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#51 Xaisama

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Posted 25 April 2013 - 08:10 AM

I must say i appreciate this guide and that u answered, ty rollchan
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#52 Ranma205

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Posted 25 April 2013 - 08:43 AM

Perhaps I worded it poorly in the magnum break section, while it is useful, you'll only use it to maintain agro (and to get battle tactics ) so yes, lv1 is enough. :P
Aura heal is still not worth the points, even a cheap lv 40 NPC red potions will recover 500 hp + bonus from vit(for comparison, alchemist' crafted lv50 potions recovers 1230 HP base + bonus from vit) And I'm not even sure whether it can crit or not :P


I meant a crit with an attack and the more dmg = more heal. :p_smile:
But I have started to rethink if I should use a Knight, there seems to be a little difference when making a tank. And if you want to use a more offensive knight then it would be better to use another class, right? The reason why I wanted to be a knight was because of the threath effect and tank ability in order to protect the party. But perhaps I should use another supportive class with more variations in build. What do you think would be the best choice? :p_laugh:
By the way, you have done a really good guide. ^^ And thanks for your answer in the previous post. :p_hi:

Edited by Ranma205, 25 April 2013 - 08:47 AM.

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#53 RoronoaLance

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Posted 25 April 2013 - 09:07 AM

I meant a crit with an attack and the more dmg = more heal. :p_smile:
But I have started to rethink if I should use a Knight, there seems to be a little difference when making a tank. And if you want to use a more offensive knight then it would be better to use another class, right? The reason why I wanted to be a knight was because of the threath effect and tank ability in order to protect the party. But perhaps I should use another supportive class with more variations in build. What do you think would be the best choice? :p_laugh:
By the way, you have done a really good guide. ^^ And thanks for your answer in the previous post. :p_hi:

you should just stay with knight, monk can be offensive too if you want.
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#54 Ranma205

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Posted 25 April 2013 - 09:16 AM

you should just stay with knight, monk can be offensive too if you want.


You think so? Well, knight seems more fun to play than monk since it is good at fighting more than 1 opponent unlike monk like it said in the guide. I guess I at least should try to play as a knight first. :pif:
Thanks for the help. :p_hi:
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#55 rollchan

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Posted 26 April 2013 - 12:24 AM

I must say i appreciate this guide and that u answered, ty rollchan


NP :P

I meant a crit with an attack and the more dmg = more heal. :p_smile:
But I have started to rethink if I should use a Knight, there seems to be a little difference when making a tank. And if you want to use a more offensive knight then it would be better to use another class, right? The reason why I wanted to be a knight was because of the threath effect and tank ability in order to protect the party. But perhaps I should use another supportive class with more variations in build. What do you think would be the best choice? :p_laugh:
By the way, you have done a really good guide. ^^ And thanks for your answer in the previous post. :p_hi:


You meant aura heal crit right? I'm not sure that skill can crit or not, even if it crits you'll only get 400~ hp back anyway, still not worth it IMO.

If you want a tank class that can go "offensive" and can handle big mobs you might want to take a look at warrior :P
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#56 Jargous

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Posted 26 April 2013 - 04:21 AM

If you're going to be a DD Knight, it's better to simply give up Aura armor especially if you want to maximize aura heal. However, no matter what kind of knight you are, you will be expected to provide Shield Fortress.
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#57 Shouichirou

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Posted 26 April 2013 - 05:36 PM

I meant a crit with an attack and the more dmg = more heal. :p_smile:
But I have started to rethink if I should use a Knight, there seems to be a little difference when making a tank. And if you want to use a more offensive knight then it would be better to use another class, right? The reason why I wanted to be a knight was because of the threath effect and tank ability in order to protect the party. But perhaps I should use another supportive class with more variations in build. What do you think would be the best choice? :p_laugh:
By the way, you have done a really good guide. ^^ And thanks for your answer in the previous post. :p_hi:


Going to elaborate more on [Aura Heal] here for future reference.

  • [Aura Heal] can in fact register as a "critical hit". Meaning . . assuming it does register as one, the heal would be at least 2x more effective.
  • [Aura Heal] heals your knight based on x% of your current attack power. So a 2.5k attack power with Lv3 [Aura Heal] would heal for ~450hp (assuming you used all 3 auras). With this in mind, [Aura Heal] can only be seen as "useful" towards a "dps-knight". Notably one that uses [Aura Blade], [Concentration] and [Battle Tactics].
  • To answer the previous. Yes, [Aura Heal] IS affected by [Battle Tactics]. SHOULD one land a "critical" with [Aura Heal] while employing this [Passive Skill], the "heal" should be under a magnification effect.
  • As stated above, [Aura Heal] is more suitable to the "rare" dps-knight. Meaning they should have somewhat amassed vigor/haste gears (which in turn should reduce the [Aura Heal] cool-down).
  • Despite going for what is stated above, it would be advisable to invest points on [Shield Fortress]. Sure, you may have rolled as "dps-knight", but having that extra [Shield Fortress] may put some people more at ease.


All in all, if your actually looking to use [Aura Heal], you may as well invest on the other dps skills in order to make that "heal" more effective.

Edited by Shouichirou, 26 April 2013 - 05:39 PM.

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#58 StryfeK

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Posted 26 April 2013 - 09:52 PM

Just to add something to the discussion. Shield Fortress I've seen used pretty well in Colosseum, especially in the final round. If you're anywhere at 1st-5th place, if you die, you lose a lot of points and you get knocked down a few spaces. this is especially crucial in the 4th round, where only the 6 advances. Knight usually uses shield fortress in the final seconds, and everyone leaves you alone. This is even more important in the final round. I've seen the knight lurk till like 40 seconds. Grab a kill to get first, then shield fortress the last few seconds to keep 1st.
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#59 Chibante

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Posted 27 April 2013 - 04:13 AM

Hello and thank you very much for this guide, i will be using it. Hope you don´t delete this!! :p_idea:

I´m going for pure tank, my question is..

can i still pvp being a pure tank? I mean do i even kill?
I´ts my first time playing this mmo.

Thank you for your answer. :p_smile:
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#60 rollchan

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Posted 27 April 2013 - 05:46 AM

Hello and thank you very much for this guide, i will be using it. Hope you don´t delete this!! :p_idea:

I´m going for pure tank, my question is..

can i still pvp being a pure tank? I mean do i even kill?
I´ts my first time playing this mmo.

Thank you for your answer. :p_smile:

You can still kill people if you play smart:P
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#61 Chibante

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Posted 27 April 2013 - 10:36 AM

You can still kill people if you play smart:P



Lol yeah guess so, i think that answers the question, it will be tough but i´ll try ;)
Talking about a pure tank, will they tank a sorc or wiz in pvp or we are easy fish for them? :p_laugh:
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#62 Shouichirou

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Posted 27 April 2013 - 11:02 AM

Lol yeah guess so, i think that answers the question, it will be tough but i´ll try ;)
Talking about a pure tank, will they tank a sorc or wiz in pvp or we are easy fish for them? :p_laugh:


Time your endurance moves at the correct times, and you'll prove to be a time-sponge ("waste of time to try killing") for them. This applies to all tank-like classes as well.
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#63 Chibante

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Posted 28 April 2013 - 05:29 AM

Time your endurance moves at the correct times, and you'll prove to be a time-sponge ("waste of time to try killing") for them. This applies to all tank-like classes as well.


Ok. thank you for the advice. :p_smile:
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#64 Jaqen

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Posted 28 April 2013 - 10:26 PM

wow this is very nicely made. i will try this when i make my Knight !!
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#65 Gilgamezh

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Posted 30 April 2013 - 04:00 AM

Nice write-up regarding the knight class. Hope some people will find it usefull. Gr8 work rollchan :p_hi:
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#66 papertriangle

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Posted 02 May 2013 - 02:28 PM

Thank you for this helpful guide.
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#67 Critterion

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Posted 04 May 2013 - 07:31 AM

Thank's for This Guide , specialy for the early Swordman Game so i knew wich skills are important.
Not sure if i go for PvP or PvE (Conc. and aura mystery Max or not) .

But i ask my self should i go for Fortress or Shield cannon first? (pro / cons? )
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#68 SonicTMP

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Posted 04 May 2013 - 03:03 PM

Thank's for This Guide , specialy for the early Swordman Game so i knew wich skills are important.
Not sure if i go for PvP or PvE (Conc. and aura mystery Max or not) .

But i ask my self should i go for Fortress or Shield cannon first? (pro / cons? )



Shield cannon first. Getting your big hit is far more helpful for general leveling. Fortress is best used in a dungeon but you'll spend far more time outside of them untill level cap.

Edited by SonicTMP, 04 May 2013 - 03:04 PM.

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#69 Turtly

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Posted 04 May 2013 - 04:46 PM

One thing I'm wondering about is the distrubtion of skill points, like when to get which skill. I'm still a swordsman(lvl 18), but by the time I become lvl 25 and a knight I will have about 7 points to use. Now, getting 1 point in Aura Mastery and 1 in Shield Charge is obvious, I'm kind of wondering what I should go for first after that?

Should I:
Go for Aura Shield and get Shield Fortress as high as possible first?
or
Go for Shield Boomerang(mastery) and get Shield Cannon as high as possible?
or
Try to get as many skill as possible and just get 1 point in everything, like Shield Fortress, Shield Cannon and Shield Bash.

I'm just not sure which skill should get priority, like how important is Shield Fortress at the lower levels?


Btw, my aura armor is at max already, my bash is as well(main dmg skill atm, to keep a decent dmg output). My Battle Order is only at lvl 2 or so because at this level the amount of strenght it adds is just minimal in my opinion, I plan it max it at a later point obviously. I already have my lvl 47/lvl 50 build ready. Oh, I level/grind/quest with an acolyte, so staying alive outside the dungeon is no problem.


Also nice thread, I like the fact you commented on the use of each skill individually instead of just posting the build you think is good. I like to make my own build so a premade build without explanation is not suitable for me.
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#70 rollchan

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Posted 04 May 2013 - 07:53 PM

One thing I'm wondering about is the distrubtion of skill points, like when to get which skill. I'm still a swordsman(lvl 18), but by the time I become lvl 25 and a knight I will have about 7 points to use. Now, getting 1 point in Aura Mastery and 1 in Shield Charge is obvious, I'm kind of wondering what I should go for first after that?

Should I:
Go for Aura Shield and get Shield Fortress as high as possible first?
or
Go for Shield Boomerang(mastery) and get Shield Cannon as high as possible?
or
Try to get as many skill as possible and just get 1 point in everything, like Shield Fortress, Shield Cannon and Shield Bash.

I'm just not sure which skill should get priority, like how important is Shield Fortress at the lower levels?


Btw, my aura armor is at max already, my bash is as well(main dmg skill atm, to keep a decent dmg output). My Battle Order is only at lvl 2 or so because at this level the amount of strenght it adds is just minimal in my opinion, I plan it max it at a later point obviously. I already have my lvl 47/lvl 50 build ready. Oh, I level/grind/quest with an acolyte, so staying alive outside the dungeon is no problem.


Also nice thread, I like the fact you commented on the use of each skill individually instead of just posting the build you think is good. I like to make my own build so a premade build without explanation is not suitable for me.

You'll want to get shield cannon first and shield bash, both will increase your overall DPS, which leads to faster levelling.
While fortress is nice skill to have, you don't really need it on earlier dungeons, however I highly recommend you to max it by the time you got to divided plains, since dungeon bosses there(and later dungeons) hit hard and some even have the ability to enrage.

EDIT : Forgot to mention this, at that point of the game most dungeon bosses also have an AoE attack of some sort so having shield fortress maxed will make your life easier.

Edited by rollchan, 04 May 2013 - 07:58 PM.

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#71 Fellchild

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Posted 05 May 2013 - 09:01 PM

I have 4 points left in my build.....dunno what i should add them in...any suggestions/comments/ pointers?http://www.ro2base.c...310732.22310732
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#72 rollchan

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Posted 05 May 2013 - 10:39 PM

I have 4 points left in my build.....dunno what i should add them in...any suggestions/comments/ pointers?http://www.ro2base.c...310732.22310732

Why not put points in battle tactics? :P
Even if you're not focusing on crit chance/int, you can still take advantage of INT you got from cards, title etc.

You can put the rest in shield charge for more mobility in fights, there aren't any more useful skills to put points into IMO.
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#73 ShyvaniTe

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Posted 06 May 2013 - 12:25 AM

Awesome guide!
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#74 Wandrin

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Posted 06 May 2013 - 09:28 AM

Can anyone else confirm that it takes approx 1.76-1.8 seconds for shield cannon to execute? i'm showing about 53 frames at 30 fps.
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#75 Heathcliffz

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Posted 06 May 2013 - 10:19 PM

hi, just want to ask a bit about knight damage. what is the average damage of knight in a fight? say i am at level 37 now, and all my hits registered at 100-200 and if i was lucky enough to get the crits, it is between 300-500.
i have watched a youtube video of a knight too and hes doing a damage of 200-300 eventhough hes at level 44.. is this normal for knight? this is my build so far.

skill build

Edited by Heathcliffz, 07 May 2013 - 02:12 AM.

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