It still works however the monsters you can use it on are limited.
Warlock's Guide to PvM
#26
Posted 05 October 2013 - 10:59 AM
#27
Posted 22 October 2013 - 06:23 PM
can u add a slot card to ninja scroll or umbala spirit?
#28
Posted 23 October 2013 - 08:41 AM
Nope
#29
Posted 23 October 2013 - 02:52 PM
which lower headgear that i can add slot card?
#30
Posted 23 October 2013 - 03:07 PM
None
#31
Posted 28 October 2013 - 09:00 AM
#32
Posted 19 November 2013 - 06:11 AM
Nope, Staff of Destruction easily outclasses glorious staff of destruction for PvM, the only time maybe glorious staff would be better would be in a place with demi human monsters.
Staff of Destruction: +280 MATK, +1% MATK per 2 upgrades, +3 INT, +10 AGI
Glorious Staff of Destruction: +210 MATK, +15% magic damage against [Demi-Human], each upgrade increases magic damage to [Demi-Human] by 1%, bypass magic defense of [Demi-Human] by 25%, and it adds the magic damage/defense bypassing upgrade per upgrade for [Demi-Human]. Sure, it auto casts Safety Wall on the use of Storm Gust 10, but the likelyhood of needing that SW is probably not necessary. As well, Glorious Staff of Destruction is quite difficult to get while Staff of Destruction is cheap.
#33
Posted 19 November 2013 - 10:01 AM
#34
Posted 19 November 2013 - 10:38 AM
#35
Posted 20 November 2013 - 02:35 AM
or SOD can be awesome if you like leveling with Comet sometimes for a bit of new air.
#36
Posted 12 January 2014 - 08:56 PM
fallen angel wing is a lot better than heroic backpack
ps. warlock's dps suck, their fixed cast time should be reduced by half.
#37
Posted 13 January 2014 - 01:47 AM
fallen angel wing is a lot better than heroic backpack
ps. warlock's dps suck, their fixed cast time should be reduced by half.
Yeah, WL definitely needs a slight buff. They have the lowest hp growth of all classes except for super novice. It is so depressing that they don't get a good damage output either.
#38
Posted 09 August 2014 - 08:56 PM
1) is it a bug or something? when i use mystical amplication, it doesnt increase my matk!!
2) also i geared my agav on +9 diabolus robe and it doesn't give extra matk. i'm sitting at 254~599 MATK as level 119 Warlock.
3) oh and i have around 110% cast reduction with 1 dex. should i go for AGI since i already have that much cast reduction and i want to cast skill again!!!
my Stat right now is STR:1, AGI:13, VIT:36, INT: 120, DEX: 1, LUK: 94
#39
Posted 09 August 2014 - 09:31 PM
1.It doesn't directly increase your matk on the stat window.It increases the overall damage you deal with your skills.
2.The stat window doesn't show the complete part of matk increased by the card (see this for more:http://irowiki.org/wiki/Matk)
3.AGI only reduces your animation delay,not cool down or after cast delay.I would suggest adding more VIT for survivability first then AGI later.
#40
Posted 14 August 2014 - 06:35 PM
Actually, even if you have all the cast reduction you wanted, it's still beneficial to get some DEX for MATK (5 DEX = 1 MATK).
To note on what animation delay does for warlocks - it allows spells to go off faster (ex. Release with 150 ASPD will release the spell slower than Release with 193 ASPD), however, it only really benefits TV (summoning elemental balls), CL, JF + FM, and Release assuming you have fast cast.
With the temporal boots out though, I'd have to experiment around but the 120 DEX boots for faster cast as a warlock coupled with 0% variable cast and sacrament would be good even at the expense of some INT/LUK/VIT, which would be another incentive to get DEX.
#41
Posted 18 August 2014 - 04:28 PM
what would actually benefit more a Warlock, Temporal int boots or temporal dex boots? is the 0.5 second cast time good enough to not go for 60~100 more MATK of the temporal int boots?
#42
Posted 19 August 2014 - 03:46 PM
The Temporal Int Boots are better when you don't have Magic Strings, but when you do, the Temporal Dex Boots are better so it depends on who you have in your party.
I'd personally say the temporal int boots are a better choice though.
#43
Posted 22 October 2014 - 03:57 PM
#44
Posted 05 January 2015 - 03:24 AM
Question: Centipede Larva card or Necromancer Card for Staff of Destruction?
I'm leaning towards CL over Necromancer... as 2% of mdef sounds pretty terrible.
Or should I go for the laurell card for the 5% SG damage boost?
Edited by mikayel, 05 January 2015 - 03:38 AM.
#45
Posted 28 January 2015 - 08:44 AM
if its +10 or higher, leave it blank for future updates. No cards are worth putting it in that. Below, use racial magic damage cards if you like having 4-6 SoD's in storage. CL card is complete 100% trash, Necro is 99% complete trash.
#46
Posted 10 April 2015 - 04:21 PM
Good night , guys.
I have a small doubt in my WL.
She is my first character so excuse me if the question is very noob >.>
I bought the book Crimson Rock and learned the skill release and Reading Spellbook. The problem is that I can only launch the release/crimson rock only once and i have to read the book again. Am I doing something wrong? my base is lvl 111 and the level of the Freezing Spell is 2.
Thank you for your attention
#47
Posted 12 June 2015 - 07:29 PM
Also, weell done!! :-)
#48
Posted 20 June 2015 - 05:32 AM
I'm also waiting for an updates here xD
#49
Posted 23 June 2015 - 02:27 AM
May I know what's your INT? Mind slots have limited capacity which depends on your freezing spell, base lv and INT. You might have too less INT that you could only store 1 CR. Try increasing your INT.Good night , guys.
I have a small doubt in my WL.
She is my first character so excuse me if the question is very noob >.>
I bought the book Crimson Rock and learned the skill release and Reading Spellbook. The problem is that I can only launch the release/crimson rock only once and i have to read the book again. Am I doing something wrong? my base is lvl 111 and the level of the Freezing Spell is 2.
Thank you for your attention
If that's not the case, did you read the spellbook twice?
Each reading spellbook will only store 1 CR spell in your mind slots. So you need to use reading spellbook 2x to store 2 CRs.
Edit: hm, CR occupies 12 mind slots. So at your lv, if you have at least 50 INT, you should be able to store 2 CRs already.
Edited by DeadIntern, 23 June 2015 - 02:31 AM.
#50
Posted 16 August 2015 - 10:41 PM
Hey, I don't play anymore, but someone on skype recently messaged me that they'd really like this sticky updated with the current patch info iRO is at.
Is there anyone that can provide a summary of the updates since early 2014, or like to show some updated builds/leveling spots for the good of the community?
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