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#26 rollchan

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Posted 16 April 2013 - 07:09 AM

Adding one to the "cons" category:
- cannot move while using AoE (Warriors can run around while Brandish Storm'ing)
but, that's not really a big deal, since Knights are mostly tanks, and would most likely not be running around (unless you're kiting a boss).

*Warning: Haven't played a Knight before*
I was thinking about having Battle Manual level 2. I heard that Battle Manual relies on INT, but I haven't tried it out for myself. Would you, or any other Knight user, be able to suggest a stat build for this?


Added :P
You can go with something like 3x/3x/3x balanced str/agi/int, personally I didn't spent any of my stat points on int, I get the int from other sources like cards, accesories, and title.

I'm planning to play a knight with "Battle Tactics" : http://www.ro2base.c...310226.22310226

The stats are 33 STR - 33 INT - 32 AGI and like this passive increases your critical bonus, i will allocate 5 points in "Concentration" for more damage too.

"Concentration" increase attack power by 20 %, but you gain a debuff of 10 % damage taken, however "Aura Armor" reduces it by 5 %.
So finally the damage taken debuff will be only up by 5 %, not dangerous when you have already a lot of defense.


Sounds like you're trying to build some sort of hybrid dps/tank knight.
The difference is actually 10% (because like you point out, aura armor gives 5% damage reduction as well) when you're facing a harder raid boss, like the bosses in abaddon of despair, 10% DO make a difference, they hit REALLY hard, like 2~3k a hit (and that's only their normal attack btw.)
Don't get me wrong, concentration is a good skill, it's just a bit situational.
If you're main tanking in raids 90% of the time then you may not want to put points in it since you don't want to get hit more by the boss, they hit hard enough already, if you're doing "off tank" in raids most of the time though then by all means get it, more damage to the boss is always welcome.
Tip : you can "cancel" concentration buff & debuff, by right clicking on its icon the screen, so if you remember the boss attack pattern you can right click to disable the buff temporarily and use it again after the boss used their strong attack (this also works for most of the buffs in this game)

Remember that my guide is currently based on seaRO mechanics, most people said that the monsters are buffed there (although I can't find any solid evidence of them being buffed) so it might be less risky to tank with concentration buff on in iRO2.

Edited by rollchan, 16 April 2013 - 07:10 AM.

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#27 Njoror

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Posted 16 April 2013 - 09:11 AM

Have a pin!
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#28 antikv

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Posted 16 April 2013 - 11:44 AM

so neither knight or warrior uses spears in ro2?
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#29 Tsujiko

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Posted 16 April 2013 - 11:47 AM

so neither knight or warrior uses spears in ro2?

no they don't.
Beastmaster is the class which uses spears in ro2
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#30 antikv

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Posted 16 April 2013 - 11:57 AM

this news saddens me>_>
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#31 Kagehime2501

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Posted 16 April 2013 - 12:13 PM

Unfortunately this is not like in RO1, each class is bound with only one type of weapon.

So here for Swordmen, Knights can only wear one-handed sword and shield, Warriors use the greatsword.

Sadly, very poor customization.

Edited by Kagehime2501, 16 April 2013 - 12:14 PM.

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#32 Paragons

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Posted 18 April 2013 - 06:14 PM

very clean guide
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#33 Lkcynric

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Posted 19 April 2013 - 12:54 PM

Ok I have a question then. I always though VIt was the most useless stat. 30 vit = 180 HP. But asking in chat in SeaRO everyone told me it was necessary (for all classes (not 30 vit.. but around 25)) because bosses would one shot you if you didn't have any vit at all.

So does anyone here know if vit is really necessary or not? I ask mostly for a knight tank. But for other classes as well. Really pains me to waste stat points in Vit.. but I don«t want to have to pay for a stat reset because no one will take me to a raid...
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#34 rollchan

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Posted 19 April 2013 - 09:30 PM

Not necessary, you got enough vit from your gears, as a knight, if you got 1-shotted from a boss it's either you're horribly undergeared or didn't pay attention to he boss' gimmicks/tells/warning (some exceptions for bosses that cast instant-ko skill like maya, but even then 180 HP won't save you from that anyway).

Edited by rollchan, 19 April 2013 - 09:39 PM.

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#35 Athena

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Posted 20 April 2013 - 03:45 AM

Thanks for this, answered a lot of questions I had. I'm going to try tank knight for my first character although I'm a bit iffy about other tanks being better single target because I don't really want to be an offtank. That said, I really enjoyed being a Paladin in WoW who were kings of AoE tanking in BC and WotLK (my proudest moment is still main tanking Vashj when no one believed paladins could do such a thing early in BC).

Shame to hear vit is so useless though, I guess I'll go for str/agi since dodging/parrying a few more hits sounds way better than that tiny hp increase.
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#36 rollchan

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Posted 20 April 2013 - 05:23 AM

Thanks for this, answered a lot of questions I had. I'm going to try tank knight for my first character although I'm a bit iffy about other tanks being better single target because I don't really want to be an offtank. That said, I really enjoyed being a Paladin in WoW who were kings of AoE tanking in BC and WotLK (my proudest moment is still main tanking Vashj when no one believed paladins could do such a thing early in BC).

Shame to hear vit is so useless though, I guess I'll go for str/agi since dodging/parrying a few more hits sounds way better than that tiny hp increase.

Glad I could help :P

If you played WoW paladin I think you'll like knight in RO2 because I heard knight function pretty similiar to WoW's paladin (not sure tho, I never played wow)
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#37 Sonnen

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Posted 22 April 2013 - 08:01 AM

Great guide. 10/10,
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#38 rollchan

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Posted 22 April 2013 - 05:41 PM

Great guide. 10/10,

Thanks, feel free to ask if you got any questions :P
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#39 Xaisama

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Posted 24 April 2013 - 03:45 AM

Doesnt vit give higher heals like in RO1? :P or is it only when using pots? And if so doesnt people use pots or is it enough heals from healers? Though agro boosting while using pots seems like an idea? :P
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#40 Jargous

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Posted 24 April 2013 - 03:57 AM

Vit only increases potency on pots. If you're thinking of going Shield Boomerang style, my suggestion is don't. A 20% chance to trigger is far too low and even if you did max Shield Boomerang, 9 skill points does not justify a 2% increase in damage to Bash (even if SB is AoE capable). Knights don't make great main tanks end game mainly due to their best stat being the defense stat itself.
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#41 LegendsEnd

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Posted 24 April 2013 - 09:35 AM

What do you guys recommend for a Colisseum PvP only Knight?

I was thinking of a burst get-in get-out Knight:
http://www.ro2base.c...310304.22310304
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#42 rollchan

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Posted 24 April 2013 - 09:22 PM

What do you guys recommend for a Colisseum PvP only Knight?

I was thinking of a burst get-in get-out Knight:
http://www.ro2base.c...310304.22310304

http://www.ro2base.c...310304.22310304

I changed it a little bit, I dropped aura blade in favor of aura armor, because in colosseum everyone stats are equalized, and starts at roughly 8,7k HP, with aura armor on your HP will be bumped to 10k. You'll be targetted pretty often if you use aura blade because everyone will think that you're squishy.
I also dropped head crush to increase aura shield instead, while head crush is useful, the damage "ticks" are long enough that killing anyone with DoT is really unlikely, unless they're severely injured or ganked by 3+ people.
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#43 Xaisama

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Posted 24 April 2013 - 09:52 PM

rollchan what do u think of this hybrid build? http://www.ro2base.c...310238.22310238
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#44 rollchan

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Posted 25 April 2013 - 01:00 AM

rollchan what do u think of this hybrid build? http://www.ro2base.c...310238.22310238

I assume that's a pvp/pve hybrid?
Pretty solid build IMO, I adjusted your stat a little bit so you don't have to put any points in WIS :P
http://www.ro2base.c...310238.22310238
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#45 Jargous

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Posted 25 April 2013 - 04:15 AM

As long as you have SCharge Lv 5 and SCannon Lv 3, you should be in good standing (of course assuming you've somewhat built up to a tank status). Those 2 skills usually get me into the final rounds easily. SCharge Lv 5 sets the precedent early that you don't take BS from people looking to score an "easy" kill on you.
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#46 rollchan

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Posted 25 April 2013 - 06:43 AM

As long as you have SCharge Lv 5 and SCannon Lv 3, you should be in good standing (of course assuming you've somewhat built up to a tank status). Those 2 skills usually get me into the final rounds easily. SCharge Lv 5 sets the precedent early that you don't take BS from people looking to score an "easy" kill on you.

True, I rarely use shield cannon to kill people though, I found that using aura strike is easier to "last hit" because shield cannon's damage are split into 3 hits. Also be wary of the shield charge "stuck in animation" bug :P
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#47 Ranma205

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Posted 25 April 2013 - 06:45 AM

Hi, what do you think about this build? :p_laugh: http://www.ro2base.c...1.1.1/0.0.0.0.0
I was thinking that the magnum breaks attack increase was low, like that of grand cross whose attack increase wasn't much difference according to you. But maybe you meant because it is divided when hitting the enemy? Either way, I used the points on aura heal, I know that about 200hp heal is little (it will increase if i manage to get a crit :p_smile: ) and 20s cooldown is a lot but isn't it better than nothing? That little hp restoring might perhaps same me? I believe that someone wrote something like that about hp. The extra point for aura heal was taken from aura mastery like you suggested. The rest of the skills and stats settings is like you suggested because that seemed to be the best option. :p_hi:
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#48 rollchan

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Posted 25 April 2013 - 07:20 AM

Hi, what do you think about this build? :p_laugh: http://www.ro2base.c...1.1.1/0.0.0.0.0
I was thinking that the magnum breaks attack increase was low, like that of grand cross whose attack increase wasn't much difference according to you. But maybe you meant because it is divided when hitting the enemy? Either way, I used the points on aura heal, I know that about 200hp heal is little (it will increase if i manage to get a crit :p_smile: ) and 20s cooldown is a lot but isn't it better than nothing? That little hp restoring might perhaps same me? I believe that someone wrote something like that about hp. The extra point for aura heal was taken from aura mastery like you suggested. The rest of the skills and stats settings is like you suggested because that seemed to be the best option. :p_hi:

Perhaps I worded it poorly in the magnum break section, while it is useful, you'll only use it to maintain agro (and to get battle tactics ) so yes, lv1 is enough. :P
Aura heal is still not worth the points, even a cheap lv 40 NPC red potions will recover 500 hp + bonus from vit(for comparison, alchemist' crafted lv50 potions recovers 1230 HP base + bonus from vit) And I'm not even sure whether it can crit or not :P
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#49 Xaisama

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Posted 25 April 2013 - 07:24 AM

Yes the purpose was of hybrid pve/pvp :D dont wanna be useless in raids hmzz :D
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#50 Jargous

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Posted 25 April 2013 - 07:25 AM

True, I rarely use shield cannon to kill people though, I found that using aura strike is easier to "last hit" because shield cannon's damage are split into 3 hits. Also be wary of the shield charge "stuck in animation" bug :P


Well, should you land the berserk buff, shield cannon lv 3 is enough to make a sorc go oh ****. And run before actually trying to put up a fight.
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