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Klyde's Rogue Guide [The Basics]


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#151 jellopyking

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Posted 27 August 2013 - 03:32 PM

^ just confirmed hit rate goes beyond 100%

does it mean never miss?


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#152 5344130512045108620

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Posted 27 August 2013 - 05:22 PM

^ just confirmed hit rate goes beyond 100%

does it mean never miss?

 

Hit rate depends on the lvl of the mob you are attacking. If the number you see is above 100% and you are lvl 50, it will never miss on mobs lvl 50 and below. However you may still have a chance to miss on mobs that are higher than lvl 50, such as the ones in coa. You can check how much hit rate decreases for 1 lvl above you by hovering your mouse over the hit rate in char info. For example, my hit rate is 99.29%, but on lvl 51 mobs it is 94.54% and on lvl 49 mobs its 104.26%


Edited by 5344130512045108620, 27 August 2013 - 05:23 PM.

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#153 Leinzan

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Posted 27 August 2013 - 10:18 PM

you can also miss based on your target's dodge tho


Edited by Leinzan, 27 August 2013 - 10:18 PM.

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#154 7473130511053806230

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Posted 27 August 2013 - 10:39 PM

Rogue's have it so easy :( Sins have to choose atk or crit because we're not adrenalin junkies :( You lucky lucky people. Now MD gets a buff and MoD becomes party buff. Lol. 


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#155 Leinzan

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Posted 28 August 2013 - 05:13 AM

Well, the party buff part was the original effect anyway, so the only real change is MD double damange.

About the crit or atk on sin... I lack knowledge on their builds, but I still think they are pretty strong and dangerous to face at colo


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#156 KIyde

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Posted 28 August 2013 - 06:13 AM

^ just confirmed hit rate goes beyond 100%

does it mean never miss?

 

I never miss on level 50 monsters or below, level 50+ above (like CoA/AoD) I would miss between 5~12.5%

 

Rogue's have it so easy  :( Sins have to choose atk or crit because we're not adrenalin junkies :( You lucky lucky people. Now MD gets a buff and MoD becomes party buff. Lol. 

 

You guys get a buff that gives you 5% flat Crit rate and 30% Movement Speed/Attack, The Attack equivalent to Shadow Form is the same amount that Adrenaline Rush gives you, except it actually costs us zeny (from Pots) to buff us, not including that we have to use a pot every 3 minutes..

 

Assassin's have it so easy.

 

Fixed that for ya.


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#157 Shentu

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Posted 30 August 2013 - 12:44 PM

Are you full AGI runed Klyde ? Thought STR would be better O.o


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#158 7473130511053806230

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Posted 31 August 2013 - 05:41 AM

You guys get a buff that gives you 5% flat Crit rate and 30% Movement Speed/Attack, The Attack equivalent to Shadow Form is the same amount that Adrenaline Rush gives you, except it actually costs us zeny (from Pots) to buff us, not including that we have to use a pot every 3 minutes..

 

 

Fixed that for ya.

 

Not having to pot is great, but being able to have both 50% crit and still hit 3k attack with max doping is always going to be better. Rogues can stack agi runes and still have insane attack.

 

If sin's stack agi runes, our attack suffers greatly and there is nothing we can do to offset that. Doping is OP and you know it, that's why you chose rogue :P

 

Our movement speed is great but since there's WoE dailies and free movement speed elixirs everyday, that no longer really matters. 

 

On top that, now you get a party buff that increases damage by 10% and your own by 20%. Oh and your combo finisher damage got doubled.

 

I mean, let's face it, Rogues are sitting pretty sweet right now :P

 

I chose assassin, and I don't regret it, just saying, Rogue's got alot of love with this last patch. Don't deny it :P


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#159 ZT0100

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Posted 02 September 2013 - 10:51 AM

Not having to pot is great, but being able to have both 50% crit and still hit 3k attack with max doping is always going to be better. Rogues can stack agi runes and still have insane attack.

 

If sin's stack agi runes, our attack suffers greatly and there is nothing we can do to offset that. Doping is OP and you know it, that's why you chose rogue :P

 

Our movement speed is great but since there's WoE dailies and free movement speed elixirs everyday, that no longer really matters. 

 

On top that, now you get a party buff that increases damage by 10% and your own by 20%. Oh and your combo finisher damage got doubled.

 

I mean, let's face it, Rogues are sitting pretty sweet right now :P

 

I chose assassin, and I don't regret it, just saying, Rogue's got alot of love with this last patch. Don't deny it :P

 

YOOOO, this person is jelly to the max! Just as I thought, you made that imaginary rogue friend up. I mean, you didn't need to ask people for their opinion in the other thread because you clearly have your own opinion on the buff us rogues received. Don't deny it. :P

 

Besides our 30% attack boosts( which rogues need pots to support and maintain, while sins have a permanent one), rogues get the occassional 20% crit or attk boost while sins get the permanent 30% speed boost. That is the main difference between the 2 classes. You chose assassin, so deal with it. Stop being so jelly. You're obviously jelly of our UD with your posts in the other thread. :P

 

Just like we have to use wind elixirs to be fast, why don't you use those pills that make you hard for more % crit? Oh, and don't forget to drink those those AGI pots! :P

 

Just to make it clear, MD is 40%+, not doubled. Get your fact straight. We don't even have enough points for everything. You, on the other hand, have excess points to put into WP for more DPS. Stop crying, ok? :P
 


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#160 SparklingLimeade

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Posted 03 September 2013 - 09:54 PM

YOOOO, this person is jelly to the max! Just as I thought, you made that imaginary rogue friend up. I mean, you didn't need to ask people for their opinion in the other thread because you clearly have your own opinion on the buff us rogues received. Don't deny it. :P

 

Besides our 30% attack boosts( which rogues need pots to support and maintain, while sins have a permanent one), rogues get the occassional 20% crit or attk boost while sins get the permanent 30% speed boost. That is the main difference between the 2 classes. You chose assassin, so deal with it. Stop being so jelly. You're obviously jelly of our UD with your posts in the other thread. :P

 

Just like we have to use wind elixirs to be fast, why don't you use those pills that make you hard for more % crit? Oh, and don't forget to drink those those AGI pots! :P

 

Just to make it clear, MD is 40%+, not doubled. Get your fact straight. We don't even have enough points for everything. You, on the other hand, have excess points to put into WP for more DPS. Stop crying, ok? :P
 

 

You're the only one suggesting people picked the wrong class and bringing up jelly all the time. I have another crazy theory...

Spoiler

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#161 7473130511053806230

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Posted 03 September 2013 - 11:38 PM

ha3we6O.jpg

 

Sorry, what do I have to be jealous of again? You're kinda sad you went out of your way to find posts made by me just so you can reply after I served you in the other thread. *pat pat* it's ok :) Let your words be your only comfort because when it comes to colo time we both know your "limits" prevent you from winning. 


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#162 SparklingLimeade

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Posted 04 September 2013 - 01:56 AM

Sorry, what do I have to be jealous of again?

 

 

...being able to have both 50% crit and still hit 3k attack with max doping is always going to be better. Rogues can stack agi runes and still have insane attack.

 

If sin's stack agi runes, our attack suffers greatly and there is nothing we can do to offset that. Doping is OP and you know it...

 

Of several responses on the list, you did not select an appropriate one. I was strongly favoring "no u," or "y u mad tho" in addition to the jelly flinging. We've long transcended logical basis for our posts but logic doesn't work when you undermine your position anyway. You'd have to shore up your jelly denials with more than just bling-measuring contest screenshots.


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#163 ZT0100

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Posted 04 September 2013 - 02:05 AM

ha3we6O.jpg

 

Sorry, what do I have to be jealous of again? You're kinda sad you went out of your way to find posts made by me just so you can reply after I served you in the other thread. *pat pat* it's ok :) Let your words be your only comfort because when it comes to colo time we both know your "limits" prevent you from winning. 

 

Again, you're jealous of our skill, Unstable Doping. Me sad and going out of my way to find your posts? Nah, I like checking out the rogue threads. You aren't even worth my time anyway, but I want to straighten this out.

 

So... cool pic, bro; that can be anyone since it has no name or anything. Even if it's you( which I highly doubt for the reason that only a newb would say rogues are the most OP class in Colo), that probably took you months to get. Don't try to act pro because you were clearly QQing about rogues through that made-up rogue friend of yours. You wouldn't be needing that imaginary rogue friend of yours to tell you that rogues are OP in Colo. No... It's because you would have months of Colo experience under your belt.
 

 

You're the only one suggesting people picked the wrong class and bringing up jelly all the time. I have another crazy theory...

Spoiler

 

Hell yeah, I am jealous of your class' mobility and I would be lying if I said otherwise. Sometimes, I feel like making a sin for my love of PvPing, because mobility is a so important in Colo and I just don't have that much wind elixirs to burn.

 

But you know what? At least I don't pretend to be all innocent on the subject for a moment and then completely bash on the class the next.

 

And what do you mean by I am suggesting people picked the wrong class? First of all, I honestly don't see that great of a difference in DPS between the 2, and your class has the best mobility in the game. Sin- 30% speed boost. Rogues- 20% crit or attack boost. If you want to have a more powerful boost, go with rogue. If you want to look all fancy and have mobility, live with your sin. Get over it. You can't have both.

 

By the way, I am not going to participate in this jelliness any further. I am out. Bye.

 


Edited by ZT0100, 04 September 2013 - 02:45 AM.

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#164 7473130511053806230

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Posted 04 September 2013 - 02:56 AM

So... cool pic, bro; that can be anyone since it has no name or anything. Even if it's you( which I highly doubt for the reason that only a newb would say rogues are the most OP class in Colo), that probably took you months to get. Don't try to act pro because you were clearly QQing about rogues through that made-up rogue friend of yours. You wouldn't be needing that imaginary rogue friend of yours to tell you that rogues are OP in Colo. No... It's because you would have months of Colo experience under your belt.

 

 

 

They say don't argue with idiots because they will drag you down to their level and beat you with experience. You are doing exactly that. I can't begin to deal with all the stupid in your posts. 

 

First you say my friend isn't real when I've asked you to come speak to him yourself, second you say that's not even me in my own screenshot. To top it off you keep putting words in my mouth on top of these stupid false allegations.

 

HaplSma.png

 

I've had about enough of this. You can say what you want from now on, *washes hands* I'm done.


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#165 KIyde

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Posted 04 September 2013 - 03:45 AM

ha3we6O.jpg

 

Sorry, what do I have to be jealous of again? You're kinda sad you went out of your way to find posts made by me just so you can reply after I served you in the other thread. *pat pat* it's ok :) Let your words be your only comfort because when it comes to colo time we both know your "limits" prevent you from winning. 

 

Uhm even though you're done I just wanted to point out that what I've achieved isn't that difficult... like for example, your base attack with Shadow Form is close to 30% more than my attack, which sits at 3k even with full AR on. If you were to sacrifice a few of your STR runes for AGI ones, we'd be sitting at around the same percentage.

 

Also, Colo gear is still slightly better than CoA H gear which is what I use.

 

I dunno why this turned into a what's better class but eh, it's bound to happen. Sins will always be the top PvPers out of the two because of their quick bursts damage. Rogues will perform better overtime because of the chances of AR activating.

 

Didn't mean to offend, but It's bothersome where Rogues are one of the most frowned upon classes in the game and the second we received a slight improvement everyone is having an issue with them.


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#166 7473130511053806230

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Posted 04 September 2013 - 04:23 AM

Klyde, I never intended my screenshot to be a "which class is better". I wanted him to see that assassin's don't lose out and I was not in need of AR nor was I "jealous" of it. Every class has it's pros and cons. He decided to derail this thread and turn it into a mud slinging fest. I obliged, but now I see the futility in wasting my time with idiots like him. I'm sorry to have participated in the derailment of this thread. You're doing great work in teaching others how to play Rogue.


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#167 ZT0100

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Posted 04 September 2013 - 06:09 AM

Klyde, I never intended my screenshot to be a "which class is better". I wanted him to see that assassin's don't lose out and I was not in need of AR nor was I "jealous" of it. Every class has it's pros and cons. He decided to derail this thread and turn it into a mud slinging fest. I obliged, but now I see the futility in wasting my time with idiots like him. I'm sorry to have participated in the derailment of this thread. You're doing great work in teaching others how to play Rogue.

 

What is this manipulative idiot babbling about? First, this person cried about rogues being far superior because of the buff, and then says sins "don't lose out" and that he/she/it isn't jealous of AR. So why make a big fuss out of it in the first place? Make up your damn mind already! Are you jealous or not?

 

Second, it is known that sins are better at Colo than rogues. A pic of Colo gears, am I supposed to be impressed? Oh, wow.. Shadow Assault and kill half dead people all day. Must be tough!

 

Most importantly, you seem to finally understand that all classes have pros and cons. Now stfu and carry on.


Edited by ZT0100, 04 September 2013 - 06:11 AM.

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#168 Leinzan

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Posted 04 September 2013 - 06:31 AM

By the way, I am not going to participate in this jelliness any further. I am out. Bye.

 

I've had about enough of this. You can say what you want from now on, *washes hands* I'm done.

 

Both of you already stated the end of the discussion, right?

Im no one to say this, but stop it already. Continue it on PMs, Mumble, Facebook, or in-game, but with all due respect, enought in the forums.

 

Another favor: don't answer me.


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#169 KIyde

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Posted 04 September 2013 - 06:31 AM

Are you full AGI runed Klyde ? Thought STR would be better O.o

 

Nah, half half. Although now that I'm getting AoD Gears I'm trying to replace my AGI runes with STR ones, since I just wanted to reach a stable 50% Crit unbuffed.

 

Also, to the bickering above please stop. If you guys still want to argue take it to PMs, this is meant to be a guide to help people :c


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#170 buntaltampan

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Posted 05 September 2013 - 12:08 PM

@Klyde

can u show me the rogue build for full pve, please

 

http://www.ro2base.c...generator/rogue


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#171 KIyde

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Posted 05 September 2013 - 12:53 PM

@Klyde

can u show me the rogue build for full pve, please

 

http://www.ro2base.c...generator/rogue

 

This one is pretty standard.

 

Simple and it works wonders, however it won't be too useful in Colo.

 

If you're at the start of the game, this works great but for future Raids you might want to invest some points in Poisoning Weapon.


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#172 Velouce

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Posted 06 September 2013 - 07:41 AM

Has anything changed about Poisoning Weapon? I mean, before MD and MoD have been fixed, people used Poisoning Weapon because there wasn't much better to do with points, but now that we have 10 skilll points less (well, I have considering I reskilled MD and MoD), is it still worth to max it? I've been away for some month, so I'm lacking in any information about any content implemented in the past 2~3month.

 

That's what I was aiming for:

http://www.ro2base.c...1.1.1/0.0.0.0.0

 

No idea what I could sacrifice. Wind Elixir is quite cheap by now, but still too high to substitute a lvl3 hide, and a lot of my solo grinding is built around the luxury of moving fast.


Edited by Velouce, 06 September 2013 - 08:04 AM.

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#173 KIyde

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Posted 06 September 2013 - 08:22 AM

Has anything changed about Poisoning Weapon? I mean, before MD and MoD have been fixed, people used Poisoning Weapon because there wasn't much better to do with points, but now that we have 10 skilll points less (well, I have considering I reskilled MD and MoD), is it still worth to max it? I've been away for some month, so I'm lacking in any information about any content implemented in the past 2~3month.

 

That's what I was aiming for:

http://www.ro2base.c...1.1.1/0.0.0.0.0

 

No idea what I could sacrifice. Wind Elixir is quite cheap by now, but still too high to substitute a lvl3 hide, and a lot of my solo grinding is built around the luxury of moving fast.

 

Not much has changed but since I don't Colo I dumped Dark Illusion and the latter. Focusing on Raids, I noticed the extra 4% of Poison makes quite a bit of a difference. It's great for Single Target DPS but it's one of those skills where it's very useful on Bosses but not so much on regular mobs (but oddly enough i gotten a few Colo kills with it being level 5)

 

If you plan to still Colo then i'd leave your build as is. However, if you do CoA/AoD in the near future you'd see the use of it being level 5.


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#174 Velouce

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Posted 06 September 2013 - 09:07 AM

What bugs me is, that using Colo Set instead of CoA Set, I miss like there is no tomorrow (in Coa, probably even more in AoD).  I could add a little (or a lot) of my gears stat-potential through Poison, especially because I'm very STR focused. But it's this kind of skill you want either maxed or left at 1 (as it adds 2% from 4 to 5). What would be enormously helpful was a calculation of how much damage those 5% can archieve within the 30seconds.

 

I don't need anything from Colo anymore, but I still like to know I have this oportunity, for example raising my points, and I assume WoE works after the same PvP rules as well. DI is a core skill for PvP, at least for me, but I wonder how much the damage really changes when left at 1 or 2.


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#175 KIyde

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Posted 06 September 2013 - 09:14 AM

What bugs me is, that using Colo Set instead of CoA Set, I miss like there is no tomorrow (in Coa, probably even more in AoD).  I could add a little (or a lot) of my gears stat-potential through Poison, especially because I'm very STR focused. But it's this kind of skill you want either maxed or left at 1 (as it adds 2% from 4 to 5). What would be enormously helpful was a calculation of how much damage those 5% can archieve within the 30seconds.

 

I don't need anything from Colo anymore, but I still like to know I have this oportunity, for example raising my points, and I assume WoE works after the same PvP rules as well. DI is a core skill for PvP, at least for me, but I wonder how much the damage really changes when left at 1 or 2.

 

When it comes to % per second, mysticalre (Y3H) is the master tester. I think he has several comparisons based on DPS. And yeah on our AoD runs the Colo geared people seem to miss a lot more than me but, dunno. Regarding WoE, most killing takes place on Siege (sadly) so I haven't found myself using DI, I just usually use Double Attack near them while hiding, which also does a -_- ton of damage of both hits crit.


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