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Reforming ROSE standards.


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#26 Feuer

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Posted 08 November 2012 - 10:32 AM

-back to the subject please-

I see more people spamming this thread, yet I was accused of making this thread to spam the forums... Genius.
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#27 PureCreativity

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Posted 08 November 2012 - 12:20 PM

I don't see how you think I'm "jelly" and bashing on people that have faiths when I have just about all of them. Get over the fact that you have faiths, because you're not the only one.

I'm the only active player that has the Gothic Punk look :)
Oerba isn't playing sooooooooooo.

Back on topic.

I still think Feuer should be incharge of the design team.
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#28 solovenomore

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Posted 08 November 2012 - 03:30 PM

They need to employ those Japanese gaming designers or developers to their developing team, it's even better to merge with the Japanese roseonline, maybe someone should help the dev team to come out a perfect business plan and proposals?
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#29 Daniel83

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Posted 08 November 2012 - 03:50 PM

The likelihood of further major development will be based on the business strategic plan moving forwards.

The allocation of dev's and current level of content improvements/additions will give you an indication as to where Rose Online perhaps sits within that strategic plan.

I think the OP has generally noted some positive potential enhancements and I think it is important we give feedback to how Rose Online can be improved. However, I think historic events (Moving to F2P etc) would suggest major development of Rose Online, at this stage, is not a business focus.

That being said, moving to steam may be an indication of reinvigoration to test the waters of public buy-in again. Who knows?

In the interim, I'm happy to play this game! I'm once again (to my wife's dismay) highly addicted!
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#30 Feuer

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Posted 10 November 2012 - 05:30 PM

Added 3 more towards the bottom of the original post :)
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#31 Sathanas

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Posted 12 November 2012 - 07:54 PM

Great ideas, but a complete waste of keystrokes...you broke the #1 rule there my man...you actually suggested they take away something that earns them item mall revenue...i mean...not paying for multiple dungeion attempts? BLASPHEMY...ive only seen one game where that was acceptable...but the loot you can get there is basically this games equivalent of Epic weapons..Very nice to have, and you can make a fat wad off them ifyou dont need it..and the dungeon timer reset at a specific time on the server, so if you timed it correctly, you could have multiple attempts (in all the dungeons) back to back...We have told them time and time again how they could improve this game but our cries go unheeded...im just waiting for this supposed "class balancing" to see how fail it is...if it is as bad as ive heard it is, im selling all my crap and giving away my accounts to someone...there are far too many other games that actually listen to thier player base and try to improve things per thier suggestions....case in point....Mechwarrior online introduced some new missiles into the game there were grossly overpowered....it was patched TWICE within the span of a few days...We have all but handed the devs here perfect ideas to balance this games major issues but i have yet to see one implemented over the span of a few years...Its sad really...they are shooting themselves in thier own feet.. I would glady invest my time and money tino this game if it were something worth playing....Hell, i just dropped about 50bucks in another mmo just so i could get a CHANCE at some badass looking credit armor, and refining it once i got it....Im speaking from a business standpoint, that if Rose wasnt the boring garbage it has become over the past few years, they would have more populated servers = more item mall sales. Apparently they dont want thier own game to be successful...no skin off my bones...havent dropped a dime in this crap in months now and i dont see that in the forseeable future...but anywho, i have an Atlas to go blow things up in...
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#32 Feuer

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Posted 12 November 2012 - 09:14 PM

You should try having an in-depth coversation with one of the staff members about all the different things that go on in the background before you say they don't listen. After a recently held conversation with one of them, I found out quite a number of fixes, improvements and upgrades get made without the knowledge of the community, things that people have mentioned in passing, and go un-noticed after they're fixed.

Also, there have been a number of changes made, specifically requested by the community. Also there has been art, and items added to the game, that the community itself designed and submitted.

It's not that gravity doesn't listen, it's that the game itself was in a broken state when they bought licensing to it, and the community just trashed every attempt, to upgrade fix or change the game. It ended up leaving the company stuck between an un-finished game, and an irritated community [rock and a hard place].

Also, if the community would ban together, suggest ideas for new content, pick which upgrades they want, and back up the idea, it would probably get added to the game. But instead, everyone, with exception to a very few people, just go 'well gravity is stupid and doesn't listen, they obviously WANT the game to fail" and don't even post something helpful, or an improved suggestion. -hint-

The negativity on this forum, is what prevents the developers from making any of the suggestions real anymore. It's mostly our fault and not theirs. Cause this community, just doesn't give a damn enough about the game to try and stay positive about an idea or desire, they'd rather tear apart the ideas, and trash talk the staff, completely ruining the idea, even the good ones.

It's just dissapointing to put out my best effort, to see people who say they want the idea to be real, but spend more time posting about how lame and stupid the staff is, instead of suggesting improvements, or their own ideas...

Edited by Feuer, 12 November 2012 - 09:16 PM.

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#33 Sathanas

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Posted 12 November 2012 - 09:40 PM

Honestly i dont care about art and some new wings, or some revamped low level maps when the core of the game is still faulty...When was the last time you saw a gunborg? A fully geared battle cleric? a mage that wasnt just a debuff mule? How frustrating is it to farm for 3 or 4 hours for nothing but garbage drops in a 220 map? These are the issues i would like to see adressed first and foremost, not some shiney new wings some guy drew up...yeah, kudos to you for getting some content in, but to me who plays not for shiney new costumes, but wants to have 1 of everything with ridiculously good gear for no other reason but to say i have it, this game is boring. I dont know about you, but i remember the days where you could make a nice bankroll by farming ruins for a few hours...yeah it was HARD fking work, but there was a goal, something to work towards...now rose is just some bloated item mall game with an easy button. There is nothing for me to work towards anymore, no fun. I have played a total of THREE ga games since they introduced it, and ill never play another. i dislike it deeply...so what is left for me? i have 2 pvm champions and 2 clerics sooo...4 dungeon runs, (if i get a decent party) and then log out? Somewhere along the line this game lost something important...something called FUN...i would say id hang around for friends, but the majority of mine quit...theres a few 2swords members, but they are afk 90% of the time that i walk past them...i didnt even patch my game during the haloween event....why go though an event that has been unchanged over the 3 or so years ive played it? And its not just me complaining, quite a few players share my sentiments...


And the reason why we say Gravity is stupid and wont listen, is because we have done the exact thing you mention...we drew pictures, made sock puppets, made bar graphs about the crap...Nothing was heeded....I think our last option is to drive up to the place, shove the developers faces into the monitor and go "FOR THE LOVE OF ALL THAT IS HOLY WILL YOU PLEASE LISTEN BEFORE YOU COMPLETELY KILL THIS GAME???!!"

At the very least, i will get to work on posting about my biggest issue...this freaking drop table...and one bug in particular that annoys me...the bourgeoisie stockpile...then i guess ill work from there so you can see for yourself how oru posts get ignored.

Edited by Sathanas, 12 November 2012 - 09:48 PM.

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#34 Svenatenine

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Posted 12 November 2012 - 11:08 PM

"FOR THE LOVE OF ALL THAT IS HOLY WILL YOU PLEASE LISTEN BEFORE YOU COMPLETELY KILL THIS GAME???!!"

Too late.
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#35 claw68

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Posted 12 November 2012 - 11:23 PM

If you gave up on this game, then GTFO.
While you keep digging what went ugly on this game, this thread aims otherwise.
I would agree that this game is DEAD but we are the defibrillators of it.
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#36 Feuer

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Posted 13 November 2012 - 01:09 AM

If you gave up on this game, then GTFO.
While you keep digging what went ugly on this game, this thread aims otherwise.
I would agree that this game is DEAD but we are the defibrillators of it.


Precisely what I'm trying to do, we have new members, we have new minds with new opinions and input. Instead of going 'this game sucked and still sucks" try to give it 1 more 'damn' about it and think of something new, innovative or like you want, FUN. If the game isn't fun, and you actually want it to be fun -sathanas- think of some new fun things and post them as a suggestion. I know for a FACT they don't ignore the posts. Mostly based on 2 reasons.

reason a. I've asked and been talked to about the threads, and if they get read or not. They do, and they also move 'copies' of them to a section where they won't get lost if it's something they want to discuss in a meeting or similar.
reason b. I've had my 'warning level' raised, posting privileged removed temporarily and verbally warned about my behavior on just about every thread where I lost my cool. So obviously they're reading the threads and forums. Some might get over looked, but if it's posted in the right section, and has a good intent, they most definitely see it.

Long story short, you may have gotten bored, annoyed and frustrated with this game. But not everyone is, and the new players can help mold ROSE into a more fun game, but only if you stop ranting like a child and try to be constructive along with the rest of us.

Edited by Feuer, 13 November 2012 - 01:10 AM.

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#37 Dusk1PS

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Posted 13 November 2012 - 02:35 AM

Funny thing about Santhanas is he has already suggested "fun" multiple times in the past. So much that I remember when he LOVED the game, that feeling dies out after the years of ignoring us in the past.

Days when we cried out balance, fix drops, and etc. so much that it would become pages and pages of threads asking and never getting a response. Only lately, have the developers began to impliment things we wished for(partly).

Like him and many of the people who have long left this game, this negativity is brought by years of fustration. Unfortunately the only ones left are people who stopped caring since they know the history of ROSE and their developers or the blind faithful.

If you want to know how to make ROSE fun? Bring back our old friends that have long since left.
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#38 BubbleGUmSHAKE

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Posted 13 November 2012 - 02:43 AM

@feuer

first kudos to this thread you made and I support your ideas with 2 thumbs up.

My idea would be like to have a clan base/camp. Wherein other clans can invade in such time if they do not guard or defend it.The mechanics for winning or losing will be decided later.
The idea was the clan members to contribute in building it in return of some award (a weapon, skill, armor or costume, title etc honor/valor pts) when you successfully defend your own camp. Adding some ranking to it and some achievement table will come useful too.
Building your camp defense will rely on your clan members farmed mats. Crafters can in turn build some turrets while the attacker can make use of castle gears.
Just something new aside from the ones you've mention.
This added to end game content as well so players gives a busy time and strengthening the principle of clanning and for teamwork aswell.

What do you think guys?
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#39 Feuer

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Posted 13 November 2012 - 02:45 AM

Then invite them back? Looks to me like you miss the good ol days with your buddies, so why not invite them to play again for a little while?

As for sathanas, I'm sure he has posted ideas for fun things in the past, I remember him being quite chipper about the game as well. But that doesn't mean that there needs to be negativity, when other people are still trying to make the game better.

@feuer

first kudos to this thread you made and I support your ideas with 2 thumbs up.

My idea would be like to have a clan base/camp. Wherein other clans can invade in such time if they do not guard or defend it.The mechanics for winning or losing will be decided later.
The idea was the clan members to contribute in building it in return of some award (a weapon, skill, armor or costume, title etc honor/valor pts) when you successfully defend your own camp. Adding some ranking to it and some achievement table will come useful too.
Building your camp defense will rely on your clan members farmed mats. Crafters can in turn build some turrets while the attacker can make use of castle gears.
Just something new aside from the ones you've mention.
This added to end game content as well so players gives a busy time and strengthening the principle of clanning and for teamwork aswell.

What do you think guys?

I dig it, it sounds like a castle defense mode for clans. and I can always appreciate a good suggestion towards adding clan content! Clan have been completely overlooked lately. The only thing a clan gets used for anymore is to be a part of warring -or as i call it, drama wars- Why not give some benefits to high grade clans, and rewards for members to work towards, like clan specific items and what not. Also adding some game content for clans would be awesome aswell, justl like your castle defense idea, i also wish clan wars them selves would come back. There really isn't any clan content at all anymore.

Edited by Feuer, 13 November 2012 - 02:48 AM.

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#40 BubbleGUmSHAKE

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Posted 13 November 2012 - 02:51 AM

I'm glad you like the idea.

@others

please focus on the thread. you can make rants on another thread not this one please :) peace & love

@feuer

lol its true for that "drama wars".

I think why the game lost it luster because there's no sense of achievement anymore aside of having all gears you want from pvp. Sense of achievement needs a motivator too to keep them going. There are a lot of way to solve this problem and one has to start somewhere. And I do wish some more bright mind suggestion because i have faith on what you said (that the devs do have ears that listen to our suggestions.) and this is the path in order for us to enjoy the game like the first time we played it.

Keep the brainstorming rollin!

Edited by BubbleGUmSHAKE, 13 November 2012 - 03:01 AM.

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#41 Feuer

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Posted 13 November 2012 - 02:56 AM

-i would actually appreciate it if the post's not containing feedback or suggestions be removed, just to tidy up the thread :wink:- thanks mods

And BubbleGum, what do you think about the idea of clan mode for GA? Like CD + Dungeons that your clan does? The clan would be rewarded with clan points instead of valor, and the drops could be more clan points and some special gear, like a recolored piece of weaponry or armor?

And then, if they wanted to implement things like capture the flag, tower defense, tag, and what not, they could just add it to the GA system, instead of trying to design a whole new clan system. I think it sounds awesome, and makes the development phase easier for the staff.

Edited by Feuer, 13 November 2012 - 02:58 AM.

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#42 BubbleGUmSHAKE

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Posted 13 November 2012 - 03:20 AM

-i would actually appreciate it if the post's not containing feedback or suggestions be removed, just to tidy up the thread :wink:- thanks mods

And BubbleGum, what do you think about the idea of clan mode for GA? Like CD + Dungeons that your clan does? The clan would be rewarded with clan points instead of valor, and the drops could be more clan points and some special gear, like a recolored piece of weaponry or armor?

And then, if they wanted to implement things like capture the flag, tower defense, tag, and what not, they could just add it to the GA system, instead of trying to design a whole new clan system. I think it sounds awesome, and makes the development phase easier for the staff.



the clan mode for GA has ups and downs well IMHO.

up: it will strengthen more clan affairs. maybe,
down: I speak for dracoS, as for it only a few clans has a number of players who are completely active. I think the direction to take was to make an official clan that becomes dissolve when an x number of ACTIVE clan member was not met but likewise appear again if the x amount of active members was achieved I mean just look around you. Too many people has clan name on top of them but mainly they do make clan as a mere ad sign above their heads (well not all really for there are some respectable active clans). But to sum it up the essence of having a real "clan" with all its meaning was lost and applied to only a few.

The idea you said was good but the fun thing to it is lost due to the ones i presented above (If you got what i mean). I mean maybe a portion of the severs population will benefit from it. Just to think it like this i am completely newbie and would like to join clan to help me excel well nobody will really join me in a clan not unless i am maxed out same with the low "nooby" clan, well, joining them would not really give me benefits so why give a shot?

That's why I suggest about ways to strengthening a clan in some points we need to think of a way to make "clanning" more sense than the "drama wars" its getting old and dry.
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#43 Feuer

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Posted 13 November 2012 - 03:37 AM

Sorry, I really wasn't thorough about the idea. It would be the same as GA is now. For Dungeons, you only need 5-6 people to start the dungeon. For PvP Games, I think 8+ should be fair.

That idea however was just to give clans something to do. If you want to make clans more attractive to join, you should give them benefits like:
1. Increased experience depending on clans grade level.
2. Skill that becomes active once clan is a certain level, allowing player to teleport to clan house where you can repair, use storage and buy basic things like health and mana foods.
3. Equipment that you can only get for being in a clan, perhaps capes with your clan logo on them, or something~
4. Clan Skills: -note: these were planned, but then removed so im not sure why- call clan: teleport all online clan members to clan leader. Daily Buff: Once every 12-24 hours clan members can receive a special buff that increases drops and exp for 1 hour by an amount equal to 2x your clan grade -lv 1 clan = 2% more, lv 7 clan = 14% more- Clan Storage: self explanatory, storage all clan members can use if they are veteran member or higher.

Things like those would make a clan more tempting to create/join a clan. and the Clan GA games would give clans something to do, other than bicker with each other about "warring".
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#44 BubbleGUmSHAKE

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Posted 13 November 2012 - 04:24 AM

Sorry, I really wasn't thorough about the idea. It would be the same as GA is now. For Dungeons, you only need 5-6 people to start the dungeon. For PvP Games, I think 8+ should be fair.

That idea however was just to give clans something to do. If you want to make clans more attractive to join, you should give them benefits like:
1. Increased experience depending on clans grade level.
2. Skill that becomes active once clan is a certain level, allowing player to teleport to clan house where you can repair, use storage and buy basic things like health and mana foods.
3. Equipment that you can only get for being in a clan, perhaps capes with your clan logo on them, or something~
4. Clan Skills: -note: these were planned, but then removed so im not sure why- call clan: teleport all online clan members to clan leader. Daily Buff: Once every 12-24 hours clan members can receive a special buff that increases drops and exp for 1 hour by an amount equal to 2x your clan grade -lv 1 clan = 2% more, lv 7 clan = 14% more- Clan Storage: self explanatory, storage all clan members can use if they are veteran member or higher.

Things like those would make a clan more tempting to create/join a clan. and the Clan GA games would give clans something to do, other than bicker with each other about "warring".



I see I got what you are pointing out!! And I am excited to make this as future plan to consider adding up to the game.

Some added inputs by the community on this will be very much appreciated aswell.

Clanning is what interest me atm for I believe and based on my experience is that it's what kept me staying on the game because of my old friends in my clan :)
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#45 Svenatenine

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Posted 13 November 2012 - 06:27 AM

This game would be fun, if you got rid of a few bugs.
Not even all the bugs, but a few bugs.
Like visual bugs, where people run through walls.
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#46 Feuer

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Posted 13 November 2012 - 11:44 AM

This game would be fun, if you got rid of a few bugs.
Not even all the bugs, but a few bugs.
Like visual bugs, where people run through walls.

Agreed, that bug is quite annoying. They should work a bit more on the collision detection and sealing the binding boxes a little better. Like the Infi's in Prison, that go into the wall and start shooting the players and the spawn points, and in CD people running into/through the houses and you get stuck 'following' them when you run into a brick wall. lol
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#47 JustinHaze

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Posted 13 November 2012 - 01:55 PM

Here is a suggestion that's interesting.

Makes money and a challenge too.

-Make plutorunes required in refining after 10 so your items break (with exception of IM). That way, EVERYONE in game has to buy them to refine past 10. Thus selling more plutorunes.

-Make catalyst success rates LOWER, so people have to use MORE venurunes to get higher refined items. They are going to get max level items either way, why not make a few more bucks off it?

-Make items that are basically faith item clones, you can imitate the design of them, release them in game for about a week, maybe two and make tons of money.. cause everyone will want to have it.

- Premium account give you access to special PVP arena's.. LIKE UNION WAR.

I could go on, but no doubt there is money to be made off these idea's, the community will not like the idea's BUT you will make money.
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#48 Phish

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Posted 13 November 2012 - 01:59 PM

I think I'm going to vomit.
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#49 JustinHaze

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Posted 13 November 2012 - 02:08 PM

hmm i dunno if its from my troll post, or feuer's, but gg adam.
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#50 tENLAVUU

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Posted 13 November 2012 - 02:10 PM

oh gawd LOL

whata troll justin lmfao
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