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Best PVP Mage Build


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#1 HatsuneMikuHime

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Posted 23 July 2012 - 04:40 PM

Hello, I'm HatsuneMiku, and this is going to be my PVP build that I'll be using in battle. I just hit cap, so I can show you a full used skill tree.
I went full Int until level 52, then Vit after that.

Early Stages: For the majority of the early levels(Early being up to level 30) will be nothing but fireball usage.
You start to get skill points at level 4, which in total will equal to 56 skill points. 4-59. What you want to do is pump the first 5 skill points into Fast.Fireball. This passive decreases your cast time by .1 second each point you put into it. Your fireball will go from 2.00 Second cast time, to 1.50 second cast time. Since you are doing nothing but fireball spam, this is key.
The 3 Major skills you will be aiming for in your skill tree are:
Electric Shock- Is an instant cast stun, picture below will show you the final level of it and what it does.
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Sleeping Flower- Is a small cast time, insanely long sleep useable in both PVE, and PVP.
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Skill Blockade- Is a instant cast Silence, that can silence for up to 10 seconds. Personally my favorite skill
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These three skills are the major 3 that you will need in PVP
To get these 3 skills, you must get all the prereqs, in order to unlock them. Many of these Prereqs, you will be using a lot in both PVP, and PVE.
Personally, I use Fireball, Explosion of deadly poison, and Lightning strike for DPS on mobs. You can use w.e of the skills you want to DPS with, but those are the ones I find the best.
To get from 30-59 solo as a mage, you need to have some "skill". What I mean by skill is, doing obvious things: such as not using fireball vs fire res mobs, and instead using poison and lightning.
Kiting is another thing that I had to do quite a lot, especially against Bosses/elites, as a mage you are stupidly squishy, and unless you are using instant pots, elites will truck your hp down.

A problem that I ran into as a mage is Pots. For Mana you only need to use novice pots, getting anymore will just waste money. Novice pots can sustain you for almost the entire game, and only after 50+, do you need to use higher level pots. Hp pots are the problem. I was burning through 180k worth of pots in 5 hours, after level 40. Of course I was soloing, so I was entirely tanking all the mobs, and DPSing. Since I'm in the Top guild + level 2 guild, I got a decent amount of gold gain bonus. On top of that, I had used a double gold scroll for 18 of the 24 hours it was useable. It might be hard to sustain the cost of pots/skills while soloing it to 59. If you have money problem, save all the white/green/blue weapons/shields and sell them to the vendor. 1k+ every time you sell will stack up a good deal.
200 LvL 40 pots = 60k. So I was going through 600 pots in 5 hours. A lot I know :P. The level 50 pots are only buyable from out in the fields, but by no means is it worth it. For a stack of 200, it costs over 100k, and will just eat at your money even more. All I can say is, don't lend money and farm a lot :P.

Endgame Stage: In terms of difficulty the dungeons are in the middleish.. First 3 dungeons are doable solo if you play it correctly. Yotunheim is a lot harder, and the final one is a pain in the ass. I have very good blues, and 3 Orange Gear, and its hard to tank more than 3 mobs in the Final Dungeon as a level 59, with over 35k HP. Only thing a mage can do is, single target fireball down mobs 1 by 1.
If you have trouble doing dungeons and are stuck at a point because of it. Do repeatables/grind for XP. I did a stupid amount of repeatables, and grinded mobs for hours on end at certain spots.
The best time to grind instead of questing is when you reach the Eye Minotaurs(In Yotunheim), do the repeatable to kill them over and over, and you'll sky rocket in levels(Do this until you can't do the repeatable anymore.) The next time I decided to grind repeatables were on Wyverns. They are tanky, but its the best repeatable you'll find during these levels. You can get from there and back to the npc quite fast, and it gives decent XP.

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The Left Miku Hair color'd circle is the Eye minotaurs. Make sure you pick up the repeatable for this quest.
The right Miku hair color'd circle is the Wyverns. For this one too, make sure you pick up the repeatable.

For 50+ I'll let you figure that out yourself :D, there's a great spot that gives you insane xp for mobs that don't aggro on you and destroy you. On top of that, there's a repeatable at level 52 to kill those mobs only 10 times, and on top of that the npc is right next to you when you kill them. Find it, and grind that from 50-55, fastest way IMO.

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The Circle is where you grind the Minotaurs. The <3 is for my love to you guys :P.
Heres the Level 50+ Spot :D. These are poison res mobs so spam fireball on them all day. Do the repeatable over and over untill you hit 55 :D. Have fun <3

From 55-57, finish your quests, and grind mobs in Dark Lipido. For us mages, find poison mobs. I used the spiders that are next to the tree monsters. I'll give you a picture of the minimap, and dot the spots where I grinded from 55-59.

The Miku Hair Color filled spots, are where I grinded. :ani_meow:
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For the one on the right, fight the spiders and the Trees.
For the one on the left, fight ONLY the Cursed Terrorflys. If you attack the Larva, all the terrorflys will gang you, and kill you.

This is my stats at level 59 with 3 Orange gear. This isn't a great refrence, but my stats are this as of now.
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The + stats are what your gear is adding to your stats. The stats on the left, are your TOTAL stats. Its not the left one + the right. Left one = Total, Right one = what your gear gives you.

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These are my Defense Stats, without using my Armor buffs.

I'll now Explain some other important skills that I use, and when they should be used.

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SpiritualArmor gives you great Phys Def buff, and Phys Crit Dodge. It is great for when fighting mobs, or Phys Dealing players.
One thing that I found in this game that is a problem is, the scaling of DEF. I had around 3k Phys def, and when my maestone procd and it went to 5k, I was taking 2k dmg still. 2k during 3k, and 2k during 5k. I'm not sure if there is a cap, or limit, but def after a certain point doesn't help from what I've noticed.

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Acceleration is a very helpful skill. I only use it for 1 of the effects, and thats the MS boost.
With the MS boost, you can get out of sticky situations ( :P ), or what I love it for, is the abillity to kite players. This ontop of another skill (Bitter Cold) I will post, comobed will completely destroy any melee players.

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Storm of Deadly Poison is a combo skill. After you cast, Explosion of Deadly Poison, you can cast this skill. It is an Instant cast, poison Dmg attack.

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Ignite is a combo skill. After you cast Fireball, you can instantly cast Ignite, which puts a fire dot on the enemy.

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Bitter Cold was the skill I was talking about with Acceleration. This skill is an instant cast, vicinity aoe slow. With 90% slow you can kite melee mobs/bosses/players with utter easy. This ontop of Acceleration is great, because you can easily distance yourself with Acceleration.

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SnowStorm is a great little Aoe that you can pull out when a Cleric/Warrior is tanking. For farming purposes on your own, it is not worth using.

This is what my skill tree looks like. If you want the best PVP build during the 59 cap copy this exactly.
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Thats all for this guide ATM, I'll edit it tomorrow after I sleep. Grinded straight to Cap, so I'm quite tired. :D. Hope this helps you guys out, and can't wait for other mages to try this out and have great success. See you guys on the Battlefield :D
Posted Image Posted Image Thanks for Viewing Guide <3

Edited by HatsuneMikuHime, 28 July 2012 - 02:19 AM.

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#2 razzykta

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Posted 26 July 2012 - 04:42 PM

Where was this like 5 levels ago lol.
-Thanks for the guide anyway! :thumb2:
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#3 HatsuneMikuHime

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Posted 26 July 2012 - 07:33 PM

^^, I was so busy grinding to cap I never bothered doing anything else. I'm going to add some more mini map shots later for grinding spots.
Glad you liked it!!

Edited by HatsuneMikuHime, 26 July 2012 - 07:34 PM.

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#4 Chigikogou

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Posted 26 July 2012 - 07:47 PM

I feel like, i've read this somewhere on a blog called blackrabbit while I was searching for Maestones list.
Oh yeah, you were the author. ;D
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#5 HatsuneMikuHime

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Posted 26 July 2012 - 09:47 PM

^^, love ya too :P.
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#6 Chigikogou

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Posted 26 July 2012 - 10:35 PM

For some reason I have the same end-game build plan. But I couldn't feel any critical damage from my magic from that passive skill (Mental Something) having to have 5 levels of it.

Edited by Chigikogou, 26 July 2012 - 10:39 PM.

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#7 HatsuneMikuHime

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Posted 28 July 2012 - 07:54 AM

Mmm, Im not sure if that increases the crit rate or what, but I threw 5 points in there as well.
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#8 BarneyStinson

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Posted 31 July 2012 - 07:42 PM

is it hard to solo a dungeon with a mage?
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#9 HatsuneMikuHime

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Posted 31 July 2012 - 07:45 PM

Depends which one. First 2 are cake walks, third one you have to be careful not to aggro too many mobs on you. Bosses are simple if you can get to them solo. The 4th one I skipped until I was like 53, and then just did that. Last one, is a pain. Its stupidly annoying, and hard to tank more than a certain amount of mobs. Even with my gear and etc, I can't just bum rush and grab like 5 mobs and aoe them. Just go slow, and kill everything you need to 1 by 1.
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#10 calaaniwygen

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Posted 25 August 2012 - 09:01 AM

Are you sure that pure INT is the right way to go?
I added some STR and it increased the same things INT did besides more MP and added more to damage amplification.
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#11 Chigikogou

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Posted 25 August 2012 - 12:56 PM

I went full Int until level 52, then Vit after that.


INT does not raise MP mind you.. WIS does.
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#12 MsNakita

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Posted 04 October 2012 - 11:28 PM

INT does not raise MP mind you.. WIS does.

just MP?
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#13 AngelShark

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Posted 05 October 2012 - 12:12 AM

WIS increases mana regen rate and magic critical rate. It also increases healing, but that is for priests.
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