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Rate this shaman skill build for me plz


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#26 Rimmy

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Posted 04 October 2010 - 05:05 PM

Diffusion cannon's % doesn't increase with level; only the + modifier goes up by a mediocre amount. In addition, the amount of SP you put into level 10 DC compared to level 1 DS is unjustifiable; even max arch sanctuary would be better. As for barbarian and frog, it's still not that useful because the rate at which it'll hit is still quite low. I suppose looking at it comparatively, some % is better than none, but I wouldn't invest the points until you run out of useful skills to pump your sp in, such as level 10 slow heal, level 10 instant heal, and level 10 wide heal.


Level 10 Slow Heal and Instant Heal seem obvious enough, but I think Level 10 Wide Heal might be overkill considering how little I use it compared to Instant (although I must admit the better base cast time is appealing).

What really appeals to me with DC is the ability to hit opponents from an angle while still being able to move freely. It might prove useful, although probably not as much as I'm hoping -- too much jumping usually going on in PvP.
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#27 xKamikaze

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Posted 07 October 2010 - 06:59 PM

wow...there are lvl 10s now, and we barely have enough SP for a decent build...
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#28 iKnowMyABCs

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Posted 07 October 2010 - 08:27 PM

wow...there are lvl 10s now, and we barely have enough SP for a decent build...


You can do skill forges. Do it everyday for like a year and you'll have plenty.
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#29 Nutcracker

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Posted 20 October 2010 - 12:34 AM

Your build lacks.
Do not take lightning storm. Waste of points, especially since you can only use it in PVE, plus it might bug your character if you're around tonnes of mobs, and finally, saves you 60 skill points for better skills.

Chain lightning isn't necessary. It's a bugged skill; mobs can still move and attack you even when they're constantly hit by the skill. The damage is also very low. Might be useful to keep this at level 1 when spark rock gets nerfed for PVP to keep your opponent inside spark rock's range. I suggest you save skill points and decide later.

Striking level 5 is a must. It has long duration now and gives double the attack. It could make your level 1 alts powerful (LOL). Still a must though.

Witch's curse is optional. Personally I didn't get it and I can still manage in PVP pretty well. Also, do remember that when the next major patch arrives witch's curse will be nerfed (lower duration, cooldown of duration+4)

If you're PVP oriented, I would suggest getting level 1 point buster, level 3 air combo and level 3 meteor fall. Meteor fall and lightning strike are great in PVP. Air combo is also great in 1vs1 for air juggle. If you do get the above skills, do not get the second job passives, especially not meteor rush. Meteor rush makes meteor fall useless because with meteor rush, meteor fall does not launch.

I do not see why resurrection is left 0. PVE is not as easy as it was before. Van cliff and drakos bosses are powerful. Your party might not be able to handle the bosses all the time.

http://image-storage...010151015500000

This is more or less the build I currently use.


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#30 Yurai

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Posted 20 October 2010 - 08:45 AM

Your build lacks.
Do not take lightning storm. Waste of points, especially since you can only use it in PVE, plus it might bug your character if you're around tonnes of mobs, and finally, saves you 60 skill points for better skills.

Chain lightning isn't necessary. It's a bugged skill; mobs can still move and attack you even when they're constantly hit by the skill. The damage is also very low. Might be useful to keep this at level 1 when spark rock gets nerfed for PVP to keep your opponent inside spark rock's range. I suggest you save skill points and decide later.

Striking level 5 is a must. It has long duration now and gives double the attack. It could make your level 1 alts powerful (LOL). Still a must though.

Witch's curse is optional. Personally I didn't get it and I can still manage in PVP pretty well. Also, do remember that when the next major patch arrives witch's curse will be nerfed (lower duration, cooldown of duration+4)

If you're PVP oriented, I would suggest getting level 1 point buster, level 3 air combo and level 3 meteor fall. Meteor fall and lightning strike are great in PVP. Air combo is also great in 1vs1 for air juggle. If you do get the above skills, do not get the second job passives, especially not meteor rush. Meteor rush makes meteor fall useless because with meteor rush, meteor fall does not launch.

I do not see why resurrection is left 0. PVE is not as easy as it was before. Van cliff and drakos bosses are powerful. Your party might not be able to handle the bosses all the time.

http://image-storage...010151015500000

This is more or less the build I currently use.


P.S
^ European player's point of view.

CL is useful at level 5 due to the amount of targets that it can hit. It's mainly an emporia oriented skill with situational use in PvP. Striking level 5 is pretty useless. The long cast time it requires makes it not so useful for PvP, as the opponent can easily rush you in that amount of time. As level increases, so does weapon damage, making the attack gain mediocre.
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#31 Nutcracker

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Posted 20 October 2010 - 09:24 AM

CL is useful at level 5 due to the amount of targets that it can hit. It's mainly an emporia oriented skill with situational use in PvP. Striking level 5 is pretty useless. The long cast time it requires makes it not so useful for PvP, as the opponent can easily rush you in that amount of time. As level increases, so does weapon damage, making the attack gain mediocre.

I'll tell you why you're wrong:

- The amount of the targets it can hit is 10, you're right; However, I'm not sure if you've tried it, but you can't really play Emporia smoothly (I'm pretty sure the heavy lag will arrive here too). Escaping the lock would be ridiculously easy, especially with the 1 second interval between hits.
- Striking level 5 is not useless at all. It's useful for both PVE and PVP. I'm not sure how PVP goes on NA servers (once again, I come from EU) so no idea if you people rush or not, but there's always time to cast all buffs, takes a bit more than 2 seconds if you cast it in the correct order (CA first, then striking, then focus).
And I can tell you that the 500 atk/matk is VERY noticeable, even with +15-+20 weapons we can still see the difference.

Also, the new Emporia tournament system is the same as dragon Emporia of old times, you get 5 lanes to join and you can change between lanes (though only after a certain patch). Wouldn't be a big deal if the cooldown between lane change wasn't 5 seconds - yeah, you can pretty much spam this, which makes CL locking useless once again
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#32 Yurai

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Posted 20 October 2010 - 11:04 AM

I'll tell you why you're wrong:

- The amount of the targets it can hit is 10, you're right; However, I'm not sure if you've tried it, but you can't really play Emporia smoothly (I'm pretty sure the heavy lag will arrive here too). Escaping the lock would be ridiculously easy, especially with the 1 second interval between hits.
- Striking level 5 is not useless at all. It's useful for both PVE and PVP. I'm not sure how PVP goes on NA servers (once again, I come from EU) so no idea if you people rush or not, but there's always time to cast all buffs, takes a bit more than 2 seconds if you cast it in the correct order (CA first, then striking, then focus).
And I can tell you that the 500 atk/matk is VERY noticeable, even with +15-+20 weapons we can still see the difference.

Also, the new Emporia tournament system is the same as dragon Emporia of old times, you get 5 lanes to join and you can change between lanes (though only after a certain patch). Wouldn't be a big deal if the cooldown between lane change wasn't 5 seconds - yeah, you can pretty much spam this, which makes CL locking useless once again

Just because you cannot play Emporia smoothly does not mean other people's computers do not have the capability to do so. Escaping the lock is actually difficult if you lag a lot, which goes for the majority of the population. Not to mention, it adds to the lag, making it even more difficult for people with bad computers to contribute to Emporia, which is a plus if your team has a generally lag free lineup. Even if you can change lanes, CLing effectively interrupts anyone who is trying to disrupt your teammate from attacking the core; regardless if they escape or not, it has served its purpose.

Striking level 5 takes 2 seconds to cast, which will result in you getting rushed. If people know that you are casting a plethora of skills, they will undoubtedly send someone who can survive to disrupt all your casts, thus making striking a useless skill imo. You could arguably use striking first, but cast acceleration is much more important for your teammates to have (generally), which is why I advise against maxing striking unless you really have nothing else to put points in.
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#33 Rimmy

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Posted 20 October 2010 - 11:40 AM

Just because you cannot play Emporia smoothly does not mean other people's computers do not have the capability to do so. Escaping the lock is actually difficult if you lag a lot, which goes for the majority of the population. Not to mention, it adds to the lag, making it even more difficult for people with bad computers to contribute to Emporia, which is a plus if your team has a generally lag free lineup. Even if you can change lanes, CLing effectively interrupts anyone who is trying to disrupt your teammate from attacking the core; regardless if they escape or not, it has served its purpose.

Striking level 5 takes 2 seconds to cast, which will result in you getting rushed. If people know that you are casting a plethora of skills, they will undoubtedly send someone who can survive to disrupt all your casts, thus making striking a useless skill imo. You could arguably use striking first, but cast acceleration is much more important for your teammates to have (generally), which is why I advise against maxing striking unless you really have nothing else to put points in.


I agree w/ Yurai on the first one. CL is amaaaazing in Emporia, especially if you hit an enemy core w/ it. I lag like crazy in EW, and I still find that very few people are able to escape my CL lock in EW unless they have high block/evade or they are saved by teammates who come along after I hit the 10-target limit. As Yurai said, even if you're lagging, everyone else is usually lagging too, making it extremely hard to escape due to lag alone in most cases.

I have to agree w/ Nutcracker on the second one, though. If you use CA first, Striking only takes 1.5 seconds to cast, and personally, I have rarely encountered anyone who rushed often enough, quickly enough to make this all that dangerous. It's more of a "feel it" cast, where sometimes you know you can pull it off and sometimes you know it's better to hold off -- and if you're smart and keep changing your position slightly each round before you buff, it will be harder for your opponents to nail you before you're done. Not to mention the fact that you don't always have to use it right at the beginning of a match. I often find it useful to cast it next to a PF teammate who is using Hallu and AAS-ing, for instance, to give them a boost so they take down their target more quickly (the same applies for WMs w/ a frozen target, etc.). It's also useful in smaller matches or 1v1 where you can Frog someone, cast Striking, and still have plenty of time to Freeze and X-spam 'em w/ the boosted MATK. And I also agree that 500 ATK/MATK is more than just a drop in the bucket -- that's a pretty significant boost, especially when you consider that the weapons for all classes except warriors do slightly less damage now. It's basically like an extra enchant level or two.

EDIT: Also, let me point out one more thing regarding Striking. While most classes attack w/ short flurries of hits that do high damage, certain classes (like Priests/Invokers, PFs, Grens, etc.) rely on more rapid use of less-damaging attacks (X-spam, AAS), so the +500 bonus comes into play more often for them. It might not make much of a difference for a class that can use 2 or 3 skills and take a huge chunk out of an opponent's HP, but for these "rapid attack" classes, we rely more on producing constant damage over time (so the effects of Striking pile up much more quickly).

Also, I hope you're right about the Witch's Curse nerf, b/c that skill needed one, badly.

Edited by Rimmy, 20 October 2010 - 12:23 PM.

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#34 Yurai

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Posted 20 October 2010 - 01:22 PM

I agree w/ Yurai on the first one. CL is amaaaazing in Emporia, especially if you hit an enemy core w/ it. I lag like crazy in EW, and I still find that very few people are able to escape my CL lock in EW unless they have high block/evade or they are saved by teammates who come along after I hit the 10-target limit. As Yurai said, even if you're lagging, everyone else is usually lagging too, making it extremely hard to escape due to lag alone in most cases.

I have to agree w/ Nutcracker on the second one, though. If you use CA first, Striking only takes 1.5 seconds to cast, and personally, I have rarely encountered anyone who rushed often enough, quickly enough to make this all that dangerous. It's more of a "feel it" cast, where sometimes you know you can pull it off and sometimes you know it's better to hold off -- and if you're smart and keep changing your position slightly each round before you buff, it will be harder for your opponents to nail you before you're done. Not to mention the fact that you don't always have to use it right at the beginning of a match. I often find it useful to cast it next to a PF teammate who is using Hallu and AAS-ing, for instance, to give them a boost so they take down their target more quickly (the same applies for WMs w/ a frozen target, etc.). It's also useful in smaller matches or 1v1 where you can Frog someone, cast Striking, and still have plenty of time to Freeze and X-spam 'em w/ the boosted MATK. And I also agree that 500 ATK/MATK is more than just a drop in the bucket -- that's a pretty significant boost, especially when you consider that the weapons for all classes except warriors do slightly less damage now. It's basically like an extra enchant level or two.

EDIT: Also, let me point out one more thing regarding Striking. While most classes attack w/ short flurries of hits that do high damage, certain classes (like Priests/Invokers, PFs, Grens, etc.) rely on more rapid use of less-damaging attacks (X-spam, AAS), so the +500 bonus comes into play more often for them. It might not make much of a difference for a class that can use 2 or 3 skills and take a huge chunk out of an opponent's HP, but for these "rapid attack" classes, we rely more on producing constant damage over time (so the effects of Striking pile up much more quickly).

Also, I hope you're right about the Witch's Curse nerf, b/c that skill needed one, badly.

I'm still standing on my belief that striking should only be maxed if there are skill points left over. I have considered cast acceleration, but cast acceleration itself takes 1.5 seconds to cast, making it a total of 3 seconds. Honestly, I'm not too sure about the rushing thing, but I know for me personally, I would rush and prevent that from being cast; exception being if there was another evade stacker on the team that could use a boost from level 10 dex.
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#35 Nutcracker

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Posted 20 October 2010 - 01:30 PM

I'll try to comment on everything..

Just because you cannot play Emporia smoothly does not mean other people's computers do not have the capability to do so. Escaping the lock is actually difficult if you lag a lot, which goes for the majority of the population. Not to mention, it adds to the lag, making it even more difficult for people with bad computers to contribute to Emporia, which is a plus if your team has a generally lag free lineup. Even if you can change lanes, CLing effectively interrupts anyone who is trying to disrupt your teammate from attacking the core; regardless if they escape or not, it has served its purpose.

Striking level 5 takes 2 seconds to cast, which will result in you getting rushed. If people know that you are casting a plethora of skills, they will undoubtedly send someone who can survive to disrupt all your casts, thus making striking a useless skill imo. You could arguably use striking first, but cast acceleration is much more important for your teammates to have (generally), which is why I advise against maxing striking unless you really have nothing else to put points in.

I wish it was a problem with my computer. But I'm talking about internet lag. And it doesn't happen to just me; it happens to perhaps everyone inside emporia, and sometimes affects people outside too (we've had cases)
Also, do note that when a major internet lag comes to an end, you get to see all skills and all attacks that happened during lag time, and as much as my computer can handle Dragonica well, believe it or not but my fraps counter showed 0 fps several times..
Not too sure if you've participated in EW after PSB patch. In case you haven't, wait till you do. If the lags I'm talking about occur you'll get to see what I mean. When you're caught in a lag spike, even CL is difficult to start as the continuous cast relies on the server. I don't really know how to explain this, but try unplugging your cable for a second and casting CL - it will hit once and stop.
About attacking the core while your teammate CLs - read my comment on Rimmy's reply.
About striking, CA+striking (in that order) takes a bit more than 2 seconds to cast. I've had many cases of rushers, and those 2 seconds were always enough to cast the skills. Also, do not forget that you'll be getting new PVP maps soon (if you haven't). Those maps are large enough for you to cast your buffs, even if the total cast time is 5 seconds. Those maps aren't played as often though because in general they suck :\
Besides, striking is very useful for PVE.

I agree w/ Yurai on the first one. CL is amaaaazing in Emporia, especially if you hit an enemy core w/ it. I lag like crazy in EW, and I still find that very few people are able to escape my CL lock in EW unless they have high block/evade or they are saved by teammates who come along after I hit the 10-target limit. As Yurai said, even if you're lagging, everyone else is usually lagging too, making it extremely hard to escape due to lag alone in most cases.

I have to agree w/ Nutcracker on the second one, though. If you use CA first, Striking only takes 1.5 seconds to cast, and personally, I have rarely encountered anyone who rushed often enough, quickly enough to make this all that dangerous. It's more of a "feel it" cast, where sometimes you know you can pull it off and sometimes you know it's better to hold off -- and if you're smart and keep changing your position slightly each round before you buff, it will be harder for your opponents to nail you before you're done. Not to mention the fact that you don't always have to use it right at the beginning of a match. I often find it useful to cast it next to a PF teammate who is using Hallu and AAS-ing, for instance, to give them a boost so they take down their target more quickly (the same applies for WMs w/ a frozen target, etc.). It's also useful in smaller matches or 1v1 where you can Frog someone, cast Striking, and still have plenty of time to Freeze and X-spam 'em w/ the boosted MATK. And I also agree that 500 ATK/MATK is more than just a drop in the bucket -- that's a pretty significant boost, especially when you consider that the weapons for all classes except warriors do slightly less damage now. It's basically like an extra enchant level or two.

EDIT: Also, let me point out one more thing regarding Striking. While most classes attack w/ short flurries of hits that do high damage, certain classes (like Priests/Invokers, PFs, Grens, etc.) rely on more rapid use of less-damaging attacks (X-spam, AAS), so the +500 bonus comes into play more often for them. It might not make much of a difference for a class that can use 2 or 3 skills and take a huge chunk out of an opponent's HP, but for these "rapid attack" classes, we rely more on producing constant damage over time (so the effects of Striking pile up much more quickly).

Also, I hope you're right about the Witch's Curse nerf, b/c that skill needed one, badly.

The method of CLing core WAS good. With new emporia system, you can't attack cores until one of the guilds get 100 chance points, and only one guild at once.

-----------------------

If you people haven't participated in the new EW then you should know that EW has changed since then. It is no longer the known 2 sub cores, 1 main core, rush kill and destroy system. You get 5 lanes, each with 2 cores (red and blue) which share HP. You can't attack cores immediately - you have to kill people or complete mini missions to gain 100 points, and only then you can attack.
I suggest you watch this video for more information about how the new EW system works -
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#36 Yurai

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Posted 20 October 2010 - 02:08 PM

I'll try to comment on everything..

I wish it was a problem with my computer. But I'm talking about internet lag. And it doesn't happen to just me; it happens to perhaps everyone inside emporia, and sometimes affects people outside too (we've had cases)
Also, do note that when a major internet lag comes to an end, you get to see all skills and all attacks that happened during lag time, and as much as my computer can handle Dragonica well, believe it or not but my fraps counter showed 0 fps several times..
Not too sure if you've participated in EW after PSB patch. In case you haven't, wait till you do. If the lags I'm talking about occur you'll get to see what I mean. When you're caught in a lag spike, even CL is difficult to start as the continuous cast relies on the server. I don't really know how to explain this, but try unplugging your cable for a second and casting CL - it will hit once and stop.
About attacking the core while your teammate CLs - read my comment on Rimmy's reply.
About striking, CA+striking (in that order) takes a bit more than 2 seconds to cast. I've had many cases of rushers, and those 2 seconds were always enough to cast the skills. Also, do not forget that you'll be getting new PVP maps soon (if you haven't). Those maps are large enough for you to cast your buffs, even if the total cast time is 5 seconds. Those maps aren't played as often though because in general they suck :\
Besides, striking is very useful for PVE.

The method of CLing core WAS good. With new emporia system, you can't attack cores until one of the guilds get 100 chance points, and only one guild at once.

-----------------------

If you people haven't participated in the new EW then you should know that EW has changed since then. It is no longer the known 2 sub cores, 1 main core, rush kill and destroy system. You get 5 lanes, each with 2 cores (red and blue) which share HP. You can't attack cores immediately - you have to kill people or complete mini missions to gain 100 points, and only then you can attack.
I suggest you watch this video for more information about how the new EW system works - http://www.youtube.com/watch?v=SmU0ire22-8


I already know how it works. However, after you get enough points, there should probably be some main attackers for your team. CLing the core at this time helps keep people off your teammates who are trying to down the core asap.
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#37 iKnowMyABCs

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Posted 20 October 2010 - 04:20 PM

I'll tell you why you're wrong:

- The amount of the targets it can hit is 10, you're right; However, I'm not sure if you've tried it, but you can't really play Emporia smoothly (I'm pretty sure the heavy lag will arrive here too). Escaping the lock would be ridiculously easy, especially with the 1 second interval between hits.
- Striking level 5 is not useless at all. It's useful for both PVE and PVP. I'm not sure how PVP goes on NA servers (once again, I come from EU) so no idea if you people rush or not, but there's always time to cast all buffs, takes a bit more than 2 seconds if you cast it in the correct order (CA first, then striking, then focus).
And I can tell you that the 500 atk/matk is VERY noticeable, even with +15-+20 weapons we can still see the difference.

Also, the new Emporia tournament system is the same as dragon Emporia of old times, you get 5 lanes to join and you can change between lanes (though only after a certain patch). Wouldn't be a big deal if the cooldown between lane change wasn't 5 seconds - yeah, you can pretty much spam this, which makes CL locking useless once again

If you don't know about NA PvP, why are you keep trying to prove us wrong? It's how NA players play because it works.
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#38 Nutcracker

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Posted 20 October 2010 - 07:44 PM

Right.. why am I still bothering :\
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#39 Yurai

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Posted 20 October 2010 - 07:49 PM

Right.. why am I still bothering :\

He does not speak for all of us. It's nice to have the opinion of someone who's actually played this game instead of all these level 4x neenja retards. Your arguments are valid, just not my style.

Edited by Yurai, 20 October 2010 - 07:50 PM.

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#40 Kimimaro

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Posted 20 October 2010 - 08:25 PM

He does not speak for all of us. It's nice to have the opinion of someone who's actually played this game instead of all these level 4x neenja retards. Your arguments are valid, just not my style.

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