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Sorcerer's Guide to Sorcerery (Under Construction)


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#51 NeoNilox

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Posted 26 June 2013 - 04:51 AM

Just one thing to re-add for Spell Fist. Ventus is NOT mandatory for Spell Fist. I'll give you one reason: Cast Time Reduction. No, really, Spell Fist gives no damn regarding the bolt skill cast time, and it can get even clumsier when the bolt casting is too fast.

What matters for Spell Fist is the reaction time between casting a bolt skill at a target and converging it with SF. Bolt skill Cast time affects said time, which might work against you if you shorten it, and Ventus only worsens this issue, even if you get extra ASPD. One more thing that matters is Free Cast. It MUST be Lv10, because it allows you to converge the bolt skills much faster due to the removed ASPD penalty on casting.

Due to it, Aqua 3 is much more suitable than Ventus due to its Matk+120, and for a Spell Fighter (Spell Fist User), Ventus may be a hindrance than an advantage.

Ventus is mostly for Hindseers and Spell Casters rather a Spell Fighters, whereas Aqua is more useful for Spell Fighters.

@michaeleeli Flee mechanics do matter, but not against the target, but against you. Without enough flee (which unfortunately is never enough, even in low levels) you'll be taking lotsa damage as a Hindseer.

Boy, I cannot wait to use that Patchouli Hat in my sorc, even if I look weird and I lose 10 Flee.
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#52 mikayel

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Posted 26 June 2013 - 10:27 AM

Leveling via hindsight up to Sorc is easy and fine, but after you hit sorc -- no.

With a soul linker, of course. Otherwise just proccing level 1-3 bolts (even with a cd in mouth) is a waste of time.

Getting hit a lot doesn't matter for levels 1-80, IMO, as you won't be mobbing much anyway and something like carrots/pumpkins/fish is an easy and cheap healing method.

I recall killing almost as fast as my crusader (holy cross with an ahlspiess) on my sage -- walk up, smack a stalactic golem, down it goes -- then the bolt I had been reg casting on another golem goes off and down it goes. Glorious.

I made one to see if spellfist would be any fun but after I realize how long it would take to trans and job change I said fuggit and moved onto a warlock, which is very very fun.. until you hit a wall and realize you can't one-shot monsters anymore. Then you just regret not making a ranger. again.

Edited by mikayel, 26 June 2013 - 10:29 AM.

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#53 killedbytofu

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Posted 26 June 2013 - 10:27 PM

Getting hit a lot doesn't matter for levels 1-80, IMO, as you won't be mobbing much anyway and something like carrots/pumpkins/fish is an easy and cheap healing method.



youre assuming everyone has 100+ million dollar healing hats. lol. a new player trying to play a hindsight sage with no hp boost or expensive flee gear is going to get raped to -_- with hindsight build thanks to the HORRIBLE flee mechanics. trust me. i tried it. would die in under 2 seconds in TI parties. soloing was slow and painful and resulted in fresh fish spamming galore. renewal just completely ruined flee rate. i now have a +1000 hp novice set that i use for my casters, so i dont have a problem with dying, but for normal people, its just not good
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#54 mikayel

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Posted 26 June 2013 - 10:37 PM

With the smidgen of vit I had, and post nerf, the carrots healed about 200hp each on par with fresh fish -- so if carrots can't do, then fresh fish would do the trick (without the fish in mouth headgear).

Anyway, I leveled my sage as a conventional bolter until I hit about level 60 (and got freecast and hindsight maxed), made a soul linker, and tried that set up on stalactic golems -- worked just fine. Now, having said that, it's still a bad idea because trying to melee something like a wanderer is suicidal and come level 100 you're no longer dealing with enemies you can outheal easily.

I do agree that flee is effed but my point is that you can hindsight easily up to 85 (and probably to 99 if you have the patience). It's not worth it tho.

Edited by mikayel, 26 June 2013 - 10:44 PM.

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#55 killedbytofu

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Posted 27 June 2013 - 09:27 AM

With the smidgen of vit I had, and post nerf, the carrots healed about 200hp each on par with fresh fish -- so if carrots can't do, then fresh fish would do the trick (without the fish in mouth headgear).

Anyway, I leveled my sage as a conventional bolter until I hit about level 60 (and got freecast and hindsight maxed), made a soul linker, and tried that set up on stalactic golems -- worked just fine. Now, having said that, it's still a bad idea because trying to melee something like a wanderer is suicidal and come level 100 you're no longer dealing with enemies you can outheal easily.

I do agree that flee is effed but my point is that you can hindsight easily up to 85 (and probably to 99 if you have the patience). It's not worth it tho.



a smart company wouldve changed the hindsight spell to add +flee so that people could still actually use it. but its gravity were dealing with, so all bets are off =p
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#56 michaeleeli

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Posted 27 June 2013 - 12:28 PM

You don't need 100m+ hats, just use fat white potions lol since you're going hindsight you probably aren't even carrying any gems or much summon items. And outside of battle just use heal clip. The new +% bolt headgear is very awesome on damage, and it's free, so killing enemies faster = less healing needed too. Also if I went hindsight build unless I could support my team with SP/AoE I would just solo level on less mobbed maps instead of TI.
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#57 mikayel

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Posted 27 June 2013 - 04:47 PM

IMO spear quicken is a great example of how an "active buff for auto-attack" skill should be. Gives crit, flee, and amazing attack speed. If Hindsight did auto-cast + flee, it'd be great. Two Hand quicken should definitely give some kind of defensive buff too, IMO.

BUT THEN IF I AM GONNA RAMBLE ABOUT FIXING THINGS WE MIGHT AS WELL START AT SQUARE ONE: SKILL DESCRIPTIONS THAT HAVE BEEN INCORRECT FOR NEARLY TWO YEARS NOW.

Seriously, it's not even a mechanical change just a TEXT change.

Edited by mikayel, 27 June 2013 - 04:47 PM.

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#58 killedbytofu

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Posted 30 June 2013 - 05:01 AM

You don't need 100m+ hats, just use fat white potions lol since you're going hindsight you probably aren't even carrying any gems or much summon items. And outside of battle just use heal clip. The new +% bolt headgear is very awesome on damage, and it's free, so killing enemies faster = less healing needed too. Also if I went hindsight build unless I could support my team with SP/AoE I would just solo level on less mobbed maps instead of TI.


hindsight was meant as a solo leveling spell. its purely for fun for people that dont like to just sit in TIs and auto level =p. honestly its a great idea for a spell, but the lack of flee just makes it such a miserable experience ><. also the fact that it doesnt stack with spell fist kind of sucks



IMO spear quicken is a great example of how an "active buff for auto-attack" skill should be. Gives crit, flee, and amazing attack speed. If Hindsight did auto-cast + flee, it'd be great. Two Hand quicken should definitely give some kind of defensive buff too, IMO.

BUT THEN IF I AM GONNA RAMBLE ABOUT FIXING THINGS WE MIGHT AS WELL START AT SQUARE ONE: SKILL DESCRIPTIONS THAT HAVE BEEN INCORRECT FOR NEARLY TWO YEARS NOW.

Seriously, it's not even a mechanical change just a TEXT change.


exactly. hindsight should definitely give a flee bonus to compensate for Renewal mechanics. i wish i could send a letter to KRO and tell them this and actually have them read it, but that is just a fantasy that will never happen lol. gravity would rather let their game run itself into the ground until they go bankrupt, then ever fix the game. i honestly dont even think they have a design team anymore or design team to at least balance classes.

and yea the incorrect spell descriptions pisses me off so much. ive -_-ed up countless characters because of this. it still even says acid bomb is based purely on INT lolol
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#59 michaeleeli

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Posted 30 June 2013 - 07:04 AM

Yeah, I actually leveled my sorc with hindsight at first, just because it was fun and I didn't want to go mainstream lol. I always carried carrots where I was at 89% (since you could get SP easily anyways).
And since you're going AGI anyways, now I see getting flee is pretty good so you don't get hit as much. You could get perfect flee too. But in the long term when you fight stronger monsters, some of them just have ridiculous HIT so your only choice is to go defensive; -% neutral dmg equips.

Hm the skill itself does stack with spellfist (can both proc same time) but the hindsight's delay that it gives you basically stops you from recharging spellfist after the initial one.
Buuuuuuuut the new sorcerer hat solves the problem (with the accessory), where you can auto-cast spellfist with it. When that comes out, I'm resetting my sorc just for the sake of that =p
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#60 Ebersu

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Posted 30 June 2013 - 09:23 AM

Yeah, I actually leveled my sorc with hindsight at first, just because it was fun and I didn't want to go mainstream lol. I always carried carrots where I was at 89% (since you could get SP easily anyways).
And since you're going AGI anyways, now I see getting flee is pretty good so you don't get hit as much. You could get perfect flee too. But in the long term when you fight stronger monsters, some of them just have ridiculous HIT so your only choice is to go defensive; -% neutral dmg equips.

Hm the skill itself does stack with spellfist (can both proc same time) but the hindsight's delay that it gives you basically stops you from recharging spellfist after the initial one.
Buuuuuuuut the new sorcerer hat solves the problem (with the accessory), where you can auto-cast spellfist with it. When that comes out, I'm resetting my sorc just for the sake of that =p


This hat + accessory is one of the reasons I'm going to be playing my sorcerer again, but is it CERTAIN that the accessories are getting implemented also? I thought it would have got implemented at the same time, but I was surprised to see just the hats.

Edited by Ebersu, 30 June 2013 - 09:25 AM.

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#61 michaeleeli

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Posted 30 June 2013 - 12:38 PM

The hats were supposed to come out through an epic long quest to attain. But it didn't, so they're hinting the accessories will be instead.
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#62 Ebersu

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Posted 30 June 2013 - 12:42 PM

The hats were supposed to come out through an epic long quest to attain. But it didn't, so they're hinting the accessories will be instead.


Thanks for the reply! :) Hopefully the accessories come soon then. Don't mind an extra long quest as the item will be worth it. Just hope it's finishable at least haha
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#63 Anchors

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Posted 30 June 2013 - 04:26 PM

hindsight was meant as a solo leveling spell. its purely for fun for people that dont like to just sit in TIs and auto level =p. honestly its a great idea for a spell, but the lack of flee just makes it such a miserable experience ><. also the fact that it doesnt stack with spell fist kind of sucks

[...]

exactly. hindsight should definitely give a flee bonus to compensate for Renewal mechanics. i wish i could send a letter to KRO and tell them this and actually have them read it, but that is just a fantasy that will never happen lol. gravity would rather let their game run itself into the ground until they go bankrupt, then ever fix the game. i honestly dont even think they have a design team anymore or design team to at least balance classes.

and yea the incorrect spell descriptions pisses me off so much. ive -_-ed up countless characters because of this. it still even says acid bomb is based purely on INT lolol


Hindsight & flee issue isn't so bad with Safety Wall; before I had any gear better than a Phen Clip (which I later had to scrap for a Phen Librarian's Glove), I used that to avoid taking damage. Only issues are that pos lag and monster attack range (or on some rare and extraordinarily unlucky occasions monsters spawning in your Safety Wall) become your toughest enemies.

Oh, and of course you can't really mob effectively with a Hindsight build - which is why I dumped Hindsight for a CD in mouth, aspd gear, and a +aspd ledger of death on my more recent battle sorc /swt HELL'S JUDGEMENT EVERYWHERE

Incorrect skill descriptions are the worst. I can't believe the need to update them has been ignored for so long. It's stupid to have to do this, but I go to the wiki every time I need to check a skill description... Never trust the in-game descriptions. (Did I really just write that...?)
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#64 mikayel

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Posted 30 June 2013 - 06:50 PM

We live in trying times mein freund.
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#65 killedbytofu

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Posted 01 July 2013 - 08:26 AM

Incorrect skill descriptions are the worst. I can't believe the need to update them has been ignored for so long. It's stupid to have to do this, but I go to the wiki every time I need to check a skill description... Never trust the in-game descriptions. (Did I really just write that...?)


see my thread on the general discussion section of forums titled 'attn: oda and compator'. i brought up this issue to oda.

honestly ive seen hindsight builds soloing scaraba quite easily. the thing is getting through lvl 100-135 is a problem for single target killers. but later on leveling becomes more about 1 vs 1-2 because of how thin the spawn rates are in high end leveling areas and how hard the monsters are. thats when spellfist/hindsight start to shine again. its really all about fun, and if they really do plan on releasing a fix that lets you autocast spellfist and use hindsight without them cancelling each other out, then i may make another sorc just for that build
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#66 ScarletMist

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Posted 19 August 2013 - 02:19 PM

Little question from a new Sorcerer - still at sage stage >...<" -

 

Can Nidhoggur's Shadow Grab be substituted by a Wool Scarf + Tidal Boots ? - I don't have that much Zeny available and all the Nidhoggur's thingy I saw selling were too expansive - 

 

Btw, I will be a hybrid [ I suppose ] Surcerer, so what kinds of equipments would be good ?

 

At the moment I have with me

 

headg. Top: Magician's Night cap / +4 RWC Commemorative hairpin [1]

Headg. Middle: Stunner Shades

Headg. Bottom: Nothing :'(

 

Armor: +4 Evil Puente Robe / -waiting to find a cheap one- Orleans's Glow [1]

 

Weapon: -When I find- Eraser / +5 Dexterouss Survivor's Rod (dex) / Eden Wep. III

 

Shield: of Comfort Magic Bible Vol. 1 / Orleans's Serve [1]

 

Shoes: Tidal Shoes [1]

 

Garment: Wool Scarf [1] / +4 Immune Wool Scarf - Hode and Marc cards available and some Mufflers [1] -

 

Accessory 1: Healing Clip / Teleport clip / Under a Cast Belt / RWC Ring

Accessory 2: RWC Pendant / Telekinetic Orb

 

Skill Build <~~~~ at the moment -

 

Skill Build <~~~ want to have at the end -

 

Sorry for long post and kind of silly question but I'm confused :<

Also, I lv solo, since I have no friends and my guild mates are often offline when I play - got stuck at lv 96 ... -

[ Also I prefer supporting > DMG dealing, but I also like to be able to kill stuff by myself - weird i know >...>" - ]


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#67 miliardo

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Posted 20 August 2013 - 09:46 PM

I hear ya man I soloed my Sorc to 150 before turn ins Umm i would tell our to marry a linker if your going to want to solo max out indulge u won't use pots at all and easy to lvl

Umm i used when I was lvling a Kronos but a thorn staff of darkness will work the same and can use shield with thorn

As far as gear you should be fine with what you have but like all things come with time I suggest join a more active guild as people are always willing to help with all kinds of things
Sorry if not what wanted tried to write late while half asleep
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#68 ScarletMist

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Posted 21 August 2013 - 01:37 AM

I hear ya man I soloed my Sorc to 150 before turn ins Umm i would tell our to marry a linker if your going to want to solo max out indulge u won't use pots at all and easy to lvl

Umm i used when I was lvling a Kronos but a thorn staff of darkness will work the same and can use shield with thorn

As far as gear you should be fine with what you have but like all things come with time I suggest join a more active guild as people are always willing to help with all kinds of things
Sorry if not what wanted tried to write late while half asleep

 

Oh I see, I believe Kaahi - and possibly Kaizel - are quite necessary :< 

I don't use pots anymore since I got a healing clip [ vitata ] - my lvling problem is due to the fact that my dmg is average - low [ cold bolt on magmarings does around 5k dmg ] and I aways get Ks-ed since I have to cast [ + - 3sec cast time ] and other classes can just go and take 1/2 if not 3/4 of their life, leaving me with only a small portion of exp - I do the Siroma - Roween - Stapo quest-thing they are the only thing I can kill without much problem.

 

Well I just compared Eraser with Thorn Staff of Darkness - at +4 each since I can't afford pass that x.x - they are the same, that 6% cast reduction didn't change much and eraser has a chance of wide soul drain :3 - which sound like fun xD - and is also half the price of TSoD  and the Skull cap is too expansive for me at the moment - and just like TSoD, eraser is one hand staff too :).

 

Well I doubt there is any guild around there whiling to accept a lv 97 Sage - haven't trans yet - 

 

Oh and don't worry hehe, any help/constructive criticism is welcome :3


Edited by ScarletMist, 21 August 2013 - 01:38 AM.

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#69 miliardo

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Posted 21 August 2013 - 04:51 AM

Please just do me a favor I will help you out I have a lot of wands just sitting around I think I have a +6 lacerama stick around and I can check a few other stuff to see what I have if you where that you should be fine with dmg until get a better wep I was lvling my Sorc in ygg with it

Also I went hindsight build when I was scholar double bolt action was doing fine but without free reset would kind of suck now I think will d low dmg until hit sorc just try and finish some turn ins in some party's should help you finish 99/70

Oh ya might help to put my Ign lll pm Vierma/Zeds Dead/Vierda after woe and I shall help you out

Edited by miliardo, 21 August 2013 - 04:55 AM.

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#70 ScarletMist

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Posted 21 August 2013 - 05:20 AM

Please just do me a favor I will help you out I have a lot of wands just sitting around I think I have a +6 lacerama stick around and I can check a few other stuff to see what I have if you where that you should be fine with dmg until get a better wep I was lvling my Sorc in ygg with it

Also I went hindsight build when I was scholar double bolt action was doing fine but without free reset would kind of suck now I think will d low dmg until hit sorc just try and finish some turn ins in some party's should help you finish 99/70

Oh ya might help to put my Ign lll pm Vierma/Zeds Dead/Vierda after woe and I shall help you out

 

  • What kind of favour ? :3

Thanks for offering to help me :3, I could go 'fake Hindsight' lol - Lv 10 free cast + Phen card + Ledger of Death = I can atack the monster and cast at the same time ... was kind of fun:p, and my shield has chance to stun - agi me up - and heals me. btw I'm still a sage, I don't have double bolt :< so my dmg stink. the siroma/roween/stapo quest give me roughly together 20% exp [exp given by monsters added] it isn't bad if you think about it, but takes long XD -30 of each; and siromas and Roweens I need to kite/run and cast-

 

Also I just noticed on the description of TSoD that it gives 1% Mdmg per refinement, either the calculator I use is useless - not taking the 10% bypass into count - or a +9 TSoD and a +9 Eraser does the same dmg :/ -and since I can't affort to give a try to +9 or buy one I'm leaving at +4 in which Eraser > TSoD - thats what my calc says xD -

 

And about the TI's, I tried finding a pt for Gramp's TI, but nobody wants me xD so I'm stuck with the Eden 90-99 quest :3

 

If you are wondering my calculator is this one ~~> Build <~~~


Edited by ScarletMist, 21 August 2013 - 05:27 AM.

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#71 miliardo

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Posted 21 August 2013 - 10:12 AM

Sorry woke up at 6 am and wrote this well when you hit scholar it is good to just go double bolt for sage do hindsight won't need phen at all pump agi if can already or also if I have time with exp event I can give you a quick leech to help out as well or making an rg we can party together well see just pm me later tonight like at 5pst
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#72 gangga

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Posted 06 October 2013 - 04:23 AM

From the skill trees that's been posted for spellfist, i wonder why fire wall is maxed?? Is there any explanation for it, anyone??






*sorry4mybrokenenglish.

Edited by gangga, 06 October 2013 - 04:41 AM.

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#73 Anchors

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Posted 06 October 2013 - 04:56 AM

Because they didn't want to spend Scholar points maxing Safety Wall, probably. FW is the only other defensive option in the mage skill tree.


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#74 gangga

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Posted 06 October 2013 - 05:13 AM

Is it possible to have spellfister and all aoe spells? Eg,pw,dd,vs and 2 insigs? Uh and samore is it good to have aspd enchant rather than magic enchant on FAW for spellfister/caster?
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#75 Anchors

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Posted 06 October 2013 - 07:10 AM

Use this to plan skill builds. About getting all AoEs but poison plus Spell Fist, short answer is Yes, you can. The long answer starts with Yes, you can, but do you really want to?

 

Anyone else have an opinion on the aspd issue? I haven't gotten far with my own Spell Fister and just usually stack up the aspd, but Spell Fist sucks when you can't 1- or 2-shot and your attacks are "slow enough" to get hit by monsters a lot (guessing that's 180 aspd or less for most monsters).


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