Making a Pile Bunker
#1
Posted 19 September 2010 - 06:27 PM
#2
Posted 19 September 2010 - 08:35 PM
#3
Posted 20 September 2010 - 05:11 AM
#4
Posted 20 September 2010 - 05:14 AM
Anyway, if they do put the NPC in, you should probably go hunt 30 flexible tubes, because I don't think any of the NPCs sell those.
#5
Posted 20 September 2010 - 05:26 AM
#6
Posted 20 September 2010 - 06:13 AM
#7
Posted 20 September 2010 - 07:05 AM
#8
Posted 20 September 2010 - 09:50 AM
#9
Posted 20 September 2010 - 10:03 AM
#10
Posted 20 September 2010 - 02:50 PM
#11
Posted 21 September 2010 - 03:10 AM
#12
Posted 21 September 2010 - 05:14 AM
Either you guys fail at your jobs or dont want to do it, or maybe you dont want to put in this npc to make this Pile Bunker so we can test it out. I think I am inclining to choose you fail at your job. and yes I am getting upset abotu this because every other class gets what they want, why cant this one too. If you do not like it, I believe you can kiss my a##.
Damn calm down, the GMs aren't sitting there waiting for you to post so they can instantly rectify everything the moment you post it. This is a problem, and I'm sure it will be looked at before it goes live. Think about it logically. If an NPC is missing, that means that iRO was either a) not provided the NPC code by Korea (which wouldn't be surprising as they missed several things, renewal is a big update after all), or b) the NPC in question was for some reason not translated. In either case, there's no reasonable way that they can fix it within hours of your rather demanding posts. The GMs are here to work on the game, and I doubt they appreciate being told off.
Edited by Doddler, 21 September 2010 - 05:16 AM.
#13
Posted 21 September 2010 - 05:34 AM
Edited by Freedom, 21 September 2010 - 05:35 AM.
#14
Posted 21 September 2010 - 08:50 AM
#15
Posted 21 September 2010 - 09:19 AM
its been 2 days, I posted sent in a ticket. Not one damn word from the gm team about this npc.
hmm... I work in a service desk myself professionally. While we can't and won't guarantee resolution on minute things like this, I am not allowed to go more than 24 hours without /touching/ the ticket (that is to say, attempting to contact this customer!). Seems like Gravity's help desk is very unprofessional if they can go 48+ hours without contacting a ticket submitter.
#16
Posted 21 September 2010 - 09:29 AM
If the NPC to craft one is missing (and maybe its intentionally missing as they're aware of a bug or something) they could at least add the item to the NPC's in Prontera selling weapons? That wouldnt be hard to do and would at least allow mechanics to test out a skill that until now can't be tested.
Edited by Carlossus, 21 September 2010 - 09:29 AM.
#17
Posted 21 September 2010 - 09:32 AM
Edited by Freedom, 21 September 2010 - 09:38 AM.
#18
Posted 21 September 2010 - 09:44 AM
I think we have to accept we aren't in the skill testing phase yet, so they are probably focusing on other things. As a beta we have to understand they have priorities and a schedule to stick to for testing, even if it is frustrating for us seeing obvious things to fix. I guess if it isn't fixed before going live we all have a reason to shout and curse and complain and ragequit
#19
Posted 21 September 2010 - 09:47 AM
And on a more personal note:
YOU ARE PLAYING ON A TEST SERVER!
You should have NO EXPECTATION THAT THE GAME WILL WORK, and NO EXPECTATION OF TIMELY SERVICE.
Most likely the pile bunker NPC was written on the list of "NPCs that need to be fixed", to be looked at once the FAR MORE URGENT issues in renewal are dealt with. Maybe you haven't noticed, but there are some pretty nasty bugs still in renewal, that make the lack of a Pile Bunker look like a very minor issue.
It's like complaining about a missing manhole cover after an earthquake (which is not a bad analogy to renewal, at least in the state kRO gave it to us!), and being annoyed that the town is trying to fix ruined bridges instead and put out structure fires instead.
#20
Posted 21 September 2010 - 09:53 AM
#21
Posted 21 September 2010 - 09:54 AM
#22
Posted 21 September 2010 - 10:32 AM
- That there would be no expectations for speed or resolution about issues on the test server. Players have been told to simply delete characters that cannot be removed from bugged maps as an example, because they will not dedicate support staff to addressing player issues on the test server.
- That the support team would not be answering any tickets related to the test server. All bug reports would be handled through the forums and will be handled more or less in order of severity.
#23
Posted 21 September 2010 - 04:56 PM
Now what does the pile bunker do and we can see about how to acquire it.
#24
Posted 21 September 2010 - 05:03 PM
#25
Posted 21 September 2010 - 05:06 PM
It's supposed to be:
Level 3 weapon
Weight 300
Attack 450
Slot 0 (kRO) / 1 (jRO)
Mace
Level req: 99
Class req: Mechanic
Created using 1 Brocca, 200 Steel, and 20 (might be 40?) flexible tubes.
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