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Terri's FS priest guide for Dummies.


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#1 Terr

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Posted 13 April 2013 - 04:28 AM

A FS Priest guide for Dummies, explaining my personal skill build and how/when to use said skills.

I noticed an abundance of FS priest guides out there that give horrible advice ( max meditatio, telling people to never use heal, ect. ) from my time on the sea server, and since thats the main source in english for people for advice on skills... I figure I'd save people from realizing how dumb many of them are. In this guide I'll explain the build I used, and how everything works. I'll even include skills that can be useful, even if I didn't get them.

Anyways, congrats on your decision to make a FS Priest. Be prepared for being wanted for dungeons by everyone, but not having anyone help you level unless you're enslaving someone to leech you, or you have the rare smart fellow who realizes the tradeoff in exp is actually worth the money you save on pots. ANYWAY, your one attack move is going to be very weak, so if you're solo- you are going to have it VERY rough. Luckily if you are solo- there probably will be stat resets available for purchase from kafra shop early on, so you can build for battle and reset. Attack priest is actually pretty good damage-wise from what I hear, but I always had a leveling partner and never had to/wanted to switch back and forth.

Now then, lets go over the skills you'll be wanting, and give you an idea how they will be used.

You can see the skill tree layed out better over here: http://www.ro2skills...okdnOqnadeAborA
The Healing Tree

Holy Light - You get this level 1 right off the bat. This is your ONLY attack move, and lucky you- you get to keep it at level 1! Don't worry though, with Aqua Benedicta and Aspersio, it's not TOO bad. You still will take a long time to kill anything solo though.

Heal- The first healing spell you'll have access too. At first I will say leave this at level 1 till you max Renovatio. Then after you max that feel free to come back and level this to max.
NOTE- If the res cooldown is not retarded long like seaRO2's, you can leave this at level 4. Losing the 3% increase for a cure you're not going to be using AS much is the best sacrifice you can afford to make. Alternatively- If you REALLY want to max this and leave a level out of Sanctuary, you can but I liked having that maxed.

Renovatio - Your superawesome regen skill. You want to max this ASAP in the beginning. Make it the first thing you max- you WONT regret it. Make sure to ALWAYS have this up on people who take damage.

Meditatio- It's not worth it. Do NOT bother putting points into this past 1. Theres so much better you can get for yourself.

Highness Heal- This will be your main means of curing people. Its a semi-AOE cure that will cure your main target, as well as 2 other people close by to them for a pretty high amount. If you pair this up with Aspersio (which you will ALWAYS want to) it will give 10 seconds of HP regen for the amount you initialy cure'd for to whoever's hit with it. the CD is only 10 seconds too. Using this as your main cure w/aspersio on top of renovatio- you won't be using the normal Heal TOO much, but don't be one of those dummies who don't use normal Heal at all. I found you do need to use it inbetween HH's often when people are taking heavy damage.

I would also try to get into the habit of timing HHs with incoming aoe damage. Not many priests i've talked to know this, but most of the incoming damage in this game is really predictable. Blue circled AoEs can be easily timed with a HH when they detonate. If a boss is going to AoE, it usually applies a debuff 1-2 seconds before the actual damage goes out. This gives you plenty of time to prep a HH animation. It may seem trivial, but I have seen plenty of bosses where people just get gibbed due to double AoE attacks that could have been prevented if heals were timed better


Sacrement- A wonderful buff that when maxed gives you a +10% bonus to your healing skill. This means all your cures. YOU WANT THIS. Max it- no excuses!

Colouseo heal- Your "Oh s***!!" button. The cure that you hope you never have to use. Heals your target for max HP instantly but steals a lot of hate off the mob and has a long CD (5 min at lvl 1, 2 min at max). Only worth leaving at level 1 as you shouldnt need to be dumping this kinda cure often, or that you will want to either.

Assumptio- As with RO1, this skill gives you a nice amount of damage reduction (40%) when maxed. Sadly, it only lasts for 10 seconds, but it's worth maxing imo. There are times when you cant get a HH off and your tank can get low- so throwing this on them in those situations can save you a wipe.

Another thing - Assumptio isn't just for tanks! Use it wisely. Perfect example is Bapho's blue circle. It's usually a one shot on the targeted player, but an Assumptio could save you from wasting an unnecessary rez.



Sanctuary- Your most powerful cure, and it's AOE by a 10x10 radius around you. It also regens you for the same amount for 10 seconds, on top of giving you a HP+ bonus when you pair it with aspersio. This will be your best friend for boss fights when they do AOE moves that hurt HARD, and you can anticipate it comming.

The Support Tree

Blessing- Your main buff, that you will be looked at like a retard by your party if you don't max this. Gives your party +15% HP for 30min. May not sound like much, but it is.

Increase Agi- Unlike RO1, this skill is useless in RO2, and only good for when you need to run away or just want to walk fast for 10 seconds. Raising the level only lowers the CD, so leave this at 1.

Ressurection- Ok this skill. If the CD is normal like kRO2's, you want this maxed. If WP does what seaRO2 did and makes the CD riduculously long ( 30 min for max level wth ) it's not worth maxing. In the event they take the seaRO2 route with this you will be able to leave this at 1, and put the last 2 skill points into maxing Heal with 1 left over for whatever.

Aqua benedicta- An awesome, awesome skill. Instantly recovers 15% of your SP and gives you 3 Holy water. Unlike RO1 you DONT need to be by water to use this, and the recast is only 1 min. You will be using this A LOT for holy waters for skills, and in the event you need some SP. This may seem like a free ticket for not needing SP potions- but seriously please don't be dumb and ALWAYS carry a good amount of them. Heck while on the topic of pots- carry HP pots too so you can use those for yourself instead of stopping and wasting time to cure yourself unless you have to.

Aspersio- Another awesome buff you will be using a ton. Makes your normal Heals auto crit for 3 uses within the time limit ( I think 30 seconds iirc ), Makes Res Insta-cast, and most importantly- makes HH regen, and gives Sanctuary give a HP bonus ( or +15% to the healpower if thats how it is on kRO). It also makes your Holy lights instant crit 3x in the 30 sec time limit.

Gloria- At max level gives your HL and Heal a 15% chance to be instant. This is a passive buff too and VERY helpful. Max it.

Recovery- Your 1 stat recovery skill, that has an annoying range and is a hassle to use. By the time you move in range to whoever needs and then use the skill ( it's point and click on the ground around the target ) the debuff will most likely be off. Also has a 10second CD, and iirc a cast time. Not very useful here like it was in RO1, so I reccomend leaving this at lvl1.

Suffragium- Ok this skill is awesome. Gives you a self-buff of +10% casting speed ( aka Haste ) for 30 min. VERY worthwhile, VERY noticable, and VERY amazing. Haste is one of the MOST important stats for anyone in this game, and especially for priests! It helps you get those heals off on time so people dont die, and allows you to be casting more which well- do I even have to explain why thats important? Max this skill, you won't regret it!!


Thats about it for my skill build. As for the other skills for FS- Another skill people commonly get is Archangel, but in all honesty.... I personally didn't like all the sacrifices I would of had to make for it. Getting this skill makes it so you have to sacrifice points from either sacrament, suffragium, sanctuary, Gloria , Assumptio and possibly res depending on your playstyle. I didn't see it worth it for a 25% boost toMATK for 10 seconds every min and a half that you have to stop your rotations to cast, but thats just me. As for Angelus, well....that skill is just trash. I'll never understand how some people can even want it

And, since I didn't include this earlier in my

Now that we've gone over the skills, onto the stat builds!

For priest, the stat builds you want to go for include INT, AGI, and VIT.

PLEASE PLEASE PLEASE DO NOT PUT IN ANY POINTS IN WIS. WIS is Trash, it ONLY gives you a SP bonus, which hell, you have plenty of. You have plenty of SP to begin with, and with Aspersio and pots, theres no need to worry about it. I've actually had this argument with someone before and I still can't believe it happened. Please use common sense and don't waste your points in WIS.

Now for builds- this depends on what you're doing, what gear and cards you have, and stuff like that. All stats i'll give are what you'll be putting in for your base stats.

A common recomended build is 36 INT, 36 AGI, and 25 VIT. This gives you a little boost for your HP that you'll want, a small boost to your Healing crit rate, and a decent cure amount.

Another build is 40 INT, 40 AGI, and rest in VIT ( I think it was 8 points left) This is usually recomended if you have good gear and have a ton of HP already so bosses can't one shot you.

And lastly theres the 50 INT ( Max ) and rest AGI for max cure output. This was my prefered build. A lot of people in seaRO2 were against purist builds for anything, but honestly they aren't bad. This also goes for DD jobs as well. If you have the HP from gear to keep you alive, I honestly feel purist builds are the way to go for PvE to get max output. I'm not as sure for PvP/WoE but unless important stat effects can be blocked by having x statpoint and they arent curable with pots...yeah lol

And thats it for my guide. Hope I was able to help people out with this. :rice:

Edited by Terr, 16 April 2013 - 04:38 PM.

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#2 kingvulcan

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Posted 13 April 2013 - 04:37 AM

Word too small hard to see @@
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#3 Terr

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Posted 13 April 2013 - 05:17 AM

eep, i'll fix that. didn't realized i was zoomed in lol
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#4 Tsujiko

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Posted 13 April 2013 - 07:03 AM

Nice work, thank you ^^ I am sure it will help people out. I liked fs priest, and when it's not laggy for me on this server, I will make one too^^

But, your link isn't working for me @.@ maybe you should check it again (or is it just my browser?)
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#5 Terr

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Posted 13 April 2013 - 08:28 AM

Seems like it was shortened when i copied my post earlier to re-edit the size. Fixed it now though :>

I'm hoping we wont have any lag problems here like seaRO had, so hopefully all goes well! :Q
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#6 RiketzKarlom

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Posted 13 April 2013 - 02:01 PM

Meditatio seems way more useful than this build gives it credit for, though I wouldn't want to subtract from all those other heals just to get it.
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#7 ExeltusPendragon

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Posted 13 April 2013 - 02:04 PM

Meditatio seems way more useful than this build gives it credit for, though I wouldn't want to subtract from all those other heals just to get it.


It's kind of like Suffragium. It isn't that it's bad, it's just that you get more bang for your buck with other skills.
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#8 RiketzKarlom

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Posted 13 April 2013 - 02:23 PM

It's kind of like Suffragium. It isn't that it's bad, it's just that you get more bang for your buck with other skills.

Aye, if RO1 taught me anything, it's to optimize usefulness with SP and time spent. Having flashbacks of needlessly heal bombing Payon 1 with Heal 10, needlessly frequent sitting and selling, etc.
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#9 Terr

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Posted 15 April 2013 - 11:42 AM

It's kind of like Suffragium. It isn't that it's bad, it's just that you get more bang for your buck with other skills.


Ill agree it's not that bad, but I wouldn't compare it to suff. I still honestly can't see why or how people can overlook it esp for a FS build. :<

Suff is giving you a overall 10% haste buff which is a for sure thing, and effects ALL your spells and is very noticable too. Med is just a chance for a bigger cure, but in all honesty I prefer being able to get cures off in a pinch, Especially for moments when the party is taking HEAVY damag and you need more than just 1 HH but the timers are up. This allows you to cure everyone up before your next HH recast and get that heal off in time before anyone dies.

Suff also will be more beneficial in things like WoE and PvP. Think of it as how people used to sacrifice max int in RO1 for dex for woe/pvp.
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#10 synesthetic

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Posted 15 April 2013 - 03:51 PM

There's a slight misunderstanding here. Meditatio doesn't improve your chance to crit, it improves how much you heal when you -do- crit. It was definitely like that in seaRO2, and I was told that's also how it functions in kRO2.

The difference between Lv.1 and 5 isn't that big, even with inflated endgame numbers. You'd essentially be looking at a difference of around 100-200 HP per Heal, if you have exceptionally high matk and hitrate. It's not bad~, but good lord, if you're in an emergency where 100-200 HP over ~1.5-2 sec (you have to factor in casting animation/delay) would make that much of a noticeable difference, those 4 skill points are easily better spent on Coluceo, Assumptio, Archangel, or Sanctuary.
You get a lot more mileage out of finding ways to boost your hitrate with Meditatio Lv.1 than you get out of leveling Meditatio to 5.
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#11 Terr

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Posted 15 April 2013 - 04:16 PM

There's a slight misunderstanding here. Meditatio doesn't improve your chance to crit, it improves how much you heal when you -do- crit. It was definitely like that in seaRO2, and I was told that's also how it functions in kRO2.

The difference between Lv.1 and 5 isn't that big, even with inflated endgame numbers. You'd essentially be looking at a difference of around 100-200 HP per Heal, if you have exceptionally high matk and hitrate. It's not bad~, but good lord, if you're in an emergency where 100-200 HP over ~1.5-2 sec (you have to factor in casting animation/delay) would make that much of a noticeable difference, those 4 skill points are easily better spent on Coluceo, Assumptio, Archangel, or Sanctuary.
You get a lot more mileage out of finding ways to boost your hitrate with Meditatio Lv.1 than you get out of leveling Meditatio to 5.



When I said a "chance for a higher heal" I did mean that the crit happening was the chance though. :>

I never bothered testing it for the numbers since I thought it was exactly as you said, but it's worded weird so it's easy to misunderstand what it means. ( Makes me glad my assumption was right at least xD ) I also didn't want to test it since... well, casting speed is much more important to me for anything and everything, and so is damage reduction and having sanc maxed. I wanted to try archangel and was seriously debating it at one point, but I didn't want to make the sacrifices for it lol
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#12 synesthetic

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Posted 15 April 2013 - 05:11 PM

Ah, your original post also made me think you thought it boosted crit rate. My mistake.

I'm glad you max Sanct. It makes me sigh when I see some people try to use Lv.1 to heal when someone's in critical health. Even worse when they don't realize you need people to actually stand in range of it to get healed.

I like Archangel. I didn't have it on my first priest, and went for Assumptio and Suff, and obviously those skills work fine. My second priest has it though, and so far I'm actually liking it a lot. It just works so well with Renovatio, and HH's HoT. In tougher fights, ~40 out of 90 seconds at a time, I get to relax a bit. I can understand other people not caring about it as much though, since it's not constant, or they think stuff like 3%/tick on a HoT doesn't sound worth it. For me, I was already able to feel when there's a difference of about 20 HP/tick from Reno's random healing range; so suddenly a difference of 50 HP/tick from having Archangel up was a :rice: for me.
Makes FS Priest a little more fun, knowing that there's this much variation in builds for different players' preferences.


I really wish someone told me to never use Heal. I would've laughed so hard.
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#13 Tyrien212

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Posted 16 April 2013 - 06:15 AM

It has been discussed on the SEA forums, Meditatio is never as good as Archangel. I can't link it since you cant link other sites, but go look on the SEA forum acolyte section it is well explained.
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#14 Fold

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Posted 16 April 2013 - 07:07 AM

Few things I would add for more experienced priests:

I would also try to get into the habit of timing HHs with incoming aoe damage. Not many priests i've talked to know this, but most of the incoming damage in this game is really predictable. Blue circled AoEs can be easily timed with a HH when they detonate. If a boss is going to AoE, it usually applies a debuff 1-2 seconds before the actual damage goes out. This gives you plenty of time to prep a HH animation. It may seem trivial, but I have seen plenty of bosses where people just get gibbed due to double AoE attacks that could have been prevented if heals were timed better

Another thing - Assumptio isn't just for tanks! Use it wisely. Perfect example is Bapho's blue circle. It's usually a one shot on the targeted player, but an Assumptio could save you from wasting an unnecessary rez.

Just my 2 cents <3
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#15 Terr

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Posted 16 April 2013 - 12:25 PM

Ah, your original post also made me think you thought it boosted crit rate. My mistake.

I'm glad you max Sanct. It makes me sigh when I see some people try to use Lv.1 to heal when someone's in critical health. Even worse when they don't realize you need people to actually stand in range of it to get healed.

I like Archangel. I didn't have it on my first priest, and went for Assumptio and Suff, and obviously those skills work fine. My second priest has it though, and so far I'm actually liking it a lot. It just works so well with Renovatio, and HH's HoT. In tougher fights, ~40 out of 90 seconds at a time, I get to relax a bit. I can understand other people not caring about it as much though, since it's not constant, or they think stuff like 3%/tick on a HoT doesn't sound worth it. For me, I was already able to feel when there's a difference of about 20 HP/tick from Reno's random healing range; so suddenly a difference of 50 HP/tick from having Archangel up was a :rice: for me.
Makes FS Priest a little more fun, knowing that there's this much variation in builds for different players' preferences.


I really wish someone told me to never use Heal. I would've laughed so hard.


I HATED when people moved out of my range for sanc, ...orz No matter how many times I explained it people would always run away. Another thing I didn't get as well was why people would even think level 1 or 2 would be more than enough though... at that point you might as well drop another HH so you could healbomb people inbetween at that point ( = = );; On top of it most priests I met I had to argue about using it, argue about how stat recov was useless, and I even had to argue why WIS was a useless stat... in the end we gave up wasting our energy on a server we we'rent gonna stay on lol

I never even got past doing normal dungeons with people due to seeing how dumb many wereand it lead to us leaving guilds we tried to join cause people ended up being that bad, or the people didn't want to do anything Q_Q; I think my sea RO2 exp ended up with me and my hubby duoing RHDs with me supporting and him dual/triple boxing just to see what we could do like that and what tricks there were to make boss fights easier to breeze our charas through for iRO2 ( and most of it was easy enough ) ( = = );

andgodidontevenwanttosayhowmanypeoplesaidhealwasuselessandnottouseit.

Few things I would add for more experienced priests:

I would also try to get into the habit of timing HHs with incoming aoe damage. Not many priests i've talked to know this, but most of the incoming damage in this game is really predictable. Blue circled AoEs can be easily timed with a HH when they detonate. If a boss is going to AoE, it usually applies a debuff 1-2 seconds before the actual damage goes out. This gives you plenty of time to prep a HH animation. It may seem trivial, but I have seen plenty of bosses where people just get gibbed due to double AoE attacks that could have been prevented if heals were timed better

Another thing - Assumptio isn't just for tanks! Use it wisely. Perfect example is Bapho's blue circle. It's usually a one shot on the targeted player, but an Assumptio could save you from wasting an unnecessary rez.

Just my 2 cents <3


I couldn't stress using HH and assump like that enough, I should of included that in there too but i honestly didnt even think to explain it like that since well... i dont even think to use them any other way than that, as its all common sense stuff ( @ A @ ); would you mind if I quote your post and put it up in the guide?

Edited by Terr, 16 April 2013 - 12:26 PM.

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#16 Fold

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Posted 16 April 2013 - 02:05 PM

I couldn't stress using HH and assump like that enough, I should of included that in there too but i honestly didnt even think to explain it like that since well... i dont even think to use them any other way than that, as its all common sense stuff ( @ A @ ); would you mind if I quote your post and put it up in the guide?


That's fine with me!
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#17 Terr

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Posted 16 April 2013 - 05:55 PM

wooo, added it in! Thanks! :>
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#18 SqueeBunnyChii

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Posted 17 April 2013 - 02:45 PM

This is just great Terr! Thanks a bunch.
Really clears up a few questions about Medit. I was having.
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#19 Shylla

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Posted 17 April 2013 - 04:22 PM

Few things I would add for more experienced priests:

I would also try to get into the habit of timing HHs with incoming aoe damage. Not many priests i've talked to know this, but most of the incoming damage in this game is really predictable. Blue circled AoEs can be easily timed with a HH when they detonate. If a boss is going to AoE, it usually applies a debuff 1-2 seconds before the actual damage goes out. This gives you plenty of time to prep a HH animation. It may seem trivial, but I have seen plenty of bosses where people just get gibbed due to double AoE attacks that could have been prevented if heals were timed better

Another thing - Assumptio isn't just for tanks! Use it wisely. Perfect example is Bapho's blue circle. It's usually a one shot on the targeted player, but an Assumptio could save you from wasting an unnecessary rez.

Just my 2 cents <3


And you saved us a lot from bapho's wrath, Foldy! Please stay Priest and keep us alive. :heh:
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#20 Terr

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Posted 22 April 2013 - 12:56 PM

This is just great Terr! Thanks a bunch.
Really clears up a few questions about Medit. I was having.


Glad everything helped! ( even if synth was the one who was unlazy and gave the numbers! xD )

and oh neat, this got stickied! 8D
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#21 Fayti

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Posted 25 April 2013 - 01:21 PM

I note that you Don't like archangel when technically it gives higher healing throughput then Sanc 5 Would you agree that this build may be the best HPS for a priest?

http://www.ro2skills...odDrbqnadeBooqA

With Archangel its a 20% boost to your magic attack across all skills for 30 seconds while Sanc 1 vs 5 is a 17% difference in magic attack for the HOT that lasts 10 seconds. You still get the same HP boost at level 1 vs 5 so I guess I wonder why not pick up Archangel as it seems far more useful then Sanc 5.
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#22 Terr

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Posted 25 April 2013 - 01:49 PM

I note that you Don't like archangel when technically it gives higher healing throughput then Sanc 5 Would you agree that this build may be the best HPS for a priest?

http://www.ro2skills...odDrbqnadeBooqA

With Archangel its a 20% boost to your magic attack across all skills for 30 seconds while Sanc 1 vs 5 is a 17% difference in magic attack for the HOT that lasts 10 seconds. You still get the same HP boost at level 1 vs 5 so I guess I wonder why not pick up Archangel as it seems far more useful then Sanc 5.


It's not that its bad or that sanc is better at healing, I just think it's more of a hassle ( and a point hog, although since we don't need res max its not TOO bad now ) in the event of a anticipated big AOE popping up and getting people cured back up faster. With having AA you'd have to end up casting 3-4 spells vs 2 for them and then if something happens during animation lock.... yeah. lol
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#23 frostsense

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Posted 25 April 2013 - 02:20 PM

I note that you Don't like archangel when technically it gives higher healing throughput then Sanc 5 Would you agree that this build may be the best HPS for a priest?

http://www.ro2skills...odDrbqnadeBooqA

With Archangel its a 20% boost to your magic attack across all skills for 30 seconds while Sanc 1 vs 5 is a 17% difference in magic attack for the HOT that lasts 10 seconds. You still get the same HP boost at level 1 vs 5 so I guess I wonder why not pick up Archangel as it seems far more useful then Sanc 5.


ArchAngel, while a useful skill, is really only meant as a buffer zone, rather than something to be depended on. I really can't justify it being classified as a healer essential skill, because of the downtime in between deciding when to use it, and actually casting it (which is quite a bit, considering you could be using that time to actually heal). Aspersio basically covers the role of ArchAngel in most cases to begin with, so it's more meant for DPS in this case.
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#24 Fayti

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Posted 25 April 2013 - 03:42 PM

I see where you are coming form with that i suppose some rough math may be in order to verify where it goes. I personally would rather the utility then not having it and not being able to use it in a pinch.


Heal 5- Matk - 100
Heal ~ 43 Damage

Heal 5 - Matk 120 (ArchAngel 4 in the build above)
Heal ~ 51.6 Damage

Sanc 1 - Matk 100
Heal ~ 59*5 = 295 heal over the duration

Sanc 1 - Matk 120 (ArchAngel 4 in the build above)
Heal ~ 70.8*5 = 345 heal over the duration

Compared to:

Sanc 5 - Matk 100
Heal ~ 87*5 = 435 Heal over the duration


While yes Sanc 5 is better then ArchAngel 4 The difference I argue is for 25ish Seconds (Cast animation and the like subtracted) where all of your other heals are increased by 20%.

Aspersio would case you to crit as well with the heals making the 20% extra heal be modified by whatever the crit modifier is (1.5x or 2x I'm not sure.) I would think of ArchAngel as a way to mitigate a possible enrage effect where the boss's damage increases for a short period of time.
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#25 Terr

Terr

    I made it Off Topic

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Posted 25 April 2013 - 05:28 PM

But even so with high cures, the point is to get the cast off in time to actually... keep people alive.

With only having sanc 1-2, you have to stop to cast asp+sanc, then cast HH to get HP up after it goes off... which sanc cures people up to full a lot faster anyway so the next move doesn't rape face, assuming your party doesn't wipe from you taking time to cast several other skills. If you really want AA, you're best sacrificing suff or assump over sanctuary...which I honestly am big on cast time and damage reduction as it's saved my butt too many times not only in RO2 but in other games as well. If your cures keep up just fine, I feel getting them off faster makes more of a difference than buffing them more. healers should always focus on being able to be ready to cast their next skill asap rather than buffing them self to cure for more, since well- whats the point if you cant get it off in time, whether it be from bufing yourself or casting slower. its all the same. Only diff is the suff sacrifice allows you to at least get that heal when the big stuff comes up.

My priority has always been cast time > HP/Damage Reduction > Heal power > everything else. Has worked for every game I've ever played, and with how RO2 works my opinion hasn't changed. lol
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