Adding one to the "cons" category:
- cannot move while using AoE (Warriors can run around while Brandish Storm'ing)
but, that's not really a big deal, since Knights are mostly tanks, and would most likely not be running around (unless you're kiting a boss).
*Warning: Haven't played a Knight before*
I was thinking about having Battle Manual level 2. I heard that Battle Manual relies on INT, but I haven't tried it out for myself. Would you, or any other Knight user, be able to suggest a stat build for this?
Added
You can go with something like 3x/3x/3x balanced str/agi/int, personally I didn't spent any of my stat points on int, I get the int from other sources like cards, accesories, and title.
I'm planning to play a knight with "Battle Tactics" : http://www.ro2base.c...310226.22310226
The stats are 33 STR - 33 INT - 32 AGI and like this passive increases your critical bonus, i will allocate 5 points in "Concentration" for more damage too.
"Concentration" increase attack power by 20 %, but you gain a debuff of 10 % damage taken, however "Aura Armor" reduces it by 5 %.
So finally the damage taken debuff will be only up by 5 %, not dangerous when you have already a lot of defense.
Sounds like you're trying to build some sort of hybrid dps/tank knight.
The difference is actually 10% (because like you point out, aura armor gives 5% damage reduction as well) when you're facing a harder raid boss, like the bosses in abaddon of despair, 10% DO make a difference, they hit REALLY hard, like 2~3k a hit (and that's only their normal attack btw.)
Don't get me wrong, concentration is a good skill, it's just a bit situational.
If you're main tanking in raids 90% of the time then you may not want to put points in it since you don't want to get hit more by the boss, they hit hard enough already, if you're doing "off tank" in raids most of the time though then by all means get it, more damage to the boss is always welcome.
Tip : you can "cancel" concentration buff & debuff, by right clicking on its icon the screen, so if you remember the boss attack pattern you can right click to disable the buff temporarily and use it again after the boss used their strong attack (this also works for most of the buffs in this game)
Remember that my guide is currently based on seaRO mechanics, most people said that the monsters are buffed there (although I can't find any solid evidence of them being buffed) so it might be less risky to tank with concentration buff on in iRO2.
Edited by rollchan, 16 April 2013 - 07:10 AM.