Cast interrupt BUGG!
#1
Posted 17 September 2010 - 07:54 AM
Person is casting spell ,said person is hit, person casting gets stuck in place from the cast animation, this person must walk cell or cast something like ruwatch to get unstuck
Skills that automatically put you in that stat that I tested
Gentle touch Save
windmill
I know there are alot more skills that put you in this state
This is one of the most annoying bugs inthe game other then the target system bugs and needs to be fixed imo if these fixed cast time are gona stay.
#2
Posted 17 September 2010 - 08:08 AM
#3
Posted 17 September 2010 - 08:36 AM
#4
Posted 17 September 2010 - 08:54 AM
I never ran into the bug before. could be from allways having a low ping .
or my isp.
#5
Posted 17 September 2010 - 08:57 AM
Edited by DrAzzy, 17 September 2010 - 08:57 AM.
#6
Posted 17 September 2010 - 09:10 AM
If it is a bug that is cased by a Timeing delay it will never get fixed.This is a really nasty bug, and will be nastier now that cast times are longer (that's what the OP was saying about fixed cast time making it worse). It would be really nice if we could get a fix for it - is it that hard to fix?
Kro is in charge of the game programimg and they will not fix that bug inless they got it too.
kro has nothing but hispeed internet. so i beleave they may not have ever ran into it.
#7
Posted 17 September 2010 - 09:31 AM
They also need to fix ninjas. After casting skills, they don't go back to the idle animation which causes similar problems.
#8
Posted 17 September 2010 - 10:48 AM
If it is a bug that is cased by a Timeing delay it will never get fixed.
Kro is in charge of the game programimg and they will not fix that bug inless they got it too.
kro has nothing but hispeed internet. so i beleave they may not have ever ran into it.
That cause kRO and jRO for that matter have better servers and actual have the tcp naggling disabled on there end cause there servers can handle constant stream of packets with out pause, iRO need acknowledgment of each packet meaning there is pause last i checked. (that partly why we have sprite lag/position lag. its also why the naggling fix that is posted on iro wiki works better on kRO and jRO then on ours.
Either way this bug need to fixed or come renewal more people will be complain about it
Edited by Puppet, 17 September 2010 - 10:53 AM.
#9
Posted 18 September 2010 - 07:33 AM
#10
Posted 18 September 2010 - 08:01 AM
#11
Posted 18 September 2010 - 09:06 AM
#12
Posted 18 September 2010 - 02:51 PM
#13
Posted 20 September 2010 - 06:07 AM
or you can use a phen and phen swap like every other caster.
what stupid comment how does this acutally fix the problem? problem is still there and making using of card is lame excuse for not fixing the bug, like said with the fixed time on just about everything now, this bug will become more prevalent in renewal then before
#14
Posted 20 September 2010 - 06:11 AM
#15
Posted 20 September 2010 - 03:52 PM
That bug really is horrible (and old) it affects pretty much anything that animates the character.
#16
Posted 20 September 2010 - 04:23 PM
Yes this should be fixed...
They also need to fix ninjas. After casting skills, they don't go back to the idle animation which causes similar problems.
It's not just ninjas though. I'm pretty sure all expanded classes have the same problems.
#17
Posted 20 September 2010 - 07:52 PM
It's not just ninjas though. I'm pretty sure all expanded classes have the same problems.
Yup, SL does the same thing when casting links.
#18
Posted 21 September 2010 - 06:02 AM
Only variable casting time since it's the same modifier as Strings, DI card, etc.Do phen/orleans gown increase both fixed and variable cast time
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