One of the reasons is that people can just steamroll 60+ levels in Desert of the Dead without ever having to visit any other map. They are getting insane amount of experience for killing GRAY mobs which is unnatural.
The second reason for Luna and Eldeon are being completely empty is
a) New people who reach level 40 cannot complete the Luna quest which asks them to kill level 70 monsters, so a beautiful zone such as Mt. Eruca goes completely into wastage, we might as well throw it to trash.
b( Most areas in Luna and Eldeon have very few monsters and those few monsters are usually very far from each other which is not ideal for today's "Raar me AoE me smash ideology".
c) We got Oblivion Temple or Desert of Dead which pretty much covers a very large part of Luna's and Eldeon's level ranges and after that it's only MC then Orlo. (or in most cases only MC, because it still gives better exp than anything else on Orlo even if the mobs are still gray)
d) Most maps on Luna and Eldeon have only ONE respawn point which makes dying an insane punishment.
Solution
Many things can be done in order to repopulate the empty areas of ROSE.
The very first step would be to make the mobs give less exp after being "yellow".
- Yellow - Gives the ideal amount of experience
- Green - Little worse exp than yellow
- Blue - Little less exp than green
- Gray - Bad exp.
This one thing in itself removes the "need" to stay in DoD for 60+ levels.
The next thing would be to rewamp most spawns in Luna and Eldeon to be much better than they are now.
- Bring the mobs a bit closer to each other.
- Create more "Krawfy King spot" areas.
- Add respawn points to some of the "best spots"
The most extreme idea is however this:
Rewamp every single zone in the game by making Junon, Luna and Eldeon have about the same level ranges with Luna joining in at 40 and Eldeon at level 90.
There should also be NPC's that inform the player about what is the ideal zone for them and etc...
1-40 - Junon (Learning how to do stuff etc..)
at level 40 the player can complete the Luna quest.
at level 90 there should be an Eldeon quest. (I always thought it was silly to let level 120 players there but the mobs around Xita are level 140'ish. With a rewamp that could be fixed)
(Keep in mind that all of these areas are huge enough to hold monsters of many different levels.)
40-60
Junon: Forest of Wisdom
Luna: Outside of Eucar
Eldeon: -
60-90
Junon: Kenji Beach
Luna: Mt. Eruca
Eldeon: -
90-110
Junon: Gorge of Silence
Luna: Freezing Plateau
Eldeon: Outside of Xita
110-130
Junon: Goblin Cave B1
Luna: Crystal Snowfields
Eldeon: Shady Jungle
130-150
Junon: Goblin Cave B2
Luna: Arumic Valley
Eldeon: Forest of Wandering
150-170
Junon: Goblin Cave B3
Luna: Mana Snowfields
Eldeon: Marsh of Ghosts
170-190
Junon: Oblivion Temple
Luna: Forgotten Temple B1 (turn B1 back into a non-pvp zone)
Eldeon: Sikuku Underground Prison
190-215 (soon 220)
Junon: Desert of the Dead (PvP)
Luna: Forgotten Temple B2 (PvP)
Eldeon: Sikuku Ruins (PvP)
Orlo: The Golden Ring/Wastelands (non-PvP)
This pretty much covers all maps of the World of ROSE.
Each level range would be built up like this:
Each zone would have monsters of various levels. Low level for those who just enter the level range, mid level mobs for those who are in the middle of the level range, and higher for those who are about to leave the level range.
I'll take the level 60-90 level range as an example:
Junon - Kenji beach
Low level monsters: 60-70'ish: Doonga of various kind and a Boss spawn.
Mid level monsters: 70-80'ish: Krawfy of various kind and a Boss spawn.
High level monster: 80-90'ish: Kaiman of various kind and a Boss spawn.
Luna - Mt. Eruca
Low level monsters: 60-70'ish: Reindeer of various kind and a Boss spawn.
Mid level monsters: 70-80'ish: Wolf thingies of various kind and a Boss spawn.
High level monster: 80-90'ish: Bebeg of various kind and a Boss spawn.
With this suggestion every single map would be used. I understand that rewamping every zone takes a little of more time from the developer's life, but think about all the teleport tickets you could sell with this!
Guide NPC's
Create "Guide" NPC's in each of the cities. The very first quest a visitor should have to complete is to talk to this guide in Adv. Plains.
These guides serve no other purpose than telling you where to go to train and other stuff which he would like to know.
These guides would have the following options to choose from:
- Where should I train to become stronger?
- Tell me about refining!
- Tell me about item appraisal!
- Tell me about drills and gems!
- Tell me about carts & castle gears!
- Tell me about the planets!
Many of these things are not explained at all in game...
As example for option 1:
A level 69 dude asks the NPC about this option.
The NPC politely tells him that he can either go to Kenji Beach on the planet of Junon and Mt. Eruca on the planet of Luna.
Edited by PickUp, 21 September 2010 - 12:18 PM.