2 = +100% vs Demi-Human damage
New Weapon Upgrade Lv & % damage table:
+10 = +30% vs Demi-Human damage
+11 = +35% vs Demi-Human damage
+12 = +40% vs Demi-Human damage
+13 = +45% vs Demi-Human damage
+14 = +50% vs Demi-Human damage
[Slaughter] Lv 2:
(Upgrade Lv - 3)^2 = % vs Demi-human damage (Not yet implemented)
+6 [Slaughter] Lv 1 = (6-3)^2 = +9% vs Demi-human damage
+7 [Slaughter] Lv 1 = (7-3)^2 = +16% vs Demi-human damage
+8 [Slaughter] Lv 1 = (8-3)^2 = +25% vs Demi-human damage
+9 [Slaughter] Lv 1 = (9-3)^2 = +36% vs Demi-human damage
+10 [Slaughter] Lv 1 = (10-3)^2 = +49% vs Demi-human damage
+11 [Slaughter] Lv 1 = (11-3)^2 = +64% vs Demi-human damage
+12 [Slaughter] Lv 1 = (12-3)^2 = +81% vs Demi-Human damage
+13 [Slaughter] Lv 1 = (13-3)^2 = +100% vs Demi-Human damage
+14 [Slaughter] Lv 1 = (14-3)^2 = +121% vs Demi-Human damage
[Destruction] Lv 1 or [Obliteration] Lv 1 (in some other RO versions):
(Upgrade Lv - 5)*2 = % increase in magical damage against Demihuman, and % increase in magical defense ignoring damage against Demihuman.
Old Weapon Upgrade Lv & % damage table:
+10 = 25% Magic damage vs Demi-human damage+Ignore MDEF
+11 = 36% Magic damage vs Demi-human damage+Ignore MDEF
+12 = 49% Magic damage vs Demi-human damage+Ignore MDEF
+13 = 64% Magic damage vs Demi-human damage+Ignore MDEF
+14 = 81% Magic damage vs Demi-human damage+Ignore MDEF
Upgrade Lv ATK bonuses:
Weapon Lv. 4 - Every +1 upgrade gives 7 ATK, 0~14 ATK for every Over Upgrade pass the +4 safety limit, and 12 ATK for every High Upgrade pass +15.A +20 level 4 weapon gives 201~424 extra ATK and MATK.
*Will keep updating for corrections or new changes.
Edited by HayrohsLegacy, 18 May 2016 - 01:58 AM.