Kagerou/Oboro: Swirling Petals/Huuma Build Discussion - Page 8 - Expanded Classes - WarpPortal Community Forums

Jump to content


Photo
- - - - -

Kagerou/Oboro: Swirling Petals/Huuma Build Discussion


  • Please log in to reply
198 replies to this topic

#176 AllenR

AllenR

    Awarded #1 Troll

  • Members
  • 504 posts
  • Playing:Nothing

Posted 03 February 2018 - 07:17 PM

Pure soul is cancelled when the user was hit or use shadow leap.. :( pls fix!!!
  • 0

#177 GregoryOLynch

GregoryOLynch

    I am New.

  • New Members
  • 3 posts
  • Playing:Nothing

Posted 28 March 2018 - 08:16 PM

Guys,

 

I am reviving this necrotic post for the build.

 

I tested AGI/DEX numbers on DreamerRO (they allow level 500 in like 30 minutes for crazy stat numbers), what I have found is that AGI is completely useless in the damage formula and overall damage output (flee is important I guess), DEX is moderately important since it increases HIT, decrease cast time, and increases damage throughput in the formula and regular ATK.

 

STR still reigns supreme and should definitely be maxed out since it is a 1:1 correlation to ATK.

 

Thanks,


  • 0

#178 AllenR

AllenR

    Awarded #1 Troll

  • Members
  • 504 posts
  • Playing:Nothing

Posted 28 March 2018 - 10:53 PM

Well done.

90 agi would be okay.. it works perfectly with mirror image.
  • 0

#179 Silvianna

Silvianna

    Too Legit To Quit

  • Members
  • 2579 posts
  • Location-
  • Playing:Nothing
  • Server:Quit

Posted 29 March 2018 - 06:36 AM

Guys,

 

I am reviving this necrotic post for the build.

 

I tested AGI/DEX numbers on DreamerRO (they allow level 500 in like 30 minutes for crazy stat numbers), what I have found is that AGI is completely useless in the damage formula and overall damage output (flee is important I guess), DEX is moderately important since it increases HIT, decrease cast time, and increases damage throughput in the formula and regular ATK.

 

STR still reigns supreme and should definitely be maxed out since it is a 1:1 correlation to ATK.

 

Thanks,

 

 

you cant compare it to us, do you have a proof your private server using official skill formula ?


  • 0

#180 GregoryOLynch

GregoryOLynch

    I am New.

  • New Members
  • 3 posts
  • Playing:Nothing

Posted 30 March 2018 - 01:46 PM

I can't paste or embed pictures in this post, but I am certain that it is the same damage formula and text. The only consistent damage increase is through STR, however DEX is equally important for HIT, cast delay, damage formula, and +1 Status ATK for every 5 DEX.

 

It is probably more efficient to put some stats into AGI to increase the damage output by X%, but this case is only early on, probably anything less than 50 AGI. Anything more than 50, you will be spending more points allocating AGI than STR to get comparable increases in damage output.

 

This is just what I have noticed in my limited testing, this does not include any other stats on monsters like VIT or DEF, sizes, or immunities, 

 

In the end, 100+ STR, 100+ DEX, 50 AGI, rest in VIT is probably the best way to go? 

Any thoughts?

 

Thanks,


  • 0

#181 Schizzler

Schizzler

    Amateur Blogger

  • Members
  • 457 posts

Posted 12 April 2018 - 06:53 AM

That matches up with my observations; 90-100 for STR and DEX, and then 50 AGI and VIT. The last two can vary depending on how you want to build; higher AGI for using melee and minor damage increase (aka help with damage variance), or higher VIT for survivability, or for Killing Stroke.

I would say to never go higher than 30 in INT.
  • 0

#182 carlodeth

carlodeth

    I made it Off Topic

  • Banned
  • 75 posts

Posted 29 May 2018 - 02:28 AM

hmmm i think it is, equip dependent nowadays.. i am interest in making this, build
  • 0

#183 Schizzler

Schizzler

    Amateur Blogger

  • Members
  • 457 posts

Posted 29 May 2018 - 11:35 PM

Surprisingly, it is still not as gear dependent as you would think. But yeah, due to Renewal mechanics equipment is more important generally. Good luck though, and have fun! It's a great build for sure.
  • 0

#184 Darkeshi

Darkeshi

    Amateur Blogger

  • Members
  • 265 posts

Posted 06 June 2018 - 04:02 PM

hello, trying to find builds with skills, stats an equip for kagerou, but most of them seems obsolete/too old, someone can guide me to one?

 

also i know is not the right thread but wondering if a magic build is still viable?


Edited by Darkeshi, 06 June 2018 - 04:07 PM.

  • 0

#185 YangeWenli

YangeWenli

    Too Legit To Quit

  • Members
  • 2404 posts
  • Playing:Ragnarok Online
  • Server:Renewal

Posted 06 June 2018 - 08:47 PM

magic build is the strongest atm


  • 0

#186 Darkeshi

Darkeshi

    Amateur Blogger

  • Members
  • 265 posts

Posted 07 June 2018 - 09:12 AM

magic build is the strongest atm

 

cool, then any build i can look up into?


  • 0

#187 YangeWenli

YangeWenli

    Too Legit To Quit

  • Members
  • 2404 posts
  • Playing:Ragnarok Online
  • Server:Renewal

Posted 07 June 2018 - 11:08 AM

for skills havent played oboro in awhile so just saying what i remember get flaming petals,freezing spear,and wind blade maxed blaze shield and exploding dragon maxed ninja mastery 10 for pure soul and 16th night lvl 3 pure soul maxed fire wind and earth charm distorted crescent(if oboro) and illusion shadow

 

for weapons and equip best main and off hand weapon for this build is high upgraded rwc memory knife main hand + valk knife with 4 racial magic cards for more info on weapons check out kadelia awesome post https://forums.warpp...info/?p=1200543 check this thread for example of top magic ninja items https://forums.warpp...on-magic-ninja/

 

make a thread for more info if needed plently on magic ninja sempais willing to help here  :heh:


Edited by YangeWenli, 07 June 2018 - 11:38 AM.

  • 0

#188 Darkeshi

Darkeshi

    Amateur Blogger

  • Members
  • 265 posts

Posted 07 June 2018 - 12:13 PM

thank you! and back to huuma builds? what are the most important stats for it? agi and dex and that's it?

 

and rigth and left hand masteries and dagger throwing practice affect throwing skills dmg like swirling petals and kunai splash?


  • 0

#189 Silvianna

Silvianna

    Too Legit To Quit

  • Members
  • 2579 posts
  • Location-
  • Playing:Nothing
  • Server:Quit

Posted 07 June 2018 - 12:15 PM

the problem for Huuma/Throwing build, too much cooldown on their skills.

 

and most of skills are outdated, like Kunai Splash, resulting very weak damage in this server.

 


  • 0

#190 astroty2

astroty2

    I am New.

  • New Members
  • 8 posts

Posted 28 June 2018 - 07:52 PM

the problem for Huuma/Throwing build, too much cooldown on their skills.

 

and most of skills are outdated, like Kunai Splash, resulting very weak damage in this server.

 

Wouldn't that also be true to magic build? Last I checked their AoE damage was atrocious, leading to a really slow grind. And aparently Pure Soul is now dead since it's canceled by movement or damage.


  • 0

#191 Silvianna

Silvianna

    Too Legit To Quit

  • Members
  • 2579 posts
  • Location-
  • Playing:Nothing
  • Server:Quit

Posted 28 June 2018 - 08:11 PM

No, cause we had OCP item that able to increase magic ninja skill damage, those AoEs now hit so hard.

 

meanwhile throwing still stuck somewhere 


  • 1

#192 YangeWenli

YangeWenli

    Too Legit To Quit

  • Members
  • 2404 posts
  • Playing:Ragnarok Online
  • Server:Renewal

Posted 28 June 2018 - 09:04 PM

No, cause we had OCP item that able to increase magic ninja skill damage, those AoEs now hit so hard.

 

meanwhile throwing still stuck somewhere 

 

Wouldn't that also be true to magic build? Last I checked their AoE damage was atrocious, leading to a really slow grind. And aparently Pure Soul is now dead since it's canceled by movement or damage.

 

Magic Ninja can 1~2 Shot big bells right now with exploding dragon they are the best build now in aoe and single target dmg  till we get get JRO items to increase throwing ninja build or we get the KRO fix to kunai splash+illusion huuma

 

 


Edited by YangeWenli, 28 June 2018 - 09:06 PM.

  • 0

#193 astroty2

astroty2

    I am New.

  • New Members
  • 8 posts

Posted 29 June 2018 - 12:54 PM

What items are those btw? I feel that I need to create another Oboro now


  • 0

#194 dougmadi

dougmadi

    I am New.

  • New Members
  • 1 posts

Posted 26 September 2018 - 06:40 AM

Magic Ninja can 1~2 Shot big bells right now with exploding dragon they are the best build now in aoe and single target dmg  till we get get JRO items to increase throwing ninja build or we get the KRO fix to kunai splash+illusion huuma

 

 

Has this correction from KS arrived? Do we have high damage now with togatana style ninja? for explosive kunai and kunai splash?


  • 0

#195 AJICO

AJICO

    Amateur Blogger

  • Members
  • 118 posts
  • LocationUmbala Village
  • Playing:Ragnarok Online
  • Server:Chaos

Posted 11 November 2019 - 02:56 AM

I uploaded some videos of my shuriken oboro. That was pretty hard to one-shot a big bell without happy flapping angel wings.

I hope GM team fixes Swirling Petal soon and Rasen Fuma's Orb works they right way D:


  • 0

#196 lcscalione

lcscalione

    I am New.

  • Members
  • 2 posts

Posted 13 November 2019 - 07:55 AM

So guys, if I were you I wouldn't worry about this build so already, in KRO there were a lot of changes in kage skills, including swirling petal, kunai splash, shadow warrior, etc ... etc ... the part Physical builds, the charms will also change, and having 10 charms will gain a 30% physical damage bonus against a given element, if 10 fire charms, + 30% earth, 10 wind, + 30% dmg against water element. and so on...
The damage calculation for ranged skills will also be changed to full str, so even though you don't know when it comes to us, it is better to be cautious if u not want to be frustrated.

Edited by lcscalione, 13 November 2019 - 07:56 AM.

  • 0

#197 ChaoticRK

ChaoticRK

    Too Legit To Quit

  • Members
  • 3228 posts
  • Locationprt_fild08
  • Playing:Nothing

Posted 21 November 2019 - 06:40 PM

 

So guys, if I were you I wouldn't worry about this build so already, in KRO there were a lot of changes in kage skills, including swirling petal, kunai splash, shadow warrior, etc ... etc ... the part Physical builds, the charms will also change, and having 10 charms will gain a 30% physical damage bonus against a given element, if 10 fire charms, + 30% earth, 10 wind, + 30% dmg against water element. and so on...
The damage calculation for ranged skills will also be changed to full str, so even though you don't know when it comes to us, it is better to be cautious if u not want to be frustrated.

 

 

That will still be a long long wait. Also, we can have resets or just make a new character pretty easy right now.


  • 0

#198 Deminette

Deminette

    I made it Off Topic

  • Members
  • 12 posts
  • Playing:Ragnarok Online
  • Server:Chaos

Posted 05 July 2020 - 12:23 AM

this patch for Guillotine with an Meteor Assault, not for Physical Ninja.

Untitled-3.png


  • 0

#199 Ashuckel

Ashuckel

    '-' intensifies

  • Members
  • 18996 posts
  • LocationJohto, Hoenn, Unova, Kalos, Alola
  • Playing:Ragnarok Online
  • Server:Chaos

Posted 05 July 2020 - 06:35 AM

k
  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users