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New Throw Kunai formula?


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#26 Musashi

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Posted 03 April 2013 - 11:41 AM

If they think that throw kunai is op'ed, there are plenty of other skills that are more op'ed that throw kunai. To name a few, Gates of hell and Arrow storm. Gates of hell pretty much 1-shots most people in pvp and woe and kills monsters mostly in 1 shot. Arrow storm does 50-100k to mobs. So, in my opinion, throw kunai isnt op'ed. There are plenty of op'ed skills/gears out there! I guess the saying might go like this... more nerfs = more people quiting?
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#27 Meioh

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Posted 03 April 2013 - 11:48 AM

If they think that throw kunai is op'ed, there are plenty of other skills that are more op'ed that throw kunai. To name a few, Gates of hell and Arrow storm. Gates of hell pretty much 1-shots most people in pvp and woe and kills monsters mostly in 1 shot. Arrow storm does 50-100k to mobs. So, in my opinion, throw kunai isnt op'ed. There are plenty of op'ed skills/gears out there! I guess the saying might go like this... more nerfs = more people quiting?


Pretty much. Throw kunai did make leveling to 99 a cake? Sure. But thing is, at the end of the day it's still a single targetting skill that will carry no one to 150.

And come on, between "thinking kunai is OP" and cutting its damage down to 1/5 or less it's a huuuge step.
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#28 Facekiller

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Posted 03 April 2013 - 11:48 AM

not to mention the new huuma STILL are not available... and we STILL cant enchant the Raksasa[1] or wolfs armguard[1] like they are supposed to be... basicly we ninja classes just got bent over and stuffed.... no lube no reach around....
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#29 IronPlushy

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Posted 03 April 2013 - 11:53 AM

glad I did not start again to job change my ninja
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#30 Kadelia

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Posted 03 April 2013 - 11:58 AM

Throw kunai was always bugged to apply the elemental mod twice (so on neutral enemies you'd do like 5k, and then on elementally weak you'd do 20k... a huge jump. Because it applied the 2x mod twice [ 5*2*2=20 ]). It's possible they fixed that (so damage would be half what it was, easily). I also heard rumblings about the formula being switched so throw kunai functions off DEX as your ATK stat, someone should investigate that.
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#31 Facekiller

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Posted 03 April 2013 - 12:03 PM

my dex and atk are both at 90... my kunai damage with wind kunai and im only doing 3k damage to porings...
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#32 frohzn

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Posted 03 April 2013 - 12:12 PM

try ice on pecpeco ny dmg was 2k
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#33 magiccircle

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Posted 03 April 2013 - 12:25 PM

Throw kunai was always bugged to apply the elemental mod twice (so on neutral enemies you'd do like 5k, and then on elementally weak you'd do 20k... a huge jump. Because it applied the 2x mod twice [ 5*2*2=20 ]). It's possible they fixed that (so damage would be half what it was, easily). I also heard rumblings about the formula being switched so throw kunai functions off DEX as your ATK stat, someone should investigate that.

My Kagerou has always had 120 base dex. That's a load of crap. Also 71k to 16k ain't half.
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#34 Musashi

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Posted 03 April 2013 - 12:33 PM

I feel that their nerf means something along these lines: Lets take something that is useful and make it to utter-_- so people wont use it. I dont see why they would nerf it down to 1/5 the damage. I mean if the nerf is 75% of it's original effect is decent and even 50% of it's original effect is still good but 25%??? Why the hell would it need to be nerfed that bad!!! Are they trying to nerf it so no one would want to play that class so they can get to the 2nd class quick?

Edited by Musashi, 03 April 2013 - 12:34 PM.

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#35 Facekiller

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Posted 03 April 2013 - 12:39 PM

its not like they buffed any of the other skills either to give any sort of alternative to kunai...
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#36 BIuewind

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Posted 03 April 2013 - 12:53 PM

Hmm, maybe they want K/O to level with Rapid Throw? lol what a zeny sink
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#37 magiccircle

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Posted 03 April 2013 - 12:54 PM

It's so that they can make a weapon to restore it to its previous power with tremendous restrictions I bet. kRO is not very creative when it comes to new things for RO. So there probably gonna make a Humma that says something along the lines of "Throw Kunai damage +20% +3% per refine after +6. +3 Second Cooldown on throw kunai " Or some BS like that Giant spear. But the contradict themselves by giving it low attack power or something. I swear If I could never invest the time I did in RO. I would of never have started in the first place. The people who make this game are retarded.

Edited by magiccircle, 03 April 2013 - 12:56 PM.

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#38 Musashi

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Posted 03 April 2013 - 12:59 PM

Its their way to make a new class:Kagerou/Oboro not fun to play!!! Its their self-sabotage tactics!!!
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#39 Kadelia

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Posted 03 April 2013 - 01:04 PM

You have to admin throw kunai was OP. It could do 20k+ damage at level 13/10 ninja

Edited by Jaye, 03 April 2013 - 01:05 PM.

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#40 Facekiller

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Posted 03 April 2013 - 01:06 PM

they will make a new kunai enhancing weapon that you gotta buy in the kafra shop and then enchant to +12 to get its effects to work... im seriously trying to find another game to play... the GMs must be deaf and blind to let this game go to hell they way theyve let it... every review of this game online is either 8 years old or generally bad (the good reviews are for the private servers)
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#41 Facekiller

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Posted 03 April 2013 - 01:08 PM

You have to admin throw kunai was OP. It could do 20k+ damage at level 13/10 ninja

i call bullsh*t on that... you cant even equip a decent weapon at that level... OP is Gates of hell, Arrow Storm, Comet.... throw kunai is a single target elemental physical ranged attack and they are heavy as hell.... not to mention you need to get dagger throwing practice 1 and throw shuriken 5 before you can get throw kunai... which gives you level 4 throw kunai (at job level 10 like you suggested) which at that level you can hit one monster before all your SP is drained

Edited by Facekiller, 03 April 2013 - 01:10 PM.

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#42 MrTyranitar

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Posted 03 April 2013 - 01:20 PM

not to mention the new huuma STILL are not available... and we STILL cant enchant the Raksasa[1] or wolfs armguard[1] like they are supposed to be... basicly we ninja classes just got bent over and stuffed.... no lube no reach around....

The new Huuma's sucked anyway. Huuma Swirling Petal was still the best one and that's already in I think.

@Jaye: I'll take the TK nerf gladly if they didn't crap all over the other skills. Those weren't needed to crap all over.

...Facekiller did you seriously just say Comet was OP?

Edited by MrTyranitar, 03 April 2013 - 01:21 PM.

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#43 Facekiller

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Posted 03 April 2013 - 01:22 PM

the snowflake huuma was awesome vs fire types with 9 earth charms... 200 atk on that puppy too

and yeah comet is screenwide causes burning and is neutral element....
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#44 MrTyranitar

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Posted 03 April 2013 - 01:25 PM

the snowflake huuma was awesome vs fire types with 9 earth charms... 200 atk on that puppy too

and yeah comet is screenwide causes burning and is neutral element....

+20% Swirling Petal damage will always be better especially when it has two card slots.

You can also only use it once every minute, burning doesn't matter for anything and it consumes 800SP.
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#45 Meioh

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Posted 03 April 2013 - 01:30 PM

You have to admin throw kunai was OP. It could do 20k+ damage at level 13/10 ninja


Like i said, yeah early game it was really good (not 20k at 13/10, but i get your point) - no arguing there. Later on though, it wasn't THAT gamebreaking. I get that being single target is not the end of the world, but look at the class it was given to... Ninjas don't have much else going on - even more so now with KE's AoE dropped, and swirling seemingly nerfed too and they couldn't be arsed to make new magic skills on kag/obo .

I don't know, maybe throw kunai did deserve a nerf, but not into oblivion like this. Specially since it's also pretty limited element wise - despite being a physical attack you can't even force it neutral to be able to deal with holy/shadow stuff.

Edited by Meioh, 03 April 2013 - 01:34 PM.

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#46 MrTyranitar

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Posted 03 April 2013 - 01:32 PM

The TK nerf isn't even that big of a deal. It's still better than the magic, still better than anything a Sage or Crusader has, etc. It's only going to be used until 99/70.

The issue is that their 2nd job skills got nerfed massively for NO reason making them worthless.
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#47 Scuba

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Posted 03 April 2013 - 01:36 PM

Utterly terrible.
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#48 MeisterKirisaki

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Posted 03 April 2013 - 01:37 PM

You have to admin throw kunai was OP. It could do 20k+ damage at level 13/10 ninja

Who cares/cared? What characters can do at level 100+ matters.
I saw many Ninja descendants when the new classes got introduced, I've only seen a few lately. This already shows that nothing about these characters was overpowered. Now that these guys got even less powerful, probably no one will play them. Introducing and advertising classes that no one wants to play or can't level half-decently isn't really the best marketing strategy from RO's standpoint.

Not sure if/how they are useful in WoE, but no one levels up there anyway and some people want to have fun outside of that.
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#49 Scuba

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Posted 03 April 2013 - 01:47 PM

So because the skill makes leveling easy from 1-99, it should make it worse 100+... Makes sense.
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#50 Facekiller

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Posted 03 April 2013 - 01:58 PM

ive been playing the same character since ninja class came out... just one single ninja... and now they have made that character pointless... all the time and money ive put into this game and its all wasted now...
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